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Copy file name to clipboardExpand all lines: imgui-binding/src/generated/java/imgui/ImGui.java
+15-15Lines changed: 15 additions & 15 deletions
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@@ -11175,7 +11175,7 @@ public static void tableSetColumnEnabled(final int columnN, final boolean value)
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*/
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/**
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* Return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered. Can also use (TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered) instead.
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* Return hovered column. return -1 when table is not hovered. return columns_count if the unused space at the right of visible columns is hovered. Can also use ({@code TableGetColumnFlags() & ImGuiTableColumnFlags_IsHovered}) instead.
* Is mouse dragging? (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
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* Is mouse dragging? (uses {@code io.MouseDraggingThreshold if lock_threshold < 0.0f})
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*/
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public static boolean isMouseDragging(final int button) {
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return nIsMouseDragging(button);
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}
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/**
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* Is mouse dragging? (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
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* Is mouse dragging? (uses {@code io.MouseDraggingThreshold if lock_threshold < 0.0f})
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*/
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public static boolean isMouseDragging(final int button, final float lockThreshold) {
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return nIsMouseDragging(button, lockThreshold);
@@ -13296,7 +13296,7 @@ public static boolean isMouseDragging(final int button, final float lockThreshol
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/**
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* Return the delta from the initial clicking position while the mouse button is pressed or was just released.
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses {@code io.MouseDraggingThreshold if lock_threshold < 0.0f})
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*/
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public static ImVec2 getMouseDragDelta() {
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final ImVec2 dst = new ImVec2();
@@ -13306,31 +13306,31 @@ public static ImVec2 getMouseDragDelta() {
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/**
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* Return the delta from the initial clicking position while the mouse button is pressed or was just released.
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses {@code io.MouseDraggingThreshold if lock_threshold < 0.0f})
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*/
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public static float getMouseDragDeltaX() {
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return nGetMouseDragDeltaX();
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}
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/**
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* Return the delta from the initial clicking position while the mouse button is pressed or was just released.
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses {@code io.MouseDraggingThreshold if lock_threshold < 0.0f})
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*/
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public static float getMouseDragDeltaY() {
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return nGetMouseDragDeltaY();
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}
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/**
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* Return the delta from the initial clicking position while the mouse button is pressed or was just released.
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses {@code io.MouseDraggingThreshold if lock_threshold < 0.0f})
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*/
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public static void getMouseDragDelta(final ImVec2 dst) {
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nGetMouseDragDelta(dst);
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}
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/**
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* Return the delta from the initial clicking position while the mouse button is pressed or was just released.
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses {@code io.MouseDraggingThreshold if lock_threshold < 0.0f})
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*/
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public static ImVec2 getMouseDragDelta(final int button) {
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final ImVec2 dst = new ImVec2();
@@ -13340,31 +13340,31 @@ public static ImVec2 getMouseDragDelta(final int button) {
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/**
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* Return the delta from the initial clicking position while the mouse button is pressed or was just released.
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses {@code io.MouseDraggingThreshold if lock_threshold < 0.0f})
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*/
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public static float getMouseDragDeltaX(final int button) {
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return nGetMouseDragDeltaX(button);
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}
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/**
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* Return the delta from the initial clicking position while the mouse button is pressed or was just released.
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses {@code io.MouseDraggingThreshold if lock_threshold < 0.0f})
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*/
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public static float getMouseDragDeltaY(final int button) {
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return nGetMouseDragDeltaY(button);
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}
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/**
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* Return the delta from the initial clicking position while the mouse button is pressed or was just released.
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses {@code io.MouseDraggingThreshold if lock_threshold < 0.0f})
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*/
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public static void getMouseDragDelta(final ImVec2 dst, final int button) {
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nGetMouseDragDelta(dst, button);
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}
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/**
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* Return the delta from the initial clicking position while the mouse button is pressed or was just released.
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses {@code io.MouseDraggingThreshold if lock_threshold < 0.0f})
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*/
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public static ImVec2 getMouseDragDelta(final int button, final float lockThreshold) {
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final ImVec2 dst = new ImVec2();
@@ -13374,23 +13374,23 @@ public static ImVec2 getMouseDragDelta(final int button, final float lockThresho
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/**
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* Return the delta from the initial clicking position while the mouse button is pressed or was just released.
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses {@code io.MouseDraggingThreshold if lock_threshold < 0.0f})
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*/
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public static float getMouseDragDeltaX(final int button, final float lockThreshold) {
* Return the delta from the initial clicking position while the mouse button is pressed or was just released.
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses {@code io.MouseDraggingThreshold if lock_threshold < 0.0f})
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*/
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public static float getMouseDragDeltaY(final int button, final float lockThreshold) {
* Return the delta from the initial clicking position while the mouse button is pressed or was just released.
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses io.MouseDraggingThreshold if lock_threshold < 0.0f)
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* This is locked and return 0.0f until the mouse moves past a distance threshold at least once (uses {@code io.MouseDraggingThreshold if lock_threshold < 0.0f})
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*/
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public static void getMouseDragDelta(final ImVec2 dst, final int button, final float lockThreshold) {
Copy file name to clipboardExpand all lines: imgui-binding/src/generated/java/imgui/flag/ImGuiChildFlags.java
+1-1Lines changed: 1 addition & 1 deletion
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@@ -5,7 +5,7 @@
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* Flags for ImGui::BeginChild()
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* (Legacy: bit 0 must always correspond to ImGuiChildFlags_Border to be backward compatible with old API using 'bool border = false'.
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* About using AutoResizeX/AutoResizeY flags:
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* - May be combined with SetNextWindowSizeConstraints() to set a min/max size for each axis (see "Demo->Child->Auto-resize with Constraints").
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* - May be combined with SetNextWindowSizeConstraints() to set a min/max size for each axis (see {@code Demo->Child->Auto-resize with Constraints}).
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* - Size measurement for a given axis is only performed when the child window is within visible boundaries, or is just appearing.
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* - This allows BeginChild() to return false when not within boundaries (e.g. when scrolling), which is more optimal. BUT it won't update its auto-size while clipped.
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* While not perfect, it is a better default behavior as the always-on performance gain is more valuable than the occasional "resizing after becoming visible again" glitch.
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