@@ -229,84 +229,4 @@ local test4 = {
229229 end
230230 end ,
231231}
232- local kidnap2 = {
233- object_type = " Joker" ,
234- name = " cry-kidnap2" ,
235- key = " kidnap2" ,
236- pos = { x = 1 , y = 2 },
237- config = {
238- extra = 1 ,
239- },
240- rarity = 1 ,
241- cost = 4 ,
242- loc_txt = {
243- name = " asd" ,
244- text = {
245- " Earn {C:money}$#1#{} at end of round" ,
246- " per unique {C:attention}Type Mult{} or" ,
247- " {C:attention}Type Chips{} Joker sold this run" ,
248- " {C:inactive}(Currently {C:money}$#2#{C:inactive})" ,
249- },
250- },
251- blueprint_compat = false ,
252- loc_vars = function (self , info_queue , center )
253- local value = 0
254- if G .GAME and G .GAME .jokers_sold then
255- for _ , v in ipairs (G .GAME .jokers_sold ) do
256- if
257- G .P_CENTERS [v ].effect == " Type Mult"
258- or G .P_CENTERS [v ].effect == " Cry Type Mult"
259- or G .P_CENTERS [v ].effect == " Cry Type Chips"
260- or G .P_CENTERS [v ].effect == " Boost Kidnapping"
261- or (
262- G .P_CENTERS [v ].name == " Sly Joker"
263- or G .P_CENTERS [v ].name == " Wily Joker"
264- or G .P_CENTERS [v ].name == " Clever Joker"
265- or G .P_CENTERS [v ].name == " Devious Joker"
266- or G .P_CENTERS [v ].name == " Crafty Joker"
267- )
268- then
269- value = value + 1
270- end
271- end
272- end
273- return { vars = { center .ability .extra , center .ability .extra * value } }
274- end ,
275- atlas = " atlasone" ,
276- calc_dollar_bonus = function (self , card )
277- local value = 0
278- for _ , v in ipairs (G .GAME .jokers_sold ) do
279- if
280- G .P_CENTERS [v ].effect == " Type Mult"
281- or G .P_CENTERS [v ].effect == " Cry Type Mult"
282- or G .P_CENTERS [v ].effect == " Cry Type Chips"
283- or G .P_CENTERS [v ].effect == " Boost Kidnapping"
284- or (
285- G .P_CENTERS [v ].name == " Sly Joker"
286- or G .P_CENTERS [v ].name == " Wily Joker"
287- or G .P_CENTERS [v ].name == " Clever Joker"
288- or G .P_CENTERS [v ].name == " Devious Joker"
289- or G .P_CENTERS [v ].name == " Crafty Joker"
290- )
291- then
292- value = value + 1
293- end
294- end
295- if value == 0 then
296- return
297- end
298- return card .ability .extra * value
299- end ,
300- cry_credits = {
301- idea = {
302- " Jevonn" ,
303- },
304- art = {
305- " Jevonn" ,
306- },
307- code = {
308- " Jevonn" ,
309- },
310- },
311- }
312- return { items = { test , test2 , test3 , test4 , kidnap2 }, disabled = true }
232+ return { items = { test , test2 , test3 , test4 }, disabled = true }
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