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.gitignore
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97 lines (84 loc) · 1.57 KB
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# =============== #
# Unity generated #
# =============== #
[Bb]uild/
[Ll]ibrary/
[Oo]bj/
[Tt]emp/
[Ll]ogs/
[Uu]serSettings/
Assets/AssetStoreTools*
UnityGenerated/
# ============================= #
# Visual Studio cache directory #
# ============================= #
.vs/
# ================= #
# SVN directory #
# ================= #
.svn/
# ====================================================== #
# Autogenerated VS/MD/Consulo solution and project files #
# ====================================================== #
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.openpd
.vsconfig
# ============================ #
# Unity3D generated meta files #
# ============================ #
*.pidb.meta
*.pdb.meta
# ======================================= #
# Unity3D Generated File On Crash Reports #
# ======================================= #
sysinfo.txt
# ====== #
# Builds #
# ====== #
*.unitypackage
# ============ #
# OS generated #
# ============ #
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db
# ============ #
# for others #
# ============ #
*.log #log files, for some plugins
*.pyc #python bytecode cache, for some plugins.
# ============ #
# Custom #
# ============ #
Assets/Resources/BuildDateTime.txt*
*.apk
Assets/TofAr
Assets/TofAr.meta
Assets/TestTools
Assets/TestTools.meta
*BurstDebugInformation_DoNotShip
*BackUpThisFolder_ButDontShipItWithYourGame
StreamingAssets
Stdout.log
StdoutEditor.log
tofar_log_settings
Assets/StreamingAssets.meta
Log/OrbbecSDK.log.txt
/.vscode
/.utmp