@@ -457,4 +457,36 @@ public void addText(final ImFont imFont, final float fontSize, final float posX,
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public native void channelsSetCurrent (int n ); /*
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IM_DRAW_LIST->ChannelsSetCurrent(n);
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*/
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+
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+ // Advanced: Primitives allocations
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+ // - We render triangles (three vertices)
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+ // - All primitives needs to be reserved via PrimReserve() beforehand.
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+
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+ public native void primReserve (int idxCount , int vtxCount ); /*
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+ IM_DRAW_LIST->PrimReserve(idxCount, vtxCount);
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+ */
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+
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+ public native void primUnreserve (int idxCount , int vtxCount ); /*
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+ IM_DRAW_LIST->PrimUnreserve(idxCount, vtxCount);
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+ */
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+
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+ public native void primRect (float ax , float ay , float bx , float by , int col ); /*
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+ IM_DRAW_LIST->PrimRect(ImVec2(ax, ay), ImVec2(bx, by), col);
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+ */
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+
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+ public native void primRectUV (float ax , float ay , float bx , float by , float uvAx , float uvAy , float uvBx , float uvBy , int col ); /*
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+ IM_DRAW_LIST->PrimRectUV(ImVec2(ax, ay), ImVec2(bx, by), ImVec2(uvAx, uvAy), ImVec2(uvBx, uvBy), col);
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+ */
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+
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+ public native void primQuadUV (float ax , float ay , float bx , float by , float cx , float cy , float dx , float dy , float uvAx , float uvAy , float uvBx , float uvBy , float uvCx , float uvCy , float uvDx , float uvDy , int col ); /*
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+ IM_DRAW_LIST->PrimQuadUV(ImVec2(ax, ay), ImVec2(bx, by), ImVec2(cx, cy), ImVec2(dx, dy), ImVec2(uvAx, uvAy), ImVec2(uvBx, uvBy), ImVec2(uvCx, uvCy), ImVec2(uvDx, uvDy), col);
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+ */
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+
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+ public native void primWriteVtx (float posX , float posY , float uvX , float uvY , int col ); /*
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+ IM_DRAW_LIST->PrimWriteVtx(ImVec2(posX, posY), ImVec2(uvX, uvY), col);
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+ */
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+
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+ public native void primVtx (float posX , float posY , float uvX , float uvY , int col ); /*
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+ IM_DRAW_LIST->PrimVtx(ImVec2(posX, posY), ImVec2(uvX, uvY), col);
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+ */
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}
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