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Booster Tag Change
-Changing multiple Booster Tag activations to work on Multiple Packs instead of stacking its effect exponentially on one pack
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lovely/misprint.toml

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -57,9 +57,9 @@ if G.GAME.cry_oboe then
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G.GAME.cry_oboe = nil
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end
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if G.GAME.boostertag and G.GAME.boostertag > 0 then
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self.ability.extra = self.ability.extra * (2^G.GAME.boostertag)
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G.GAME.pack_choices = G.GAME.pack_choices * (2^G.GAME.boostertag)
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G.GAME.boostertag = 0
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self.ability.extra = self.ability.extra * 2
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G.GAME.pack_choices = G.GAME.pack_choices * 2
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G.GAME.boostertag = math.max(0, G.GAME.boostertag - 1)
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end
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self.ability.extra = math.min(self.ability.extra, 1000)
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G.GAME.pack_choices = math.min(G.GAME.pack_choices, 1000)

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