@@ -58,10 +58,11 @@ bool RLRouletteLayer::init()
5858{
5959 if (!BaseCustomLayer::init (" RL_sideArt_001.png" _spr)) return false ;
6060
61+ auto & rlm = RouletteManager::get ();
6162 auto winSize = CCDirector::sharedDirector ()->getWinSize ();
6263
63- m_selected_difficulty = RouletteManager::get () .previousDifficulty ;
64- m_selected_demon_difficulty = RouletteManager::get () .previousDemonDifficulty ;
64+ m_selected_difficulty = rlm .previousDifficulty ;
65+ m_selected_demon_difficulty = rlm .previousDemonDifficulty ;
6566
6667 this ->setID (" RLRouletteLayer" );
6768
@@ -370,7 +371,7 @@ bool RLRouletteLayer::init()
370371 playing_menu->addChild (difficultyNode);
371372
372373 auto attemptText = CCLabelBMFont::create (
373- fmt::format (" Attempt {}" , RouletteManager::get () .gameState .levelAttempts ).c_str (),
374+ fmt::format (" Attempt {}" , rlm .gameState .levelAttempts ).c_str (),
374375 " goldFont.fnt"
375376 );
376377 attemptText->setPosition ({ 50 .f , -27 .f });
@@ -379,7 +380,7 @@ bool RLRouletteLayer::init()
379380 playing_menu->addChild (attemptText);
380381
381382 auto percentageText = CCLabelBMFont::create (
382- fmt::format (" {}%" , RouletteManager::get () .currentPercentageGoal ).c_str (),
383+ fmt::format (" {}%" , rlm .currentPercentageGoal ).c_str (),
383384 " goldFont.fnt"
384385 );
385386 percentageText->setPosition ({ 50 .f , -60 .f });
@@ -396,7 +397,7 @@ bool RLRouletteLayer::init()
396397 percentageBg->setID (" percentage-bg" );
397398 playing_menu->addChild (percentageBg, -1 );
398399
399- auto progressBar = RLProgressBar::create (RouletteManager::get () .gameState .levelPercentage , false );
400+ auto progressBar = RLProgressBar::create (rlm .gameState .levelPercentage , false );
400401 progressBar->setPosition ({ .0f , 102 .f });
401402 progressBar->setColor ({ 255 , 255 , 0 });
402403 progressBar->setScale (.9f );
@@ -509,7 +510,7 @@ bool RLRouletteLayer::init()
509510 onListChanged ();
510511
511512
512- if (RouletteManager::get () .gameState .levelPercentage == 100 && RouletteManager::get () .gameState .hasReachedGoal )
513+ if (rlm .gameState .levelPercentage == 100 && rlm .gameState .hasReachedGoal )
513514 {
514515 main_bg->getChildByID (" border-title" )->setVisible (false );
515516 main_bg->getChildByID (" background-1" )->setVisible (false );
@@ -518,10 +519,8 @@ bool RLRouletteLayer::init()
518519
519520 onNextButton (nullptr );
520521 }
521- else if (RouletteManager::get () .isPaused )
522+ else if (rlm .isPaused )
522523 {
523- auto & rlm = RouletteManager::get ();
524-
525524 rlm.isPlaying = true ;
526525 rlm.isPaused = false ;
527526
@@ -549,7 +548,7 @@ void RLRouletteLayer::onClose(CCObject*)
549548{
550549 auto & rlm = RouletteManager::get ();
551550
552- if (RouletteManager::get () .isPlaying )
551+ if (rlm .isPlaying )
553552 {
554553 m_confirmation_layer = RLConfirmationAlertLayer::create ({
555554 " Woah there!" ,
@@ -603,9 +602,11 @@ void RLRouletteLayer::onInfoButton(CCObject*)
603602
604603void RLRouletteLayer::onStatsButton (CCObject*)
605604{
606- RouletteManager::get ().gameState .playTime = RouletteManager::get ().gameTimer .getElapsedTime ();
605+ auto & rlm = RouletteManager::get ();
606+
607+ rlm.gameState .playTime = rlm.gameTimer .getElapsedTime ();
