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You've found a comprehensive solution that helps you administrate your DCS World servers. It has a Discord integration
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([now optional](#dcsserverbot-installation-non-discord)!) with slash-commands, built in per-server and per-user
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statistics, optional cloud-based statistics, [Coalitions](./COALITIONS.md)-support, a whole
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[Tournament-System](./plugins/tournament/README.md) and much more!<br>
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[Tournament-System](./plugins/tournament/README.md), a third-party [web-frontend](https://github.com/Penfold-88/DCS-Statistics-Dashboard) for
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statistics and much more!
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<p>
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With its plugin system and reporting framework, DCSServerBot can be enhanced very easily to support whatever might come
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into your mind. DCSServerBot is a solution for DCS server admins built by a DCS server admin.
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<p>
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This documentation shows you the main features, how to install and configure the bot and some more sophisticated
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stuff at the bottom, if you for instance run multiple servers maybe even over multiple locations.
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<p>
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Now let's see what DCSServerBot can do for you (installation-instructions [below](#installation))!
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---
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listen_address: 0.0.0.0 # Optional: On which interface should the bot listen? Default is 127.0.0.1.
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public_ip: 88.77.66.55 # Optional: Your public IP. ONLY if you have a static IP (!), put this in here to speedup the startup-process of the bot.
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slow_system: false # Optional: if you are using a slower PC to run your servers, you should set this to true (default: false)
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use_upnp: true # The bot will auto-detect, if there is an UPnP IGD available and configure this setting initially for you! If you do NOT want to use UPnP, even IF it is abailable, put this to false.
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use_upnp: true # The bot will auto-detect, if there is an UPnP IGD available and configure this setting initially for you! If you do NOT want to use UPnP, even IF it is available, put this to false.
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preferred_master: true # cluster only: this node should be the preferred master node (default: false)
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heartbeat: 30# cluster only: time for the heartbeat between the master and agent nodes to run (default: 30)
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cloud_drive: false # cluster only: set this to false, if you do not have the bot installed on a cloud drive (default and recommended: true)
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cloud: true # If you have installed DCS on a NAS or cloud drive, autoupdate and desanitization will only take place once on all your nodes.
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desanitize: true # Desanitize your MissionScripting.lua after each update. Default is true.
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If you opt in to the cloud plugin and even have not opted in to the cloud statistics, you can still use the global ban
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system. We've put together a group consisting of the admins of the most popular DCS servers, and we monitor what's going
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on in the community. When we see someone that is crashing servers by hacking or any other **really** (really) bad stuff,
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we put them in the global ban list. Nobody that gets usually banned on a server for misbehaviour will get onto the list.
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we put them in the global ban list. Nobody that gets usually banned on a server for misbehavior will get onto the list.
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There are only the real bad guys on it.</br>
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If you opt in to that plugin, you already participate from that ban list. You can choose whether to ban DCS players
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and/or Discord users. Both are active as a default.</br>
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## Configuration
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```yaml
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DEFAULT:
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banlist: pvp # One of pvp, pve or both. For DCS bans / watchlist only (default: both).
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dcs-ban: true # true: subscribe to the global ban service for DCS users (default: false).
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discord-ban: true # true: subscribe to the global ban service for Discord users (default: false).
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watchlist_only: true # true: a player being on the global banlist will be added to the watchlist only (default: false, does not work with dcs-ban: true)
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