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none fix for real
1 parent 5f33978 commit 119c927

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+1
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lib/overrides.lua

Lines changed: 1 addition & 297 deletions
Original file line numberDiff line numberDiff line change
@@ -521,302 +521,6 @@ function Game:update(dt)
521521
else
522522
none_eval = 0
523523
end
524-
if
525-
(G.STATE == G.STATES.NEW_ROUND or G.STATE == G.STATES.HAND_PLAYED)
526-
and to_big(G.GAME.chips) >= to_big(G.GAME.blind.chips)
527-
and not G.hand.cards[1]
528-
and not G.deck.cards[1]
529-
and not G.play.cards[1]
530-
and not G.discard.cards[1]
531-
and none_eval > 2
532-
then
533-
none_eval = -999
534-
G.GAME.blind.in_blind = false
535-
local game_over = true
536-
local game_won = false
537-
G.RESET_BLIND_STATES = true
538-
G.RESET_JIGGLES = true
539-
if G.GAME.current_round.semicolon then
540-
game_over = false
541-
end
542-
if to_big(G.GAME.chips) >= to_big(G.GAME.blind.chips) then
543-
game_over = false
544-
end
545-
-- context.end_of_round calculations
546-
SMODS.saved = false
547-
SMODS.calculate_context({ end_of_round = true, game_over = game_over, beat_boss = G.GAME.blind.boss })
548-
if SMODS.saved then
549-
game_over = false
550-
end
551-
-- TARGET: main end_of_round evaluation
552-
local i = 1
553-
while i <= #G.jokers.cards do
554-
local gone = G.jokers.cards[i]:calculate_banana()
555-
if not gone then
556-
i = i + 1
557-
end
558-
end
559-
if G.GAME.round_resets.ante >= G.GAME.win_ante and G.GAME.blind_on_deck == "Boss" then
560-
game_won = true
561-
G.GAME.won = true
562-
end
563-
if game_over then
564-
G.STATE = G.STATES.GAME_OVER
565-
if not G.GAME.won and not G.GAME.seeded and not G.GAME.challenge then
566-
G.PROFILES[G.SETTINGS.profile].high_scores.current_streak.amt = 0
567-
end
568-
G:save_settings()
569-
G.FILE_HANDLER.force = true
570-
G.STATE_COMPLETE = false
571-
else
572-
G.GAME.unused_discards = (G.GAME.unused_discards or 0) + G.GAME.current_round.discards_left
573-
if G.GAME.blind and G.GAME.blind.config.blind then
574-
discover_card(G.GAME.blind.config.blind)
575-
end
576-
577-
if G.GAME.blind_on_deck == "Boss" then
578-
local _handname, _played, _order = "High Card", -1, 100
579-
for k, v in pairs(G.GAME.hands) do
580-
if v.played > _played or (v.played == _played and _order > v.order) then
581-
_played = v.played
582-
_handname = k
583-
end
584-
end
585-
G.GAME.current_round.most_played_poker_hand = _handname
586-
end
587-
588-
if G.GAME.blind:get_type() == "Boss" and not G.GAME.seeded and not G.GAME.challenge then
589-
G.GAME.current_boss_streak = G.GAME.current_boss_streak + 1
590-
check_and_set_high_score("boss_streak", G.GAME.current_boss_streak)
591-
end
592-
593-
if G.GAME.current_round.hands_played == 1 then
594-
inc_career_stat("c_single_hand_round_streak", 1)
595-
else
596-
if not G.GAME.seeded and not G.GAME.challenge then
597-
G.PROFILES[G.SETTINGS.profile].career_stats.c_single_hand_round_streak = 0
598-
G:save_settings()
599-
end
600-
end
601-
602-
check_for_unlock({ type = "round_win" })
603-
set_joker_usage()
604-
if game_won and not G.GAME.win_notified then
605-
G.GAME.win_notified = true
606-
G.E_MANAGER:add_event(Event({
607-
trigger = "immediate",
608-
blocking = false,
609-
blockable = false,
610-
func = function()
611-
