@@ -260,8 +260,8 @@ local legendary = {
260260 pos = { x = 0 , y = 6 },
261261 atlas = " atlasdeck" ,
262262 order = 15 ,
263- trigger_effect = function (self , args )
264- if args .context == " eval" and safe_get (G .GAME , " last_blind" , " boss" ) then
263+ calculate = function (self , back , context )
264+ if context .context == " eval" and safe_get (G .GAME , " last_blind" , " boss" ) then
265265 if G .jokers then
266266 if # G .jokers .cards < G .jokers .config .card_limit then
267267 local legendary_poll = pseudorandom (pseudoseed (" cry_legendary" ))
@@ -390,8 +390,8 @@ local glowing = {
390390 return { vars = { " " } }
391391 end ,
392392 atlas = " glowing" ,
393- trigger_effect = function (self , args )
394- if args .context == " eval" and safe_get (G .GAME , " last_blind" , " boss" ) then
393+ calculate = function (self , back , context )
394+ if context .context == " eval" and safe_get (G .GAME , " last_blind" , " boss" ) then
395395 for i = 1 , # G .jokers .cards do
396396 if not Card .no (G .jokers .cards [i ], " immutable" , true ) then
397397 cry_with_deck_effects (G .jokers .cards [i ], function (card )
@@ -492,11 +492,11 @@ local antimatter = {
492492 cry_forced_draw_amount = 5 ,
493493 },
494494 pos = { x = 2 , y = 0 },
495- trigger_effect = function (self , args )
496- if args .context ~= " final_scoring_step" then
497- antimatter_trigger_effect (self , args )
495+ calculate = function (self , back , context )
496+ if context .context ~= " final_scoring_step" then
497+ antimatter_trigger_effect (self , context )
498498 else
499- return antimatter_trigger_effect_final_scoring_step (self , args )
499+ return antimatter_trigger_effect_final_scoring_step (self , context )
500500 end
501501 end ,
502502 apply = function (self )
@@ -671,24 +671,21 @@ local antimatter = {
671671 -- Wormhole deck
672672 if (wormholecheck or 0 ) ~= 0 then
673673 G .GAME .modifiers .cry_negative_rate = 20
674- --[[
675-
676- Needs to check if exotic Jokers exist are enabled (whenever that happens)
677-
678- G.E_MANAGER:add_event(Event({
679- func = function()
680- if G.jokers then
681- local card = create_card("Joker", G.jokers, nil, "cry_exotic", nil, nil, nil, "cry_wormhole")
682- card:add_to_deck()
683- card:start_materialize()
684- G.jokers:emplace(card)
685- return true
686- end
687- end,
688- }))
689674
690- ]]
691- --
675+ if cry_card_enabled (" set_cry_exotic" ) == true then
676+ G .E_MANAGER :add_event (Event ({
677+ func = function ()
678+ if G .jokers then
679+ local card =
680+ create_card (" Joker" , G .jokers , nil , " cry_exotic" , nil , nil , nil , " cry_wormhole" )
681+ card :add_to_deck ()
682+ card :start_materialize ()
683+ G .jokers :emplace (card )
684+ return true
685+ end
686+ end ,
687+ }))
688+ end
692689 end
693690 -- Redeemed deck
694691 if (redeemedcheck or 0 ) ~= 0 then
@@ -721,9 +718,8 @@ local antimatter = {
721718 end ,
722719 }))
723720 end
724- -- Encoded Deck (TBA)
721+ -- Encoded Deck
725722 if (encodedcheck or 0 ) ~= 0 then
726- --[[
727723 G .E_MANAGER :add_event (Event ({
728724 func = function ()
729725 if G .jokers then
@@ -749,23 +745,26 @@ local antimatter = {
749745 end
750746 end ,
751747 }))
752- ]]
753- --
754748 end
755749 end
756750
757- function antimatter_trigger_effect_final_scoring_step (self , args )
