@@ -164,11 +164,6 @@ set(SOURCE_FILES
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cl_mat_stub.cpp
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classmap.cpp
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../../public /client_class.cpp
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-
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- </PrecompiledHeader>
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- <PrecompiledHeader Condition ="'$(Configuration)|$(Platform)'=='Release|Win32'
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- </PrecompiledHeader>
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-
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client_factorylist.cpp
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client_thinklist.cpp
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clientalphaproperty.cpp
@@ -890,7 +885,7 @@ set(HEADER_FILES
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functionproxy.h
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fx.h
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fx_blood.h
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- cstrike/fx_cs_blood.h
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+ # cstrike/fx_cs_blood.h
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fx_discreetline.h
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fx_envelope.h
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fx_explosion.h
@@ -922,7 +917,7 @@ set(HEADER_FILES
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hud_macros.h
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hud_numericdisplay.h
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hud_pdump.h
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- cstrike/hud_radar.h
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+ # cstrike/hud_radar.h
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hud_vehicle.h
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hudelement.h
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hudtexturehandle.h
@@ -1244,7 +1239,7 @@ set(HEADER_FILES
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../shared/animation.h
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../shared/apparent_velocity_helper.h
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../shared/base_playeranimstate.h
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- ../shared/cstrike/basecsgrenade_projectile.h
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+ # ../shared/cstrike/basecsgrenade_projectile.h
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../shared/baseentity_shared.h
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../shared/basegrenade_shared.h
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../shared/hl2/basehlcombatweapon_shared.h
@@ -1272,7 +1267,7 @@ set(HEADER_FILES
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../shared/eventlist.h
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../shared/func_dust_shared.h
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../shared/func_ladder.h
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- ../shared/cstrike/fx_cs_shared.h
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+ # ../shared/cstrike/fx_cs_shared.h
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../shared/gameeventdefs.h
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../shared/gamemovement.h
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../shared/gamerules.h
@@ -1351,9 +1346,9 @@ set(HEADER_FILES
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../shared/voice_gamemgr.h
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../shared/voice_status.h
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../shared/vphysics_sound.h
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- ../shared/cstrike/weapon_flashbang.h
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- ../shared/cstrike/weapon_hegrenade.h
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- ../shared/weapon_ifmsteadycam.h
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+ # ../shared/cstrike/weapon_flashbang.h
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+ # ../shared/cstrike/weapon_hegrenade.h
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+ # ../shared/weapon_ifmsteadycam.h
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../shared/weapon_parse.h
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../shared/weapon_proficiency.h
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game_controls/baseviewport.h
@@ -1397,38 +1392,38 @@ link_directories(
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# link libraries
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link_libraries (
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winmm.lib
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- ..\. . \ l ib\ p ublic\ b itmap.lib
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- ..\. . \ l ib\ p ublic\ b onesetup.lib
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- ..\. . \ l ib\ p ublic\ c horeoobjects.lib
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- ..\. . \ l ib\ p ublic\ d mxloader.lib
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- ..\. . \ l ib\ p ublic\ i nterfaces.lib
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- ..\. . \ l ib\ c ommon\ j peglib.lib
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- ..\. . \ l ib\ p ublic\ m athlib.lib
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- ..\. . \ l ib\ p ublic\ m atsys_controls.lib
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- ..\. . \ l ib\ p ublic\ n psclient.lib
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- ..\. . \ l ib\ p ublic\ p articles.lib
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- ..\. . \ l ib\ p ublic\ r aytrace.lib
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- ..\. . \ l ib\ p ublic\ r esponserules_runtime.lib
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- ..\. . \ l ib\ p ublic\ s team_api.lib
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- ..\. . \ l ib\ p ublic\ t ier0.lib
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- ..\. . \ l ib\ p ublic\ t ier1.lib
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- ..\. . \ l ib\ p ublic\ t ier2.lib
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- ..\. . \ l ib\ p ublic\ t ier3.lib
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- ..\. . \ l ib\ p ublic\ v gui_controls.lib
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- ..\. . \ l ib\ p ublic\ v ideocfg.lib
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- ..\. . \ l ib\ p ublic\ v pklib.lib
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- ..\. . \ l ib\ p ublic\ v stdlib.lib
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- ..\. . \ l ib\ p ublic\ v tf.lib
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+ ../../ lib/ public / bitmap.lib
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+ ../../ lib/ public / bonesetup.lib
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+ ../../ lib/ public / choreoobjects.lib
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+ ../../ lib/ public / dmxloader.lib
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+ ../../ lib/ public / interfaces.lib
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+ ../../ lib/ common/ jpeglib.lib
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+ ../../ lib/ public / mathlib.lib
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+ ../../ lib/ public / matsys_controls.lib
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+ ../../ lib/ public / npsclient.lib
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+ ../../ lib/ public / particles.lib
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+ ../../ lib/ public / raytrace.lib
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+ ../../ lib/ public / responserules_runtime.lib
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+ ../../ lib/ public / steam_api.lib
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+ ../../ lib/ public / tier0.lib
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+ ../../ lib/ public / tier1.lib
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+ ../../ lib/ public / tier2.lib
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+ ../../ lib/ public / tier3.lib
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+ ../../ lib/ public / vgui_controls.lib
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+ ../../ lib/ public / videocfg.lib
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+ ../../ lib/ public / vpklib.lib
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+ ../../ lib/ public / vstdlib.lib
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+ ../../ lib/ public / vtf.lib
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)
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add_library (swarm_skeleton_client SHARED ${SOURCE_FILES} ${HEADER_FILES} )
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# Target compiler and platform (assuming Visual Studio)
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- target_compile_features(swarm_skeleton_server PRIVATE)
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+ target_compile_features (swarm_skeleton_client PRIVATE )
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# Add preprocessor definitions
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set (PREPROCESSOR_DEFINITIONS WIN32 ;_WIN32;NDEBUG;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;DLLNAME=client;VPCGAME=swarm;VPCGAMECAPS=SWARM;_DLL_EXT=.dll;COMPILER_MSVC32;COMPILER_MSVC;MEMOVERRIDE_MODULE=client;NO_STRING_T;CLIENT_DLL;VECTOR;VERSION_SAFE_STEAM_API_INTERFACES;PROTECTED_THINGS_ENABLE;strncpy=use_Q_strncpy_instead;_snprintf=use_Q_snprintf_instead;ENABLE_HTMLWINDOW;fopen=dont_use_fopen;SDK_CLIENT_DLL;SDK_DLL;SPLIT_SCREEN_STUBS;GAMEUI_EMBEDDED;GAMEUI_EXPORTS;DEFERRED_DEV)
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add_compile_definitions (${PREPROCESSOR_DEFINITIONS} )
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# Optional: Set output directory for the library
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- set_target_properties(swarm_skeleton_server PROPERTIES OUTPUT_DIRECTORY client.dll)
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+ set_target_properties (swarm_skeleton_client PROPERTIES OUTPUT_DIRECTORY client.dll)
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