607608
608- if ((m_stats_layer = RLStatsAlertLayer::create (RouletteManager::get () .gameState )))
609+ if ((m_stats_layer = RLStatsAlertLayer::create (rlm .gameState )))
609610 m_stats_layer->show ();
610611}
611612
@@ -641,19 +642,20 @@ void RLRouletteLayer::onDifficultyButton(CCObject* sender)
641642
642643void RLRouletteLayer::onStartButton (CCObject*)
643644{
645+ auto & rlm = RouletteManager::get ();
646+
644647 main_menu->setVisible (false );
645648 main_bg->getChildByID (" border-title" )->setVisible (false );
646649 main_bg->getChildByID (" background-1" )->setVisible (false );
647650 main_bg->getChildByID (" background-2" )->setVisible (true );
648651
649- RouletteManager::get () .gameState .startTime = rl::utils::getUnixEpoch ();
650- RouletteManager::get () .gameTimer .start ();
652+ rlm .gameState .startTime = rl::utils::getUnixEpoch ();
653+ rlm .gameTimer .start ();
651654
652655 getRandomListLevel ();
653-
654656 setupForNextLevel (false , true );
655657
656- RouletteManager::get () .isPlaying = true ;
658+ rlm .isPlaying = true ;
657659}
658660
659661void RLRouletteLayer::onPlusButton (CCObject*)
@@ -732,22 +734,24 @@ void RLRouletteLayer::onNextButton(CCObject*)
732734 if (ListFetcher::get ().is_fetching )
733735 return ;
734736
735- if (RouletteManager::get ().gameState .levelPercentage == 100 )
737+ auto & rlm = RouletteManager::get ();
738+
739+ if (rlm.gameState .levelPercentage == 100 )
736740 {
737741 auto winSize = CCDirector::sharedDirector ()->getWinSize ();
738742
739- RouletteManager::get () .gameTimer .pause ();
743+ rlm .gameTimer .pause ();
740744
741745 setupForNextLevel ();
742746
743747 static_cast <CCLabelBMFont*>(finished_menu->getChildByID (" skips-label" ))->setString (
744- fmt::format (" Skips Used: {}" , RouletteManager::get () .gameState .skipsUsed ).c_str ()
748+ fmt::format (" Skips Used: {}" , rlm .gameState .skipsUsed ).c_str ()
745749 );
746750 static_cast <CCLabelBMFont*>(finished_menu->getChildByID (" levels-played-label" ))->setString (
747- fmt::format (" Levels Played: {}" , RouletteManager::get () .gameState .numLevels ).c_str ()
751+ fmt::format (" Levels Played: {}" , rlm .gameState .numLevels ).c_str ()
748752 );
749753 static_cast <CCLabelBMFont*>(finished_menu->getChildByID (" total-attempts-label" ))->setString (
750- fmt::format (" Total Attempts: {}" , RouletteManager::get () .gameState .totalAttempts ).c_str ()
754+ fmt::format (" Total Attempts: {}" , rlm .gameState .totalAttempts ).c_str ()
751755 );
752756
753757 info_menu->getChildByID (" stats-button" )->setVisible (true );
@@ -763,29 +767,29 @@ void RLRouletteLayer::onNextButton(CCObject*)
763767 playing_menu->setVisible (false );
764768 finished_menu->setVisible (true );
765769 }
766- else if (RouletteManager::get () .gameState .hasReachedGoal )
770+ else if (rlm .gameState .hasReachedGoal )
767771 {
768- RouletteManager::get () .gameState .hasReachedGoal = false ;
769- RouletteManager::get () .currentPercentageGoal = RouletteManager::get () .gameState .levelPercentageGoal ;
770- RouletteManager::get () .gameState .levelPercentage = 0 ;
771- RouletteManager::get () .gameState .levelAttempts = 0 ;
772+ rlm .gameState .hasReachedGoal = false ;
