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| method | One of **restart**, **rotate**, **load** or **shutdown**.<br/>- "restart" will restart the current mission,<br/>- "shutdown" will only shutdown the server<br/>- "rotate" will launch the next mission in the mission list.<br/>- "load" will load a specific mission. |
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| shutdown | If true, the server will be shut down prior to restarting or rotating (default: false). |
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| mission_time | Time in minutes (according to the mission time passed) when the mission has to be restarted. |
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| max_mission_time | Time in minutes (according to the mission time passed) when the mission has to be restarted, even if people are in. |
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| real_time | Time in minutes since the start of your server (not necessarily your mission, if that is paused for instance), when a restart should happen. Only works with restart_with_shutdown. |
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| idle_time | Time in minutes, the server was not in use (no people in the server) |
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| local_times | List of times in the format HH24:MM, when the mission should be restated or rotated (see method). |
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| utc_times | Like local_times but UTC. |
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| mission_id | For load only: the mission_id to load (1 = first from the mission list). Can be an integer or a list of integers for random pick. |
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| mission_file | For load only: the mission file name to load (has to be in the mission list). Can be a single mission or list of missions for random pick. |
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| populated | If **false**, the mission will be restarted / rotated only, if no player is in (default: true). |
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| mission_end | Only apply the method on mission end (usually in combination with restart_with_shutdown). |
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| run_extensions | If true, extensions will be applied to the mission prior to the restart / rotation (default: true) . |
| method | One of **restart**, **rotate**, **load**, **stop** or **shutdown**.<br/>- "restart" will restart the current mission,<br/>- "shutdown" will only shutdown the server<br/>- "rotate" will launch the next mission in the mission list.<br/>- "load" will load a specific mission. |
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| shutdown | If true, the server will be shut down prior to restarting or rotating (default: false). |
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| mission_time | Time in minutes (according to the mission time passed) when the mission has to be restarted. |
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| max_mission_time | Time in minutes (according to the mission time passed) when the mission has to be restarted, even if people are in. |
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| real_time | Time in minutes since the start of your server (not necessarily your mission, if that is paused for instance), when a restart should happen. Only works with restart_with_shutdown. |
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| idle_time | Time in minutes, the server was not in use (no people in the server) |
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| local_times | List of times in the format HH24:MM, when the mission should be restated or rotated (see method). |
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| utc_times | Like local_times but UTC. |
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| mission_id | For load only: the mission_id to load (1 = first from the mission list). Can be an integer or a list of integers for random pick. |
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| mission_file | For load only: the mission file name to load (has to be in the mission list). Can be a single mission or list of missions for random pick. |
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| populated | If **false**, the mission will be restarted / rotated only, if no player is in (default: true). |
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| mission_end | Only apply the method on mission end (usually in combination with restart_with_shutdown). |
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| run_extensions | If true, extensions will be applied to the mission prior to the restart / rotation (default: true) . |
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