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* BINDING NOTICE: This should be a "Config" part, but since those values may be different for every frame I don't see how it is possible to set them only once.
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*/
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publicnativefloatgetDisplaySizeX(); /*
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return ImGui::GetIO().DisplaySize.x;
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*/
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/**
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* Main display size, in pixels.
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* <p>
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* BINDING NOTICE: This should be a "Config" part, but since those values may be different for every frame I don't see how it is possible to set them only once.
* For retina display or other situations where window coordinates are different from framebuffer coordinates. This generally ends up in ImDrawData::FramebufferScale.
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* <p>
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* BINDING NOTICE: This should be a "Config" part, but since those values may be different for every frame I don't see how it is possible to set them only once.
* For retina display or other situations where window coordinates are different from framebuffer coordinates. This generally ends up in ImDrawData::FramebufferScale.
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* <p>
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* BINDING NOTICE: This should be a "Config" part, but since those values may be different for every frame I don't see how it is possible to set them only once.
* For retina display or other situations where window coordinates are different from framebuffer coordinates. This generally ends up in ImDrawData::FramebufferScale.
* Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta.
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*/
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publicnativefloatgetMouseDeltaX(); /*
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return ImGui::GetIO().MouseDelta.x;
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*/
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/**
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* Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta.
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*/
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publicnativefloatgetMouseDeltaY(); /*
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return ImGui::GetIO().MouseDelta.y;
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*/
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/**
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* Mouse delta. Note that this is zero if either current or previous position are invalid (-FLT_MAX,-FLT_MAX), so a disappearing/reappearing mouse won't have a huge delta.
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