773+ rlm .currentPercentageGoal = rlm .gameState .levelPercentageGoal ;
774+ rlm .gameState .levelPercentage = 0 ;
775+ rlm .gameState .levelAttempts = 0 ;
772776
773777 setupForNextLevel (false , true , 40 .f );
774778
775779 static_cast <CCLabelBMFont*>(
776780 playing_menu->getChildByID (" percentage-text" )
777- )->setString (fmt::format (" {}%" , RouletteManager::get () .currentPercentageGoal ).c_str ());
781+ )->setString (fmt::format (" {}%" , rlm .currentPercentageGoal ).c_str ());
778782 static_cast <CCLabelBMFont*>(
779783 playing_menu->getChildByID (" attempt-count-label" )
780- )->setString (fmt::format (" Attempt {}" , RouletteManager::get () .gameState .levelAttempts ).c_str ());
784+ )->setString (fmt::format (" Attempt {}" , rlm .gameState .levelAttempts ).c_str ());
781785
782786 if (m_level.isOkAnd ([](auto && level) { return level.first .levelID != 0 ; }))
783- RouletteManager::get () .gameState .playedLevels .emplace_back (m_level.unwrap ().first .levelID );
787+ rlm .gameState .playedLevels .emplace_back (m_level.unwrap ().first .levelID );
784788
785789 getRandomListLevel ();
786790 }
787791 else
788- rl::utils::createNotificationToast (this , fmt::format (" You need to get at least {}%!" , RouletteManager::get () .currentPercentageGoal ), .5f , 85 .f );
792+ rl::utils::createNotificationToast (this , fmt::format (" You need to get at least {}%!" , rlm .currentPercentageGoal ), .5f , 85 .f );
789793}
790794
791795void RLRouletteLayer::onRefreshButton (CCObject*)
@@ -883,7 +887,9 @@ void RLRouletteLayer::onSkipButton(CCObject*)
883887 if (ListFetcher::get ().is_fetching )
884888 return ;
885889
886- if (RouletteManager::get ().gameState .levelPercentage == 100 || RouletteManager::get ().gameState .hasReachedGoal )
890+ auto & rlm = RouletteManager::get ();
891+
892+ if (rlm.gameState .levelPercentage == 100 || rlm.gameState .hasReachedGoal )
887893 {
888894 rl::utils::createNotificationToast (this , " Skip not used, you have already reached the goal!" , .5f , 85 .f );
889895
@@ -892,20 +898,20 @@ void RLRouletteLayer::onSkipButton(CCObject*)
892898 return ;
893899 }
894900
895- if (RouletteManager::get () .gameState .skipsUsed < Mod::get ()->getSettingValue <int64_t >(" max-skips" ))
901+ if (rlm .gameState .skipsUsed < Mod::get ()->getSettingValue <int64_t >(" max-skips" ))
896902 {
897- RouletteManager::get () .gameState .skipsUsed ++;
898- RouletteManager::get () .gameState .hasReachedGoal = false ;
899- RouletteManager::get () .currentPercentageGoal = RouletteManager::get () .gameState .levelPercentageGoal ;
903+ rlm .gameState .skipsUsed ++;
904+ rlm .gameState .hasReachedGoal = false ;
905+ rlm .currentPercentageGoal = rlm .gameState .levelPercentageGoal ;
900906
901907 setupForNextLevel (false , true , 40 .f );
902908
903909 static_cast <CCLabelBMFont*>(
904910 playing_menu->getChildByID (" attempt-count-label" )
905911 )->setString (" Attempt 0" );
906912
907- if (RouletteManager::get () .gameState .playedLevels .size ())
908- RouletteManager::get () .gameState .playedLevels .pop_back ();
913+ if (rlm .gameState .playedLevels .size ())
914+ rlm .gameState .playedLevels .pop_back ();
909915
910916 getRandomListLevel ();
911917 }
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