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Description
whan i start a run and ankh is on i get an error
Oops! The game crashed:
68123:1526: Could not decompress zlib/gzip-compressed data.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0711a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Steamodded Mods:
1: Nopeus by jenwalter666, stupxd [ID: nopeus, Priority: 999999999, Version: 1.1.0]
2: Ankh by MathIsFun_, Djynasty [ID: Ankh, Version: 2.0.0-beta4, Uses Lovely]
3: Galdur by Eremel_ [ID: galdur, Priority: -10000, Version: 1.2.1d, Uses Lovely]
4: Custom Suit Order by DigitalDetective47 [ID: SuitOrder, Priority: 1.79e+308, Version: 1.0.2]
5: Fantoms Preview by Fantom, Divvy [ID: FantomsPreview, Version: 2.4.1, Uses Lovely]
6: Handy by SleepyG11 [ID: Handy, Version: 1.5.1i, Uses Lovely]
7: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -100000, Version: 1.8.4.2]
8: Blueprint by stupxd aka stupid, Jonathan [ID: blueprint, Priority: 69, Version: 3.3, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) field C function 'decompress'
(4) Lua global 'unhash_seed' at line 1526 of chunk '"68123"]'
Local variables:
seed = string: "52KYX3HW"
(5) Lua field 'Game_start_run_ref' at file 'game.lua:2191'
Local variables:
self = table: 0x17aea1a0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:1, sort_id:24, F_DISCORD:true, STAGE:2, F_MOBILE_UI:false (more...)}
args = table: 0x183f09f0 {savetext:table: 0x185d5678}
saveTable = table: 0x185d5678 {STATE:1, BLIND:table: 0x18028a88, BACK:table: 0x17fb52f8, tags:table: 0x18687c00, cardAreas:table: 0x18687c28, GAME:table: 0x17ea3618, VERSION:1.0.1o-FULL (more...)}
selected_back = table: 0x18229c38 {alerted:true, _saved_d_u:true, original_key:plasma, inject:function: 0x17eedb90, unlocked:true, unlock_condition:table: 0x18229de8, _discovered_unlocked_overwritten:true (more...)}
(*temporary) = table: 0x1820e8f8 {soul_Tarot2:0.2516933683314, Voucher3:0.6072067638629, etperpoll2:0.1458946159299, cashout2:0.6681561483675, Joker2sho3:0.5367892541154, shop_pack2:0.2178157481379 (more...)}
(*temporary) = Lua function '?' (defined at line 310 of chunk functions/misc_functions.lua)
(6) Lua upvalue 'gsr' at line 988 of chunk '"68123"]'
Local variables:
self = table: 0x17aea1a0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:1, sort_id:24, F_DISCORD:true, STAGE:2, F_MOBILE_UI:false (more...)}
args = table: 0x183f09f0 {savetext:table: 0x185d5678}
(7) Lua method 'start_run' at line 185 of chunk '"36144"]'
Local variables:
self = table: 0x17aea1a0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:1, sort_id:24, F_DISCORD:true, STAGE:2, F_MOBILE_UI:false (more...)}
args = table: 0x183f09f0 {savetext:table: 0x185d5678}
(8) Lua field 'func' at file 'functions/button_callbacks.lua:3034'
(9) Lua method 'handle' at file 'engine/event.lua:101'
Local variables:
self = table: 0x186c7870 {start_timer:true, timer:REAL, blocking:true, blockable:true, trigger:immediate, func:function: 0x18216530, delay:0, complete:false, time:207.06634020111 (more...)}
_results = table: 0x18965b18 {blocking:true, pause_skip:false, time_done:false, completed:false}
(10) Lua method 'update' at file 'engine/event.lua:185'
Local variables:
self = table: 0x1828a378 {queue_last_processed:197.48333333338, queues:table: 0x1828a3a0, queue_dt:0.016666666666667, queue_timer:201.12736950364}
dt = number: 0.0166145
forced = nil
(for generator) = C function: next
(for state) = table: 0x1828a3a0 {unlock:table: 0x1828a490, galdur:table: 0x180e18e8, other:table: 0x1828a530, tutorial:table: 0x1828a4e0, base:table: 0x1828a4b8, achievement:table: 0x1828a508 (more...)}
(for control) = number: nan
k = string: "base"
v = table: 0x1828a4b8 {1:table: 0x186c7870, 2:table: 0x17efddf8, 3:table: 0x17d2f7d0, 4:table: 0x1807cd40, 5:table: 0x17f73a20, 6:table: 0x184b99b0, 7:table: 0x17f17398 (more...)}
blocked = boolean: false
i = number: 1
results = table: 0x18965b18 {blocking:true, pause_skip:false, time_done:false, completed:false}
(11) Lua upvalue 'gameUpdateRef' at file 'game.lua:2562'
Local variables:
self = table: 0x17aea1a0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:1, sort_id:24, F_DISCORD:true, STAGE:2, F_MOBILE_UI:false (more...)}
dt = number: 0
http_resp = nil
(12) Lua field 'Game_update_ref' at Steamodded file 'src/ui.lua:84'
Local variables:
self = table: 0x17aea1a0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:1, sort_id:24, F_DISCORD:true, STAGE:2, F_MOBILE_UI:false (more...)}
dt = number: 0.0166145
(13) Lua upvalue 'gupd' at line 842 of chunk '"68123"]'
Local variables:
self = table: 0x17aea1a0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:1, sort_id:24, F_DISCORD:true, STAGE:2, F_MOBILE_UI:false (more...)}
dt = number: 0.0166145
(14) Lua method 'update' at line 280 of chunk '"41557"]'
Local variables:
self = table: 0x17aea1a0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, viewed_stake:1, sort_id:24, F_DISCORD:true, STAGE:2, F_MOBILE_UI:false (more...)}
dt = number: 0.0166145
(15) Lua upvalue 'love_update_ref' at file 'main.lua:995'
Local variables:
dt = number: 0.0166145
(16) Lua field 'update' at file 'modules/controller.lua:1084' (from lovely module handy/controller)
Local variables:
dt = number: 0.0166145
(17) Lua function '?' at file 'main.lua:934' (best guess)
(18) global C function 'xpcall'
(19) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])