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LiveSplit.SA2.asl
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394 lines (375 loc) · 14.6 KB
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//Updated 04-26-2025
//By Shining, Jelly, IDGeek, Skewb
state("sonic2app")
{
bool timerEnd : 0x0134AFDA;
bool runStart : 0x0134AFFA;
bool controlActive : 0x0134AFFE;
bool levelEnd : 0x0134B002;
bool inCutscene : 0x015420F8;
bool nowLoading : 0x016557E4;
bool inAMV : 0x016EDE28;
bool inEmblem : 0x01919BE0;
byte bossRush : 0x00877DC4;
byte missionNum : 0x0134AFE3;
byte timestop : 0x0134AFF7;
byte ringSaving : 0x015455DC;
byte stageID : 0x01534B70;
byte charID : 0x01534B80;
byte menuMode : 0x01534BE0;
byte timesRestarted : 0x01534BE8;
byte saveChao : 0x015F645C;
byte chaoID : 0x0165A2CC;
byte textCutscene : 0x016EFD44;
byte raceChao : 0x019D2784;
byte twoplayerMenu : 0x0191B88C;
byte mainMenu1 : 0x0191BD2C;
byte mainMenu2 : 0x0197BAE0;
byte stageSelect : 0x0191BEAC;
byte storyRecap : 0x0191C1AC;
byte inlevelCutscene : 0x019D0F9C;
byte gameplayPause : 0x021F0014;
short currEmblems : 0x01536296;
short currEvent : 0x01628AF4;
//Timing
int levelTimer : 0x015457F8;
int levelTimerClone : 0x0134AFDB;
int levelTimer : 0x015457F8;
int frameCount : 0x0134B038;
float bossHealth : 0x019E9604, 0x48;
int currMenu : 0x0197BB10;
int currMenuState : 0x0197BB14;
//Quick Save Reload
int qsrPointer : 0x00054884;
int qsrReloadCount : 0x00054884, 0x0;
}
init
{
refreshRate = 120;
}
startup
{
refreshRate = 120;
//Variables
vars.lastGoodTimerVal = Int32.MaxValue;
vars.totalTime = 0; //Time accumulated from level timer, in centiseconds
vars.countedFrames = 0; //How many frames have elapsed
vars.splitDelay = 0;
vars.firstLoad = true;
vars.qsrEnabled = false;
vars.chao = new List<Process>();
vars.useIGT = false;
//Settings
settings.Add("storyStart", false, "Only start timer when starting a story.");
settings.Add("NG+", false, "Start timer when selecting first stage of a completed story (NG+).", "storyStart");
settings.Add("huntingTimer", false, "Allow the use of loadless if category is set improperly.");
settings.Add("timeIGT", false, "Use legacy IGT timing.");
settings.Add("combinedHunting", false, "Only add up hunting levels (Combined hunting).");
settings.Add("no280", false, "Don't count Route 280 as part of Rouge stages.", "combinedHunting");
settings.Add("fileReset", true, "Restart timer when deleting a file/activating QSR mod.");
settings.Add("stageExit", false, "Restart timer when manually exiting a stage in stage select.");
settings.Add("resetIL", false, "Restart timer on restart/death (For use with ILs).");
settings.Add("stageEntry", false, "Split when entering a stage in stage select.");
settings.Add("chaoRace", false, "Split when exiting Chao Race.");
settings.Add("backRing", false, "Split when touching an M2/M3 Go Back Ring.");
settings.Add("cannonsCore", false, "Only split in Cannon's Core when a mission is completed.");
settings.Add("bossRush", false, "Only split in Boss Rush when defeating the last boss of a story.");
}
update
{
if (vars.countedFrames % 30 == 0) {
vars.chao = Process.GetProcessesByName("ChaoEditor");
}
vars.useIGT = vars.chao.Length > 0 || settings["timeIGT"];
//First time in a stage?
