@@ -18,7 +18,7 @@ RLDifficultyNode* RLDifficultyNode::create(const DifficultyInfo& di)
1818
1919RLDifficultyNode* RLDifficultyNode::create (GJDifficulty difficulty)
2020{
21- return create ({ difficulty, RL_FEATURE_STATE::NONE });
21+ return create ({ difficulty, GJFeatureState::None });
2222}
2323
2424bool RLDifficultyNode::init (const DifficultyInfo& di)
@@ -44,10 +44,10 @@ bool RLDifficultyNode::init(const DifficultyInfo& di)
4444
4545 switch (m_difficulty_info.feature_state )
4646 {
47- case RL_FEATURE_STATE::FEATURED :
48- case RL_FEATURE_STATE::EPIC :
49- case RL_FEATURE_STATE::LEGENDARY :
50- case RL_FEATURE_STATE::MYTHIC :
47+ case GJFeatureState::Featured :
48+ case GJFeatureState::Epic :
49+ case GJFeatureState::Legendary :
50+ case GJFeatureState::Mythic :
5151 m_feature_sprite = CCSprite::createWithSpriteFrameName (
5252 rl::constants::feature_state_to_sprite.at (m_difficulty_info.feature_state ).data ()
5353 );
@@ -91,10 +91,10 @@ void RLDifficultyNode::setDifficulty(const DifficultyInfo& di)
9191
9292 switch (di.feature_state )
9393 {
94- case RL_FEATURE_STATE::FEATURED :
95- case RL_FEATURE_STATE::EPIC :
96- case RL_FEATURE_STATE::LEGENDARY :
97- case RL_FEATURE_STATE::MYTHIC :
94+ case GJFeatureState::Featured :
95+ case GJFeatureState::Epic :
96+ case GJFeatureState::Legendary :
97+ case GJFeatureState::Mythic :
9898 m_feature_sprite = CCSprite::createWithSpriteFrameName (
9999 rl::constants::feature_state_to_sprite.at (di.feature_state ).data ()
100100 );
@@ -113,7 +113,7 @@ void RLDifficultyNode::setDifficulty(const DifficultyInfo& di)
113113
114114void RLDifficultyNode::setDifficulty (GJDifficulty difficulty)
115115{
116- setDifficulty ({ difficulty, RL_FEATURE_STATE::NONE });
116+ setDifficulty ({ difficulty, GJFeatureState::None });
117117}
118118
119119// replacing bad code with even more bad code :D
0 commit comments