if G.STATE == G.STATES.ROUND_EVAL then
612-
win_game()
613-
G.GAME.won = true
614-
return true
615-
end
616-
end,
617-
}))
618-
end
619-
for _, v in ipairs(SMODS.get_card_areas("playing_cards", "end_of_round")) do
620-
SMODS.calculate_end_of_round_effects({
621-
cardarea = v,
622-
end_of_round = true,
623-
beat_boss = G.GAME.blind.boss,
624-
})
625-
end
626-
627-
local i = 1
628-
while i <= #G.hand.cards do
629-
local gone = G.hand.cards[i]:calculate_banana()
630-
if not gone then
631-
i = i + 1
632-
end
633-
end
634-
for i = 1, #G.discard.cards do
635-
G.discard.cards[i]:calculate_perishable()
636-
end
637-
i = 1
638-
while i <= #G.deck.cards do
639-
G.deck.cards[i]:calculate_perishable()
640-
local gone = G.deck.cards[i]:calculate_banana()
641-
if not gone then
642-
i = i + 1
643-
end
644-
end
645-
if G.GAME.used_vouchers.v_cry_double_down then
646-
local function update_dbl(area)
647-
local area = G.jokers
648-
for i = 1, #area.cards do
649-
if
650-
area.cards[i].ability.immutable
651-
and type(area.cards[i].ability.immutable.other_side) == "table"
652-
then
653-
--tweak to do deck effects with on the flip side
654-
if not G.P_CENTERS[area.cards[i].ability.immutable.other_side.key].immutable then
655-
if
656-
area.cards[i].ability.immutable.other_side
657-
and area.cards[i].edition.cry_double_sided
658-
then
659-
Cryptid.manipulate_table(
660-
area.cards[i],
661-
area.cards[i].ability.immutable,
662-
"other_side",
663-
{
664-
value = 1.5,
665-
type = "X",
666-
big = Cryptid.is_card_big({
667-
config = {
668-
center = G.P_CENTERS[area.cards[i].ability.immutable.other_side.key],
669-
},
670-
}),
671-
}
672-
)
673-
card_eval_status_text(
674-
area.cards[i],
675-
"extra",
676-
nil,
677-
nil,
678-
nil,
679-
{ message = localize("k_upgrade_ex") }
680-
)
681-
end
682-
end
683-
end
684-
end
685-
end
686-
update_dbl(G.jokers)
687-
update_dbl(G.consumeables)
688-
update_dbl(G.hand)
689-
update_dbl(G.discard)
690-
update_dbl(G.deck)
691-
end
692-
i = 1
693-
while i <= #G.hand.cards do
694-
local gone = G.hand.cards[i]:calculate_abstract_break()
695-
if not gone then
696-
i = i + 1
697-
end
698-
end
699-
-- i = 1
700-
-- while i <= #G.deck.cards do
701-
-- local gone = G.deck.cards[i]:calculate_abstract_break()
702-
-- if not gone then i = i + 1 end
703-
-- end
704-
-- i = 1
705-
-- while i <= #G.discard.cards do
706-
-- local gone = G.discard.cards[i]:calculate_abstract_break()
707-
-- if not gone then i = i + 1 end
708-
-- end
709-
G.FUNCS.draw_from_hand_to_discard()
710-
if G.GAME.blind_on_deck == "Boss" then
711-
G.GAME.voucher_restock = nil
712-
if
713-
G.GAME.modifiers.set_eternal_ante
714-
and (G.GAME.round_resets.ante == G.GAME.modifiers.set_eternal_ante)
715-
then
716-
for k, v in ipairs(G.jokers.cards) do
717-
v:set_eternal(true)
718-
end
719-
end
720-
if
721-
G.GAME.modifiers.set_joker_slots_ante
722-
and (G.GAME.round_resets.ante == G.GAME.modifiers.set_joker_slots_ante)
723-
then
724-
G.jokers.config.card_limit = 0
725-
end
726-
delay(0.4)
727-
ease_ante(G.GAME.blind and G.GAME.blind:cry_calc_ante_gain() or 1)
728-
Cryptid.apply_ante_tax()
729-
delay(0.4)
730-
check_for_unlock({ type = "ante_up", ante = G.GAME.round_resets.ante + 1 })
731-
end
732-
G.FUNCS.draw_from_discard_to_deck()
733-
G.E_MANAGER:add_event(Event({
734-
trigger = "after",
735-
delay = 0.3,
736-
func = function()
737-