if (current.menuMode == 0 || current.menuMode == 1 || current.menuMode == 16)
{
vars.firstLoad = true;
}
else if (current.menuMode == 9 || current.menuMode == 13)
{
vars.firstLoad = false;
}
//Pauses timer when livesplit is paused
if (timer.CurrentPhase == TimerPhase.Paused)
{
vars.countFrames = false;
}
//Loading, saving, and cutscenes
else if (current.inCutscene || current.inEmblem || current.nowLoading || current.saveChao == 1 || (!current.controlActive && (current.menuMode == 1 || current.menuMode == 2 || current.menuMode == 3 ||
(!current.levelEnd && vars.firstLoad && current.menuMode == 7)) || (!current.levelEnd && (current.menuMode == 8 || current.menuMode == 12))) ||
((current.levelEnd && old.levelEnd) && (current.ringSaving == 4 || old.ringSaving == 4)) || (current.mainMenu1 == 1 && current.currMenu == 24 && current.currMenuState == 13) ||
(current.mainMenu1 == 0 && current.stageSelect == 0 && current.storyRecap == 0 && current.twoplayerMenu == 0 && current.currMenuState != 2 && !settings["huntingTimer"] &&
timer.Run.GameName != "Sonic Adventure 2: Hunting Redux" && timer.Run.CategoryName != "Knuckles Centurion" && timer.Run.CategoryName != "Knuckles stages x20" &&
timer.Run.CategoryName != "Rouge Centurion" && timer.Run.CategoryName != "Rouge stages x25" && ((current.menuMode == 7 && !current.controlActive) ||
(current.mainMenu2 == 0 && current.stageID != 66 && current.stageID != 65 && current.inlevelCutscene == 14) || (current.gameplayPause == 117 || current.gameplayPause == 123) && (current.levelTimer == old.levelTimer))))
{
vars.countFrames = false;
}
//Credits
else if (current.mainMenu1 == 0 && current.mainMenu2 == 0 && current.stageSelect == 0 && current.storyRecap == 0 && current.twoplayerMenu == 0 && current.stageID == 0 &&
(current.currEvent == 211 || current.currEvent == 210 || current.currEvent == 208 || current.currEvent == 131 || current.currEvent == 28))
{
vars.countFrames = false;
}
//Normal stages
else if (!vars.useIGT && !settings["combinedHunting"] && current.mainMenu2 == 1 &&
(((current.currMenuState == 2 || current.currMenuState == 3) && !current.runStart) || current.currMenuState == 4 || current.currMenuState == 5 || current.currMenuState == 6 || current.currMenuState == 7))
{
vars.countFrames = true;
}
else if (current.mainMenu1 == 0 && current.stageSelect == 0 && current.storyRecap == 0 && current.twoplayerMenu == 0 && current.currMenuState != 3 &&
((current.menuMode == 16 && current.controlActive && !current.levelEnd && !current.timerEnd && current.timestop != 2) ||
(!settings["huntingTimer"] && timer.Run.GameName != "Sonic Adventure 2: Hunting Redux" && timer.Run.CategoryName != "Knuckles Centurion" && timer.Run.CategoryName != "Knuckles stages x20" &&
timer.Run.CategoryName != "Rouge Centurion" && timer.Run.CategoryName != "Rouge stages x25" && (current.levelEnd || (current.menuMode == 0 && !current.levelEnd) || (current.stageID == 90 && !current.controlActive &&
(current.menuMode == 29 || old.menuMode == 29 || current.menuMode == 12 || old.menuMode == 12 || current.menuMode == 8 || old.menuMode == 8 || current.menuMode == 7 || old.menuMode == 7)) ||
(current.stageID != 90 && current.menuMode != 0 && current.timerEnd)))))
{
vars.countFrames = false;
}
else if (!vars.useIGT)
{
if (!settings["combinedHunting"])
{
vars.countFrames = true;
}
else if (settings["combinedHunting"])
{
if (current.stageID == 5 || current.stageID == 7 || current.stageID == 8 || current.stageID == 16 || current.stageID == 18 || current.stageID == 25 ||
current.stageID == 26 || current.stageID == 32 || current.stageID == 44 || (!settings["no280"] && current.stageID == 70 && current.charID == 5))
{
vars.countFrames = true;
}
