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***[unity-examples:](https://github.com/SpectacularAI/unity-wrapper/tree/main/unity-examples)** contains source code for the Unity wrapper and a couple of examples that demonstrate the usage:
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***[HelloDepthAI](https://github.com/SpectacularAI/unity-wrapper/tree/main/unity-examples/Assets/SpectacularAI/Examples/HelloDepthAI)** Minimal OAK-D example. Shows how to use the SDK to track the pose of OAK-D device in real-time.
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***[MappingVisu](https://github.com/SpectacularAI/unity-wrapper/tree/main/unity-examples/Assets/SpectacularAI/Examples/MappingVisu)** SLAM example. Build and visualize 3D point cloud of the environment in real-time using OAK-D device.
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***[Record](https://github.com/SpectacularAI/unity-wrapper/tree/main/unity-examples/Assets/SpectacularAI/Examples/Record)** Recording tool. Enables recording datasets with OAK-D device for Replay API. Note: requires Ffmpeghttps://spectacularai.github.io/docs/sdk/index.html#ffmpeg.
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***[Record](https://github.com/SpectacularAI/unity-wrapper/tree/main/unity-examples/Assets/SpectacularAI/Examples/Record)** Recording tool. Enables recording datasets with OAK-D device for Replay API. Note: requires FFmpeghttps://spectacularai.github.io/docs/sdk/index.html#ffmpeg.
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***[AprilTag](https://github.com/SpectacularAI/unity-wrapper/tree/main/unity-examples/Assets/SpectacularAI/Examples/AprilTag)** April Tag integration example. Place April Tags using Unity Editor. The April Tags are then input to the SDK enabling absolute positioning.
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***[HelloReplay](https://github.com/SpectacularAI/unity-wrapper/tree/main/unity-examples/Assets/SpectacularAI/Examples/HelloReplay)** Minimal Replay API example. Shows how to use the Replay API in Unity to replay your recordings.
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