751+ function antimatter_trigger_effect_final_scoring_step (self , context )
758752 local critcheck = safe_get (G .PROFILES , G .SETTINGS .profile , " deck_usage" , " b_cry_critical" , " wins" , 8 )
759753 local plasmacheck = safe_get (G .PROFILES , G .SETTINGS .profile , " deck_usage" , " b_plasma" , " wins" , 8 )
760754
761- if args .context == " final_scoring_step" then
755+ if cry_get_gameset (G .P_CENTERS .b_cry_antimatter ) == " madness" then
756+ critcheck = 1
757+ plasmacheck = 1
758+ end
759+
760+ if context .context == " final_scoring_step" then
762761 local crit_poll = pseudorandom (pseudoseed (" cry_critical" ))
763762 crit_poll = crit_poll / (G .GAME .probabilities .normal or 1 )
764763 -- Critical Deck
765764 if (critcheck or 0 ) ~= 0 then
766765 if crit_poll < self .config .cry_crit_rate then
767- args .mult = args .mult ^ 2
768- update_hand_text ({ delay = 0 }, { mult = args .mult , chips = args .chips })
766+ context .mult = context .mult ^ 2
767+ update_hand_text ({ delay = 0 }, { mult = context .mult , chips = context .chips })
769768 G .E_MANAGER :add_event (Event ({
770769 func = function ()
771770 play_sound (" talisman_emult" , 1 )
@@ -784,11 +783,11 @@ local antimatter = {
784783 end
785784 end
786785 -- Plasma Deck
787- local tot = args .chips + args .mult
786+ local tot = context .chips + context .mult
788787 if (plasmacheck or 0 ) ~= 0 then
789- args .chips = math.floor (tot / 2 )
790- args .mult = math.floor (tot / 2 )
791- update_hand_text ({ delay = 0 }, { mult = args .mult , chips = args .chips })
788+ context .chips = math.floor (tot / 2 )
789+ context .mult = math.floor (tot / 2 )
790+ update_hand_text ({ delay = 0 }, { mult = context .mult , chips = context .chips })
792791
793792 G .E_MANAGER :add_event (Event ({
794793 func = function ()
@@ -837,16 +836,22 @@ local antimatter = {
837836
838837 delay (0.6 )
839838 end
840- return args .chips , args .mult
839+ return context .chips , context .mult
841840 end
842841 end
843842
844- function antimatter_trigger_effect (self , args )
843+ function antimatter_trigger_effect (self , context )
845844 local glowingcheck = safe_get (G .PROFILES , G .SETTINGS .profile , " deck_usage" , " b_cry_glowing" , " wins" , 8 )
846845 local legendarycheck = safe_get (G .PROFILES , G .SETTINGS .profile , " deck_usage" , " b_cry_legendary" , " wins" , 8 )
847846 local anaglyphcheck = safe_get (G .PROFILES , G .SETTINGS .profile , " deck_usage" , " b_anaglyph" , " wins" , 8 )
848847
849- if args .context == " eval" and safe_get (G .GAME , " last_blind" , " boss" ) then
848+ if cry_get_gameset (G .P_CENTERS .b_cry_antimatter ) == " madness" then
849+ glowingcheck = 1
850+ legendarycheck = 1
851+ anaglyphcheck = 1
852+ end
853+
854+ if context .context == " eval" and safe_get (G .GAME , " last_blind" , " boss" ) then
850855 -- Glowing Deck
851856 if (glowingcheck or 0 ) ~= 0 then
852857 for i = 1 , # G .jokers .cards do
@@ -906,6 +911,7 @@ local antimatter = {
906911 if not voucher_table or type (voucher_table ) ~= " table" then
907912 voucher_table = {}
908913 end
914+ local skip = (cry_get_gameset (G .P_CENTERS .b_cry_antimatter ) == " madness" )
909915
910916 -- Add Vouchers into the table by key
911917 local function already_exists (t , voucher )
@@ -923,40 +929,37 @@ local antimatter = {
923929 end
924930 end
925931