else vars.countFrames = false;
}
}
else if (vars.useIGT && current.timestop == 2)
{
vars.countFrames = true;
}
else vars.countFrames = false;
if (vars.countFrames)
{
int timeToAdd = Math.Max(0, current.frameCount - old.frameCount);
vars.countedFrames += timeToAdd;
}
//Ensure we have accurate readings of the IGT
if ((current.levelTimer & 0xFFFFFF) == (current.levelTimerClone & 0xFFFFFF))
{
int currMinutes = (current.levelTimer >> 0) & 0xFF;
int currSeconds = (current.levelTimer >> 8) & 0xFF;
int currCentis = (current.levelTimer >> 16) & 0xFF;
int oldMinutes = (vars.lastGoodTimerVal >> 0) & 0xFF;
int oldSeconds = (vars.lastGoodTimerVal >> 8) & 0xFF;
int oldCentis = (vars.lastGoodTimerVal >> 16) & 0xFF;
currCentis = (int)Math.Ceiling(currCentis*(5.0/3.0));
oldCentis = (int)Math.Ceiling(oldCentis*(5.0/3.0));
//In game timer converted to centiseconds
int inGameTime = (currMinutes*6000) + (currSeconds*100) + (currCentis);
int oldGameTime = (oldMinutes*6000) + (oldSeconds*100) + (oldCentis);
//Only add positive time
int timeToAdd = Math.Max(0, inGameTime-oldGameTime);
if (current.controlActive)
{
if (settings["combinedHunting"] && (current.stageID == 5 || current.stageID == 7 || current.stageID == 8 || current.stageID == 16 || current.stageID == 18 || current.stageID == 25 ||
current.stageID == 26 || current.stageID == 32 || current.stageID == 44 || (!settings["no280"] && current.stageID == 70 && current.charID == 5)))
{
vars.totalTime += timeToAdd;
}
else if (!settings["combinedHunting"])
{
vars.totalTime += timeToAdd;
}
}
vars.lastGoodTimerVal = current.levelTimer;
}
//Splitting
vars.splitDelay = Math.Max(0, vars.splitDelay-1);
//Boss rush
if (settings["bossRush"] && current.bossRush == 1 && (current.stageID == 67 || current.stageID == 65 || current.stageID == 64 || current.stageID == 63 || current.stageID == 62 ||
current.stageID == 61 || current.stageID == 60 || current.stageID == 33 || current.stageID == 29 || current.stageID == 20 || current.stageID == 19))
{
vars.splitDelay = 0;
}
//Boss stages
else if ((current.stageID == 42 || current.stageID == 33 || current.stageID == 29 || current.stageID == 20 || current.stageID == 19) && current.bossHealth == 0)
{
if (current.timerEnd && !old.timerEnd)
{
vars.splitDelay = 3;
}
}
//Cannon's Core
else if (settings["cannonsCore"] && (current.stageID == 38 || current.stageID == 37 || current.stageID == 36 || current.stageID == 35))
{
if (current.controlActive && current.menuMode != 8 && current.levelEnd && !old.levelEnd)
{
vars.splitDelay = 3;
}
}
//Level End
else if (current.stageID != 71 && current.stageID != 70 && current.levelEnd && !old.levelEnd)
{
vars.splitDelay = 1;
}
//Kart stages
else if (current.stageID == 71 || current.stageID == 70)
{
if (current.timerEnd && !old.timerEnd && current.controlActive && current.menuMode != 12)
{
vars.splitDelay = 3;
}
}
//Chao World
else if ((settings["chaoRace"] && current.stageID == 90 && current.raceChao != 1 && old.raceChao == 1) || (current.stageID == 90 && current.chaoID == 1 && current.inEmblem && !old.inEmblem))
{
vars.splitDelay = 3;
}
//Split on stage entry
else if (settings["stageEntry"] && current.mainMenu1 == 0 && current.mainMenu2 == 0 && current.currMenuState == 5 && (current.menuMode == 1 && old.menuMode != 1) && current.runStart)
{
vars.splitDelay = 3;
}
//Split on go back ring
else if (settings["backRing"] && (current.missionNum == 1 || current.missionNum == 2) && current.stageID != 70 && current.stageID != 71 && current.menuMode == 15 && old.menuMode != 15)
{
vars.splitDelay = 1;
}
}
start
{
vars.totalTime = 0;
vars.countedFrames = 0;
vars.splitDelay = 0;
vars.firstLoad = true;
vars.countFrames = false;
//QSR Check