if G.GAME.blind.config.blind.cry_before_cash and not G.GAME.blind.disabled then
738-
G.GAME.blind:cry_before_cash()
739-
else
740-
G.GAME.cry_make_a_decision = nil
741-
742-
G.STATE = G.STATES.ROUND_EVAL
743-
G.STATE_COMPLETE = false
744-
end
745-
746-
if G.GAME.blind_on_deck == "Small" then
747-
G.GAME.round_resets.blind_states.Small = "Defeated"
748-
elseif G.GAME.blind_on_deck == "Big" then
749-
G.GAME.round_resets.blind_states.Big = "Defeated"
750-
else
751-
if G.GAME.current_round.cry_voucher_stickers.pinned == false then
752-
G.GAME.current_round.voucher = SMODS.get_next_vouchers()
753-
G.GAME.current_round.cry_voucher_stickers = Cryptid.next_voucher_stickers()
754-
G.GAME.current_round.cry_voucher_edition = cry_get_next_voucher_edition() or {}
755-
G.GAME.current_round.cry_bonusvouchers = {}
756-
G.GAME.cry_bonusvouchersused = {} -- i'm not sure why i'm putting these in two separate tables but it doesn't matter much
757-
for i = 1, G.GAME.cry_bonusvouchercount do
758-
G.GAME.current_round.cry_bonusvouchers[i] = SMODS.get_next_vouchers()
759-
end
760-
if G.GAME.modifiers.cry_no_vouchers then
761-
very_fair_quip = pseudorandom_element(
762-
G.localization.misc.very_fair_quips,
763-
pseudoseed("cry_very_fair")
764-
)
765-
end
766-
end
767-
G.GAME.round_resets.blind_states.Boss = "Defeated"
768-
for k, v in ipairs(G.playing_cards) do
769-
v.ability.played_this_ante = nil
770-
end
771-
end
772-
773-
if G.GAME.round_resets.temp_handsize then
774-
G.hand:change_size(-G.GAME.round_resets.temp_handsize)
775-
G.GAME.round_resets.temp_handsize = nil
776-
end
777-
if G.GAME.round_resets.temp_reroll_cost then
778-
G.GAME.round_resets.temp_reroll_cost = nil
779-
calculate_reroll_cost(true)
780-
end
781-
for _, v in pairs(find_joker("cry-loopy")) do
782-
if v.ability.extra.retrigger ~= 0 then
783-
v.ability.extra.retrigger = 0
784-
card_eval_status_text(
785-
v,
786-
"extra",
787-
nil,
788-
nil,
789-
nil,
790-
{ message = localize("k_reset"), colour = G.C.GREEN }
791-
)
792-
end
793-
end
794-
for _, v in pairs(G.deck.cards) do
795-
v.sus = nil
796-
end
797-
if G.GAME.sus_cards then
798-
SMODS.calculate_context({ remove_playing_cards = true, removed = G.GAME.sus_cards })
799-
G.GAME.sus_cards = nil
800-
end
801-
802-
reset_idol_card()
803-
reset_mail_rank()
804-
reset_ancient_card()
805-
reset_castle_card()
806-
for _, mod in ipairs(SMODS.mod_list) do
807-
if mod.reset_game_globals and type(mod.reset_game_globals) == "function" then
808-
mod.reset_game_globals(false)
809-
end
810-
end
811-
for k, v in ipairs(G.playing_cards) do
812-
v.ability.discarded = nil
813-
v.ability.forced_selection = nil
814-
end
815-
return true
816-
end,
817-
}))
818-
end
819-
end
820524
end
821525

822526
-- All the scattered set_cost hooks from all the pre refactor files moved into one hook
@@ -2091,7 +1795,7 @@ end
20911795

20921796
local end_roundref = end_round
20931797
function end_round()
2094-
if (#G.hand.cards < 1 and #G.deck.cards < 1 and #G.play.cards < 1) or (#G.hand.cards < 1 and #G.deck.cards < 1) then
1798+
if ((#G.hand.cards < 1 and #G.deck.cards < 1 and #G.play.cards < 1) or (#G.hand.cards < 1 and #G.deck.cards < 1)) and G.STATE ~= G.STATES.NEW_ROUND then
20951799
if
20961800
Cryptid.enabled("set_cry_poker_hand_stuff") == true
20971801
and not Cryptid.safe_get(G.PROFILES, G.SETTINGS.profile, "cry_none")

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