@@ -10403,7 +10403,7 @@ local yarnball = { -- +1 to all listed probabilities for the highest cat tag lev
1040310403 " Darren_The_Frog" ,
1040410404 },
1040510405 code = {
10406- " Lily" ,
10406+ " Lily Felli " ,
1040710407 },
1040810408 },
1040910409 object_type = " Joker" ,
@@ -10420,53 +10420,37 @@ local yarnball = { -- +1 to all listed probabilities for the highest cat tag lev
1042010420 cost = 8 ,
1042110421 order = 140 ,
1042210422 demicoloncompat = false ,
10423- config = { extra = { oddsmod = 1 }, immutable = { lasthighest = 0 } },
10424- loc_vars = function (self , info_queue , card )
10425- return { vars = { card .ability .extra .oddsmod } }
10426- end ,
10427- update = function (self , card , dt )
10428- if G .GAME and G .GAME .tags and card .ability then
10429- local highest = 0
10430- for i , tag in pairs (G .GAME .tags ) do
10431- local lvl = tag .ability .level
10432- if lvl == nil then
10433- lvl = 1
10434- end
10435-
10436- -- print("trying comparison of " .. tostring(lvl) .. " > " .. tostring(highest))
10437- if tag .key == " tag_cry_cat" and lvl > highest then
10438- highest = lvl
10439- -- get highest cat tag level
10440- -- unfortunately this probably causes lag if you have 2763 cat tags but thats your problem not mine
10441- end
10442- end
10443-
10444- -- print(card.ability.immutable.lasthighest, highest)
10445- if highest ~= card .ability .immutable .lasthighest then
10446- for k , v in pairs (G .GAME .probabilities ) do
10447- G .GAME .probabilities [k ] = (v - card .ability .immutable .lasthighest ) + highest
10448- -- im not fully sure on this, but we're having fun :)
10449-
10450- -- i dont even know if you have to iterate through all of them, but this is what oa6 does
10451- end
10452- card .ability .immutable .lasthighest = highest
10453- end
10454- end
10455- end ,
1045610423 in_pool = function (self )
10457- local r = false
10424+ if not G . GAME . tags or # G . GAME . tags == 0 then return false end
1045810425 for _ , tag in pairs (G .GAME .tags ) do
1045910426 if tag .key == " tag_cry_cat" then
10460- r = true
10427+ return true
1046110428 end
1046210429 end
10463- return r
10430+ return false
1046410431 end ,
10432+ calculate = function (self , card , context )
1046510433
10466- remove_from_deck = function (self , card , from_debuff )
10467- for k , v in pairs (G .GAME .probabilities ) do
10468- G .GAME .probabilities [k ] = (v - card .ability .immutable .lasthighest )
10434+ if context .mod_probability and not context .blueprint then
10435+
10436+ local highest_cat_lvl = 0
10437+ for _ ,tag in pairs (G .GAME .tags ) do
10438+ local lvl = tag .ability .level
10439+ if highest_cat_lvl < 1 and tag .key == " tag_cry_cat" then
10440+ highest_cat_lvl = 1
10441+ end
10442+ if (lvl and lvl > highest_cat_lvl ) then
10443+ highest_cat_lvl = lvl
10444+ end
10445+
10446+
10447+ end
10448+
10449+ return {
10450+ additive .numerator = (additive .numerator or context .numerator ) + highest_cat_lvl
10451+ }
1046910452 end
10453+
1047010454 end ,
1047110455}
1047210456
@@ -10902,7 +10886,7 @@ local miscitems = {
1090210886 highfive ,
1090310887 sock_and_sock ,
1090410888 brokenhome ,
10905- -- yarnball,
10889+ yarnball ,
1090610890 pizza ,
1090710891 pizza_slice ,
1090810892 paved_joker ,
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