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README.md

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@@ -12,7 +12,7 @@ Please read **Binding notice** to get more info about specific of the binding AP
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See official [documentation](https://github.com/ocornut/imgui#usage) and [wiki](https://github.com/ocornut/imgui/wiki) to get more info about how to do things in ImGui.
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Binding doesn't force you to use backend renderer which is introduced here. Feel free to use your own render engine if you need so.
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See how things are done in [ImGuiImplGl3](https://github.com/SpaiR/imgui-java/blob/v1.75-0.6/imgui-lwjgl3/src/main/java/imgui/gl3/ImGuiImplGl3.java).
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See how things are done in [ImGuiImplGl3](https://github.com/SpaiR/imgui-java/blob/v1.75-0.7/imgui-lwjgl3/src/main/java/imgui/gl3/ImGuiImplGl3.java).
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Binding has the next version naming: `imguiVersion-bindingVersion`.<br>
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For example `1.74-0.1` means that binding uses `1.74` version of **ImGui** and binding itself has version `0.1`.
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You can try this binding by yourself in a three simple steps:
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```
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git clone --branch v1.75-0.6 https://github.com/SpaiR/imgui-java.git
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git clone --branch v1.75-0.7 https://github.com/SpaiR/imgui-java.git
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cd imgui-java
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gradlew :imgui-lwjgl3:startExample
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```
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That's it! This will start an example app [ImGuiGlfwExample](https://github.com/SpaiR/imgui-java/blob/v1.75-0.6/imgui-lwjgl3/src/test/java/ImGuiGlfwExample.java)
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which relies on GLFW and LWJGL3. Feel free to modify [ImGuiGlfwExample#showUi](https://github.com/SpaiR/imgui-java/blob/v1.75-0.6/imgui-lwjgl3/src/test/java/ImGuiGlfwExample.java#L346)
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That's it! This will start an example app [ImGuiGlfwExample](https://github.com/SpaiR/imgui-java/blob/v1.75-0.7/imgui-lwjgl3/src/test/java/ImGuiGlfwExample.java)
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which relies on GLFW and LWJGL3. Feel free to modify [ImGuiGlfwExample#showUi](https://github.com/SpaiR/imgui-java/blob/v1.75-0.7/imgui-lwjgl3/src/test/java/ImGuiGlfwExample.java#L346)
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method to try different ImGui widgets in action.
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**GIF with example:** https://imgur.com/a/E2rfuCR
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ext {
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lwjglVersion = '3.2.3'
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imguiVersion = '1.75-0.6'
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imguiVersion = '1.75-0.7'
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}
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dependencies {
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### Step 2
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Add binding dependency:
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```
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implementation 'io.imgui.java:binding:1.75-0.6'
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implementation 'io.imgui.java:binding:1.75-0.7'
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```
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### Step 3
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If you want to use LWJGL3 renderer:
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```
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implementation 'io.imgui.java:lwjgl3:1.75-0.6'
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implementation 'io.imgui.java:lwjgl3:1.75-0.7'
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```
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**Disclaimer!**<br>
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LWJGL3 renderer is based on the `3.2.3` version of the [LWJGL](https://www.lwjgl.org/).
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### Step 4
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Add binary lib dependency:
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```
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runtimeOnly "io.imgui.java:$imguiNatives:1.75-0.6"
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runtimeOnly "io.imgui.java:$imguiNatives:1.75-0.7"
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```
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Where `imguiNatives` could be:
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- `natives-linux`

bin/imgui-java.dll

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bin/imgui-java64.dll

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bin/libimgui-java.so

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bin/libimgui-java64.so

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gradle.properties

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version=1.75-0.6
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version=1.75-0.7

imgui-binding-natives/build.gradle

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user = System.getenv('BINTRAY_USER')
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key = System.getenv('BINTRAY_API_KEY')
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publications = ['MyPublication']
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override = true
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pkg {
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repo = 'io.imgui.java'
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name = packageName

imgui-binding/build.gradle

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user = System.getenv('BINTRAY_USER')
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key = System.getenv('BINTRAY_API_KEY')
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publications = ['MyPublication']
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override = true
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pkg {
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repo = 'io.imgui.java'
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name = 'binding'

imgui-lwjgl3/build.gradle

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user = System.getenv('BINTRAY_USER')
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key = System.getenv('BINTRAY_API_KEY')
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publications = ['MyPublication']
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override = true
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pkg {
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repo = 'io.imgui.java'
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name = 'lwjgl3'

imgui-lwjgl3/src/test/java/ImGuiGlfwExample.java

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private final ImGuiImplGl3 imGuiGl3 = new ImGuiImplGl3();
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// Local variables for application goes here
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private final String imguiDemoLink = "https://raw.githubusercontent.com/ocornut/imgui/v1.74/imgui_demo.cpp"; // Link to put into clipboard
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private final String imguiDemoLink = "https://raw.githubusercontent.com/ocornut/imgui/v1.75/imgui_demo.cpp"; // Link to put into clipboard
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private final byte[] testPayload = "Test Payload".getBytes(); // Test data for payload. Should be represented as raw byt array.
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private String dropTargetText = "Drop Here";
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private float[] backgroundColor = new float[]{0.5f, 0, 0}; // To modify background color dynamically

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