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ShaderTransformer: fix missing standalone preprocessor exclusions
GitHub: #111
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src/main/kotlin/gg/essential/universal/shader/ShaderTransformer.kt

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -83,7 +83,7 @@ internal class ShaderTransformer(private val vertexFormat: VertexFormat?, privat
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}
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}
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//#if MC>=12106
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//#if MC>=12106 && !STANDALONE
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//$$ transformed.add("""
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//$$ layout(std140) uniform Projection {
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//$$ mat4 ProjMat;
@@ -126,7 +126,7 @@ internal class ShaderTransformer(private val vertexFormat: VertexFormat?, privat
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line
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} else {
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uniforms[name] = UniformType.fromGlsl(glslType)
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//#if MC>=12106
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//#if MC>=12106 && !STANDALONE
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//$$ replacements[name] = "u_$name"
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//$$ "layout(std140) uniform $name { $glslType u_$name; };"
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//#else

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