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README.md

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@@ -19,10 +19,10 @@ JNI based binding for [Dear ImGui](https://github.com/ocornut/imgui) with no dep
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Read official [documentation](https://github.com/ocornut/imgui#usage) and [wiki](https://github.com/ocornut/imgui/wiki) to see how to work with Dear ImGui.
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Almost everything from C++ could be done in Java in the same way.
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Binding has an OpenGL renderer and a GLFW backend implementation, using a [LWJGL3](https://www.lwjgl.org/) library. Could be found in [imgui-lwjgl3](https://github.com/SpaiR/imgui-java/blob/v1.82.2/imgui-lwjgl3) module.<br>
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Binding has an OpenGL renderer and a GLFW backend implementation, using a [LWJGL3](https://www.lwjgl.org/) library. Could be found in [imgui-lwjgl3](https://github.com/SpaiR/imgui-java/blob/v1.83.0/imgui-lwjgl3) module.<br>
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They are recommended, yet optional to use. The advantage of Dear ImGui is a portability, so feel free to copy-paste classes or write your own implementations.<br>
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Additionally, there is an [imgui-app](https://github.com/SpaiR/imgui-java/blob/v1.82.2/imgui-app) module, which provides **a high abstraction layer**.<br>
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Additionally, there is an [imgui-app](https://github.com/SpaiR/imgui-java/blob/v1.83.0/imgui-app) module, which provides **a high abstraction layer**.<br>
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It hides all low-level stuff under one class to extend, so you can build your GUI application instantly.
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### Features
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You can try binding by yourself in three simple steps:
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```
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git clone --branch v1.82.2 https://github.com/SpaiR/imgui-java.git
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git clone --branch v1.83.0 https://github.com/SpaiR/imgui-java.git
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cd imgui-java
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./gradlew :example:run
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```
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See [example](https://github.com/SpaiR/imgui-java/blob/v1.82.2/example) module to try other widgets in action.
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See [example](https://github.com/SpaiR/imgui-java/blob/v1.83.0/example) module to try other widgets in action.
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# How To Use
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**[ImGui in LWJGL YouTube video](https://youtu.be/Xq-eVcNtUbw)** by [GamesWithGabe](https://www.youtube.com/channel/UCQP4qSCj1eHMHisDDR4iPzw).<br>
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Take a note, that integration itself is a very flexible process. It could be done in one way or another. If you just need a framework for your GUI - use **Application** module. Otherwise, if you need more control, the best way is not just to repeat steps, but to understand what each step does.
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## Application
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If you don't care about OpenGL or other low-level stuff, then you can use application layer from [imgui-app](https://github.com/SpaiR/imgui-java/blob/v1.82.2/imgui-app) module.
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If you don't care about OpenGL or other low-level stuff, then you can use application layer from [imgui-app](https://github.com/SpaiR/imgui-java/blob/v1.83.0/imgui-app) module.
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It is a **one jar solution** which includes: GLFW, OpenGL and Dear ImGui itself. So you only need **one dependency** line or **one jar in classpath** to make everything to work. <ins>You don't need to add separate dependencies to LWJGL or native libraries, since they are already included.</ins><br>
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Application module is the best choice if everything you care is the GUI for your app.
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}
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dependencies {
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implementation "io.github.spair:imgui-java-app:1.82.2"
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implementation "io.github.spair:imgui-java-app:1.83.0"
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}
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```
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</details>
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<dependency>
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<groupId>io.github.spair</groupId>
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<artifactId>imgui-java-app</artifactId>
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<version>1.82.2</version>
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<version>1.83.0</version>
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</dependency>
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</dependencies>
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```
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## Binding
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Using binding without the wrapper requires to "attach" it to your application manually.
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You can refer to [imgui-app](https://github.com/SpaiR/imgui-java/blob/v1.82.2/imgui-app) module and see how things are done there.
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You can refer to [imgui-app](https://github.com/SpaiR/imgui-java/blob/v1.83.0/imgui-app) module and see how things are done there.
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### Dependencies
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For simplicity, example of dependencies for Gradle/Maven only shows how to add natives for Windows.
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ext {
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lwjglVersion = '3.2.3'
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imguiVersion = '1.82.2'
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imguiVersion = '1.83.0'
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}
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dependencies {
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```
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<properties>
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<lwjgl.version>3.2.3</lwjgl.version>
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<imgui.java.version>1.82.2</imgui.java.version>
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<imgui.java.version>1.83.0</imgui.java.version>
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</properties>
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<dependencyManagement>
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</details>
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## Extensions
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- [ImNodes](https://github.com/Nelarius/imnodes/tree/857cc860af05ac0f6a4039c2af33d982377b6cf4) | [Example](https://github.com/SpaiR/imgui-java/blob/v1.82.2/example/src/main/java/ExampleImNodes.java) <br>
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- [ImNodes](https://github.com/Nelarius/imnodes/tree/857cc860af05ac0f6a4039c2af33d982377b6cf4) | [Example](https://github.com/SpaiR/imgui-java/blob/v1.83.0/example/src/main/java/ExampleImNodes.java) <br>
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A small, dependency-free node editor for dear imgui. (A good choice for simple start.)
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- [imgui-node-editor](https://github.com/thedmd/imgui-node-editor/tree/687a72f940c76cf5064e13fe55fa0408c18fcbe4) | [Example](https://github.com/SpaiR/imgui-java/blob/v1.82.2/example/src/main/java/ExampleImGuiNodeEditor.java) <br>
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- [imgui-node-editor](https://github.com/thedmd/imgui-node-editor/tree/687a72f940c76cf5064e13fe55fa0408c18fcbe4) | [Example](https://github.com/SpaiR/imgui-java/blob/v1.83.0/example/src/main/java/ExampleImGuiNodeEditor.java) <br>
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Node Editor using ImGui. (A bit more complex than ImNodes, but has more features.)
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- [ImGuizmo](https://github.com/CedricGuillemet/ImGuizmo/tree/f7bbbe39971d9d45816417a70e9b53a0f698c56e) | [Example](https://github.com/SpaiR/imgui-java/blob/v1.82.2/example/src/main/java/ExampleImGuizmo.java) <br>
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- [ImGuizmo](https://github.com/CedricGuillemet/ImGuizmo/tree/f7bbbe39971d9d45816417a70e9b53a0f698c56e) | [Example](https://github.com/SpaiR/imgui-java/blob/v1.83.0/example/src/main/java/ExampleImGuizmo.java) <br>
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Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui.
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## Freetype
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ext {
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lwjglVersion = '3.2.3'
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imguiVersion = '1.82.2'
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imguiVersion = '1.83.0'
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}
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dependencies {

gradle.properties

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version=1.82.2
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version=1.83.0

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