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| 1 | +#include "abstract_player.h" |
| 2 | +#include "game.h" |
| 3 | + |
| 4 | +AbstractPlayer::AbstractPlayer(Game *game, string name) |
| 5 | +{ |
| 6 | +// cout << "Creating AbstractPlayer" << endl; |
| 7 | + this->game = game; |
| 8 | + this->name = name; |
| 9 | + isChoosing = false; |
| 10 | + clearCards(); |
| 11 | +} |
| 12 | + |
| 13 | +AbstractPlayer::~AbstractPlayer() |
| 14 | +{ |
| 15 | + clearCards(); |
| 16 | +// cout << "Destroying AbstractPlayer" << endl; |
| 17 | +} |
| 18 | + |
| 19 | +void AbstractPlayer::clearCards() |
| 20 | +{ |
| 21 | + cards.clear(); |
| 22 | + takenCards.clear(); |
| 23 | + pairs.clear(); |
| 24 | +} |
| 25 | + |
| 26 | +string AbstractPlayer::getName() |
| 27 | +{ |
| 28 | + return name; |
| 29 | +} |
| 30 | + |
| 31 | +void AbstractPlayer::setName(string name) |
| 32 | +{ |
| 33 | + this->name = name; |
| 34 | +} |
| 35 | + |
| 36 | +vector<Card *> & AbstractPlayer::getCards() |
| 37 | +{ |
| 38 | + return cards; |
| 39 | +} |
| 40 | + |
| 41 | +vector<Card *> & AbstractPlayer::getTakenCards() |
| 42 | +{ |
| 43 | + return takenCards; |
| 44 | +} |
| 45 | + |
| 46 | +void AbstractPlayer::setTakenCards(vector<Card *> & takenCards) |
| 47 | +{ |
| 48 | + this->takenCards = takenCards; |
| 49 | +} |
| 50 | + |
| 51 | +void AbstractPlayer::addCard(Card *card) |
| 52 | +{ |
| 53 | + cards.push_back(card); |
| 54 | +} |
| 55 | + |
| 56 | +void AbstractPlayer::removeCard(Card *card) |
| 57 | +{ |
| 58 | + removeItem(cards, card); |
| 59 | +} |
| 60 | + |
| 61 | +void AbstractPlayer::addTakenCard(Card *card) |
| 62 | +{ |
| 63 | + takenCards.push_back(card); |
| 64 | +} |
| 65 | + |
| 66 | +void AbstractPlayer::addPair(Suits pairSuit) |
| 67 | +{ |
| 68 | + pairs.push_back(pairSuit); |
| 69 | +} |
| 70 | + |
| 71 | +int AbstractPlayer::getScore() |
| 72 | +{ |
| 73 | + int score = 0; |
| 74 | + for (int i=0; i<takenCards.size(); i++) |
| 75 | + { |
| 76 | + Card *card = takenCards.at(i); |
| 77 | + if (card) |
| 78 | + { |
| 79 | + score += card->getCard(); |
| 80 | + } |
| 81 | + } |
| 82 | + Suits trump = game->getTrump(); |
| 83 | + for (int i=0; i<pairs.size(); i++) |
| 84 | + { |
| 85 | + Suits suit = pairs.at(i); |
| 86 | + if (suit == trump) |
| 87 | + { |
| 88 | + score += SCORE_TRUMP_PAIR; |
| 89 | + } |
| 90 | + else |
| 91 | + { |
| 92 | + score += SCORE_PAIR; |
| 93 | + } |
| 94 | + } |
| 95 | + return score; |
| 96 | +} |
| 97 | + |
| 98 | +bool AbstractPlayer::getIsChoosing() |
| 99 | +{ |
| 100 | + return isChoosing; |
| 101 | +} |
| 102 | + |
| 103 | +void AbstractPlayer::play() |
| 104 | +{ |
| 105 | + // using current cards |
| 106 | + // call game.nextMove(PlayCard) |
| 107 | + sort(cards.begin(), cards.end(), cmpCard); |
| 108 | + stringstream ss; |
| 109 | + ss.str(""); |
| 110 | + ss << *this << " is in turn to play."; |
| 111 | + if (game) |
| 112 | + { |
| 113 | + game->getNotification()->info(ss.str()); |
| 114 | + } |
| 115 | + if (game && game->getBoard()) |
| 116 | + { |
| 117 | + game->getBoard()->print(); |
| 118 | + } |
| 119 | +} |
| 120 | + |
| 121 | +ostream & operator<<(ostream & os, AbstractPlayer & player) |
| 122 | +{ |
| 123 | + os << player.getName(); |
| 124 | + return os; |
| 125 | +} |
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