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Commit 3e63048

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Revert "oh god!"
Portal gun not needed anymore.
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game/server/ai_activity.cpp

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@@ -686,14 +686,6 @@ void CAI_BaseNPC::InitDefaultActivitySR(void)
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ADD_ACTIVITY_TO_SR( ACT_VM_FIZZLE );
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// Multiplayer
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ADD_ACTIVITY_TO_SR( ACT_MP_STAND_IDLE_PORTALGUN ); // Secton: add portal gun support...
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ADD_ACTIVITY_TO_SR( ACT_MP_RUN_IDLE_PORTALGUN ); // oh my god valve! why couldn't you just write it in a variable file??!?
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ADD_ACTIVITY_TO_SR( ACT_MP_CROUCH_IDLE_PORTALGUN );
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ADD_ACTIVITY_TO_SR( ACT_MP_WALK_CROUCH_PORTALGUN );
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ADD_ACTIVITY_TO_SR( ACT_MP_GESTURE_RANGE_ATTACK_PORTALGUN );
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ADD_ACTIVITY_TO_SR( ACT_MP_GESTURE_RELOAD_PORTALGUN );
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ADD_ACTIVITY_TO_SR( ACT_MP_JUMP_PORTALGUN );
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ADD_ACTIVITY_TO_SR( ACT_MP_STAND_IDLE );
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ADD_ACTIVITY_TO_SR( ACT_MP_CROUCH_IDLE );
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ADD_ACTIVITY_TO_SR( ACT_MP_CROUCH_DEPLOYED_IDLE );

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