@@ -371,22 +371,28 @@ function Game:update(dt)
371371 -- Update UI
372372 -- todo: in blinds screen, too
373373 if G .blind_select_opts then
374- local blind_UI = G .blind_select_opts [string.lower (c )].definition .nodes [1 ].nodes [1 ].nodes [1 ].nodes [1 ]
375- local chip_text_node = blind_UI .nodes [1 ].nodes [3 ].nodes [1 ].nodes [2 ].nodes [2 ].nodes [3 ]
376- if chip_text_node then
377- chip_text_node .config .text = number_format (
378- get_blind_amount (G .GAME .round_resets .blind_ante )
379- * G .GAME .starting_params .ante_scaling
380- * G .GAME .CRY_BLINDS [c ]
381- )
382- chip_text_node .config .scale = score_number_scale (
383- 0.9 ,
384- get_blind_amount (G .GAME .round_resets .blind_ante )
385- * G .GAME .starting_params .ante_scaling
386- * G .GAME .CRY_BLINDS [c ]
387- )
374+ if (SMODS .Mods [" StrangeLib" ] or {}).can_load then
375+ StrangeLib .dynablind .blind_choice_scores [c ] = get_blind_amount (G .GAME .round_resets .blind_ante )
376+ * G .GAME .starting_params .ante_scaling * G .GAME .CRY_BLINDS [c ]
377+ StrangeLib .dynablind .blind_choice_score_texts [c ] = number_format (StrangeLib .dynablind .blind_choice_scores [c ])
378+ else
379+ local blind_UI = G .blind_select_opts [string.lower (c )].definition .nodes [1 ].nodes [1 ].nodes [1 ].nodes [1 ]
380+ local chip_text_node = blind_UI .nodes [1 ].nodes [3 ].nodes [1 ].nodes [2 ].nodes [2 ].nodes [3 ]
381+ if chip_text_node then
382+ chip_text_node .config .text = number_format (
383+ get_blind_amount (G .GAME .round_resets .blind_ante )
384+ * G .GAME .starting_params .ante_scaling
385+ * G .GAME .CRY_BLINDS [c ]
386+ )
387+ chip_text_node .config .scale = score_number_scale (
388+ 0.9 ,
389+ get_blind_amount (G .GAME .round_resets .blind_ante )
390+ * G .GAME .starting_params .ante_scaling
391+ * G .GAME .CRY_BLINDS [c ]
392+ )
393+ end
394+ G .blind_select_opts [string.lower (c )]:recalculate ()
388395 end
389- G .blind_select_opts [string.lower (c )]:recalculate ()
390396 end
391397 elseif
392398 G .GAME .round_resets .blind_states [c ] ~= " Defeated"
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