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/**
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* All draw data to render a Dear ImGui frame.
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- * BINDING NOTICE: DO NOT TRY TO MODIFY FIELDS OF THIS CLASS MANUALLY! You should only access their values after {@link ImGui#Render ()} call.
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+ * BINDING NOTICE: DO NOT TRY TO MODIFY FIELDS OF THIS CLASS MANUALLY! You should only access their values after {@link ImGui#render ()} call.
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*/
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public final class ImDrawData {
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public static final int V_BUFFER_SIZE = (4 + 1 ) * 4 ;
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*/
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public final class ImGuiInputTextData {
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/**
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- * If not empty, then other chars which are different from provided will be filtered during the {@link ImGui#InputText }
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- * and {@link ImGui#InputTextMultiline } methods.
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+ * If not empty, then other chars which are different from provided will be filtered during the {@link ImGui#inputText }
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+ * and {@link ImGui#inputTextMultiline } methods.
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*/
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public String allowedChars = "" ;
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/**
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- * If true, then string will be resized during the the {@link ImGui#InputText } and {@link ImGui#InputTextMultiline } methods.
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+ * If true, then string will be resized during the the {@link ImGui#inputText } and {@link ImGui#inputTextMultiline } methods.
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* Alternatively you can provide {@link imgui.enums.ImGuiInputTextFlags#CallbackResize} flag to the input text widgets to enable string resizing.
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* Resize factor of the string could be modified by changing {@link ImString#resizeFactor} field.
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*/
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