926- -- Checks for nils in the extremely nested thing i'm checking for
927-
928932 local nebulacheck = safe_get (G .PROFILES , G .SETTINGS .profile , " deck_usage" , " b_nebula" , " wins" , 8 )
929933 local magiccheck = safe_get (G .PROFILES , G .SETTINGS .profile , " deck_usage" , " b_magic" , " wins" , 8 )
930934 local zodiaccheck = safe_get (G .PROFILES , G .SETTINGS .profile , " deck_usage" , " b_zodiac" , " wins" , 8 )
931935 local equilibriumcheck =
932936 safe_get (G .PROFILES , G .SETTINGS .profile , " deck_usage" , " b_cry_equilibrium" , " wins" , 8 )
933937
934938 -- Nebula Deck
935- if (nebulacheck or 0 ) ~= 0 then
939+ if (nebulacheck or 0 ) ~= 0 or skip then
936940 Add_voucher_to_the_table (voucher_table , " v_telescope" )
937941 end
938942 -- Magic Deck
939- if (magiccheck or 0 ) ~= 0 then
943+ if (magiccheck or 0 ) ~= 0 or skip then
940944 Add_voucher_to_the_table (voucher_table , " v_crystal_ball" )
941945 end
942946
943947 -- Zodiac Deck
944- if (zodiaccheck or 0 ) ~= 0 then
948+ if (zodiaccheck or 0 ) ~= 0 or skip then
945949 Add_voucher_to_the_table (voucher_table , " v_tarot_merchant" )
946950 Add_voucher_to_the_table (voucher_table , " v_planet_merchant" )
947951 Add_voucher_to_the_table (voucher_table , " v_overstock_norm" )
948952 end
949953 -- Deck Of Equilibrium
950- if (equilibriumcheck or 0 ) ~= 0 then
954+ if (equilibriumcheck or 0 ) ~= 0 or skip then
951955 Add_voucher_to_the_table (voucher_table , " v_overstock_norm" )
952956 Add_voucher_to_the_table (voucher_table , " v_overstock_plus" )
953957 end
954958 return voucher_table
955959 end
956960 -- Does this even need to be a function idk
957961 function get_antimatter_consumables (consumable_table )
958- -- Checks for nils in the extremely nested thing i'm checking for
959- -- Create a table or use one that is passed into the function
962+ local skip = (cry_get_gameset (G .P_CENTERS .b_cry_antimatter ) == " madness" )
960963 if not consumable_table or type (consumable_table ) ~= " table" then
961964 consumable_table = {}
962965 end
@@ -966,34 +969,16 @@ local antimatter = {
966969 local magiccheck = safe_get (G .PROFILES , G .SETTINGS .profile , " deck_usage" , " b_magic" , " wins" , 8 )
967970 local ghostcheck = safe_get (G .PROFILES , G .SETTINGS .profile , " deck_usage" , " b_ghost" , " wins" , 8 )
968971
969- if (magiccheck or 0 ) ~= 0 then
972+ if (magiccheck or 0 ) ~= 0 or skip then
970973 table.insert (consumable_table , " c_fool" )
971974 table.insert (consumable_table , " c_fool" )
972975 end
973- if (ghostcheck or 0 ) ~= 0 then
976+ if (ghostcheck or 0 ) ~= 0 or skip then
974977 table.insert (consumable_table , " c_hex" )
975978 end
976979
977980 return consumable_table
978981 end
979-
980- --[[
981- local test = antimatter_trigger_effect
982- function antimatter_trigger_effect(self, args)
983- test(self, args)
984- if args.context == "eval" then
985- ease_dollars(900)
986- end
987- end
988- local test2 = get_antimatter_consumables
989- function get_antimatter_consumables(consumable_table)
990- if not consumable_table or type(consumable_table) ~= "table" then consumable_table = {} end
991- table.insert(consumable_table, "c_soul")
992- table.insert(consumable_table, "c_soul")
993- return test2(consumable_table)
994- end
995- ]]
996- --
997982 end ,
998983}
999984
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