if (current.qsrPointer == 0xCCCCCCCC)
{
vars.qsrEnabled = true;
}
else vars.qsrEnabled = false;
//Allow Any% and 2 Player Levels to start where other categories can't
if ((timer.Run.CategoryName != "Any%" && timer.Run.CategoryName != "2 Player Levels" &&
current.currMenuState != 4 && current.currMenuState != 5 && current.currMenuState != 7) ||
current.inEmblem || current.inAMV)
{
return false;
}
//Only start timer when selecting 2p mode
else if (timer.Run.CategoryName == "Any%")
{
if (current.mainMenu1 != 1 && current.mainMenu2 != 1 && current.stageSelect != 1 && current.twoplayerMenu == 1 && old.twoplayerMenu == 0)
{
return true;
}
}
//Only start timer when starting a story or selecting chao garden
else if (timer.Run.CategoryName == "Chao%")
{
if (current.mainMenu1 != 1 && current.mainMenu2 != 1 && current.stageSelect != 1 &&
((current.stageID == 90 && (current.menuMode == 1 && old.menuMode != 1)) || current.currMenu == 5) && current.runStart)
{
return true;
}
}
//2p Levels
else if (timer.Run.CategoryName == "2 Player Levels")
{
if (current.mainMenu1 != 1 && current.mainMenu2 != 1 && current.stageSelect != 1 && current.currMenuState == 11 && (current.runStart && !old.runStart))
{
return true;
}
}
//Normal
else if (current.mainMenu1 != 1 && current.mainMenu2 != 1 && current.stageSelect != 1 && ((current.menuMode == 1 && old.menuMode != 1) ||
(current.inCutscene && old.inCutscene)) && current.runStart)
{
if (settings["storyStart"] && !settings["NG+"])
{
if (timer.Run.CategoryName == "Hero Story" || timer.Run.CategoryName == "Dark Story" || timer.Run.CategoryName == "All Stories")
{
if (current.currMenu == 5 && ((timer.Run.CategoryName == "Hero Story" && current.currEvent == 0) || (timer.Run.CategoryName == "Dark Story" && current.currEvent == 100) ||
(timer.Run.CategoryName == "All Stories" && (current.currEvent == 0 || current.currEvent == 100))))
{
return true;
}
}
else if (current.currMenu == 5)
{
return true;
}
}
else if (settings["NG+"])
{
if (timer.Run.CategoryName == "Hero Story" || timer.Run.CategoryName == "Dark Story" || timer.Run.CategoryName == "Last Story" || timer.Run.CategoryName == "All Stories")
{
if (current.currMenu == 2 && ((timer.Run.CategoryName == "Hero Story" && current.currEvent == 0) || (timer.Run.CategoryName == "Dark Story" && current.currEvent == 100) ||
(timer.Run.CategoryName == "Last Story" && current.currEvent == 200) || (timer.Run.CategoryName == "All Stories" && (current.currEvent == 0 || current.currEvent == 100))))
{
return true;
}
}
else if (current.currMenu == 2)
{
return true;
}
}
else return true;
}
//Start timer upon resetting a stage
if (settings["resetIL"])
{
if (!current.levelEnd && !current.controlActive && old.controlActive && current.timerEnd)
{
return true;
}
}
}
reset
{
//Reset if a file is created or deleted
if (settings["fileReset"])
{
if ((current.currMenu == 9 || current.currMenu == 24) && (current.currMenuState == 12 || current.currMenuState == 15))
{
return true;
}
//Reset upon activating quick save reload
else if (vars.qsrEnabled = true)
{
if ((current.qsrReloadCount != 0 && old.qsrReloadCount != -1) && (old.qsrReloadCount != current.qsrReloadCount))
{
return true;
}
}
}
//Reset if manually exiting a stage during stage select
if (settings["stageExit"])
{
if (current.menuMode == 0 && current.stageSelect == 1 && old.stageSelect != 1 && !current.timerEnd)
{
return true;
}
}
//Reset if leaving a stage
if (settings["resetIL"])
{
if (!current.levelEnd && !current.controlActive && old.controlActive && current.timerEnd)
{
return true;
}
}
}
split
{
return (vars.splitDelay == 1);
}
isLoading
{
return true;
}
gameTime
{
return TimeSpan.FromMilliseconds(vars.countedFrames*5.0/0.3 + vars.totalTime*10.0);
}