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duplicare probability context fix part 2
makes duplicare only trigger in probability contexts when a probability is rolled
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items/exotic.lua

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@@ -1462,7 +1462,11 @@ local duplicare = {
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if
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not context.blueprint
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and (
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(context.post_trigger and context.other_joker ~= card)
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(
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context.post_trigger
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and context.other_joker ~= card
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and Cryptid.isNonRollProbabilityContext(context.other_context)
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)
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or (context.individual and context.cardarea == G.play)
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)
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then

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