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# oh yes sir, the Linux support is gonna be here soon
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+
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+ # TODO:
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+ # WASNT TESTED YET
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+ # MORE CMAKE THINGIES (line 81-85)
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+ # CHECK IF IT WILL EVEN COMPILE
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+
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cmake_minimum_required (VERSION 3.18 FATAL_ERROR)
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set (CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "" FORCE)
@@ -42,13 +48,12 @@ set(BUILD_GAME "hl2" CACHE STRING "Build Game")
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set_property (
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CACHE BUILD_GAME PROPERTY STRINGS
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- "hl2"
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- "episodic"
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+ "defunmod"
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)
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set (SRCDIR "${CMAKE_CURRENT_LIST_DIR} " )
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set (GAMEDIR "${CMAKE_CURRENT_LIST_DIR} /game" )
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- set (THIRDPARTYDIR "${SRCDIR} /thirdparty" )
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+ # It's a commented code don't highlight ok? | set(THIRDPARTYDIR "${SRCDIR}/thirdparty")
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# Compile options that are populated and set for each target depending on their type
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set (ADDITIONAL_COMPILE_OPTIONS_EXE)
@@ -93,6 +98,8 @@ include_directories(
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"${SRCDIR} /public"
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"${SRCDIR} /public/tier0"
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"${SRCDIR} /public/tier1"
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+ "${SRCDIR} /public/tier2" # Not sure if necessary
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+ "${SRCDIR} /public/tier3" # Ditto
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)
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add_compile_definitions ($<$<CONFIG:Debug>:DEBUG> $<$<CONFIG:Debug>:_DEBUG>)
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