|
| 1 | +[manifest] |
| 2 | +version = "1.0.0" |
| 3 | +dump_lua = true |
| 4 | +priority = -1 |
| 5 | + |
| 6 | +# Make the splash screen more jolly |
| 7 | +# Requires "Custom Main Menu" config to be enabled |
| 8 | +[[patches]] |
| 9 | +[patches.pattern] |
| 10 | +target = "game.lua" |
| 11 | +pattern = "SC = Card(G.ROOM.T.w/2 - SC_scale*G.CARD_W/2, 10. + G.ROOM.T.h/2 - SC_scale*G.CARD_H/2, SC_scale*G.CARD_W, SC_scale*G.CARD_H, G.P_CARDS.empty, G.P_CENTERS['j_joker'])" |
| 12 | +position = "after" |
| 13 | +payload = ''' |
| 14 | +if Cryptid_config.menu then |
| 15 | + SC = Card(G.ROOM.T.w/2 - SC_scale*G.CARD_W/2, 10. + G.ROOM.T.h/2 - SC_scale*G.CARD_H/2, SC_scale*G.CARD_W, SC_scale*G.CARD_H, G.P_CARDS.empty, G.P_CENTERS['j_jolly'],{bypass_discovery_center = true, bypass_discovery_ui = true}) |
| 16 | +end |
| 17 | +''' |
| 18 | +match_indent = true |
| 19 | + |
| 20 | +# Make cards in splash screen CCD cards |
| 21 | +# Disabling this because it caused fps drops on profiles with nothing discovered |
| 22 | +[[patches]] |
| 23 | +[patches.pattern] |
| 24 | +target = "game.lua" |
| 25 | +pattern = "if math.random() > 0.8 then card.sprite_facing = 'back'; card.facing = 'back' end" |
| 26 | +position = "before" |
| 27 | +payload = ''' |
| 28 | +--if Cryptid.random_consumable then card:set_ability(Cryptid.random_consumable('cry_splash',{"no_grc"},nil,nil,true), true, nil) end |
| 29 | +''' |
| 30 | +match_indent = true |
| 31 | + |
| 32 | +# Show Glitched Edition to confirm Cryptid is Active if custom main menu is enabled |
| 33 | +[[patches]] |
| 34 | +[patches.pattern] |
| 35 | +target = "game.lua" |
| 36 | +pattern = "replace_card.states.visible = false" |
| 37 | +position = "before" |
| 38 | +payload = ''' |
| 39 | +if Cryptid_config.menu then |
| 40 | + replace_card:set_edition(G.P_CENTERS.e_cry_glitched and 'e_cry_glitched' or 'e_negative',true,true) |
| 41 | +end |
| 42 | +''' |
| 43 | +match_indent = true |
| 44 | + |
| 45 | +# Patch related crash |
| 46 | +[[patches]] |
| 47 | +[patches.pattern] |
| 48 | +target = "card.lua" |
| 49 | +pattern = "if not initial then G.GAME.blind:debuff_card(self) end" |
| 50 | +position = "at" |
| 51 | +payload = "if not initial and G.GAME and G.GAME.blind then G.GAME.blind:debuff_card(self) end" |
| 52 | +match_indent = true |
| 53 | + |
| 54 | +# Draw midground layer |
| 55 | +[[patches]] |
| 56 | +[patches.pattern] |
| 57 | +target = "card.lua" |
| 58 | +pattern = "if self.config.center.soul_pos and (self.config.center.discovered or self.bypass_discovery_center) then" |
| 59 | +position = "after" |
| 60 | +payload = ''' |
| 61 | +if self.config.center.soul_pos and self.config.center.soul_pos.extra and (self.config.center.discovered or self.bypass_discovery_center) then |
| 62 | + local scale_mod = 0.07-- + 0.02*math.cos(1.8*G.TIMERS.REAL) + 0.00*math.cos((G.TIMERS.REAL - math.floor(G.TIMERS.REAL))*math.pi*14)*(1 - (G.TIMERS.REAL - math.floor(G.TIMERS.REAL)))^3 |
| 63 | + local rotate_mod = 0--0.05*math.cos(1.219*G.TIMERS.REAL) + 0.00*math.cos((G.TIMERS.REAL)*math.pi*5)*(1 - (G.TIMERS.REAL - math.floor(G.TIMERS.REAL)))^2 |
| 64 | + self.children.floating_sprite2:draw_shader('dissolve',0, nil, nil, self.children.center,scale_mod, rotate_mod,nil, 0.1--[[ + 0.03*math.cos(1.8*G.TIMERS.REAL)--]],nil, 0.6) |
| 65 | + self.children.floating_sprite2:draw_shader('dissolve', nil, nil, nil, self.children.center, scale_mod, rotate_mod) |
| 66 | +end |
| 67 | +''' |
| 68 | +match_indent = true |
| 69 | + |
| 70 | + |
| 71 | +# Custom variables in info queue |
| 72 | +[[patches]] |
| 73 | +[patches.pattern] |
| 74 | +target = "functions/common_events.lua" |
| 75 | +pattern = "function generate_card_ui(_c, full_UI_table, specific_vars, card_type, badges, hide_desc, main_start, main_end)" |
| 76 | +position = "after" |
| 77 | +payload = "if _c.specific_vars then specific_vars = _c.specific_vars end" |
| 78 | +match_indent = true |
| 79 | + |
| 80 | +# Fix not all cards returning to hand on big hands |
| 81 | +[[patches]] |
| 82 | +[patches.pattern] |
| 83 | +target = "game.lua" |
| 84 | +pattern = "{card_limit = 500, type = 'discard'})" |
| 85 | +position = "at" |
| 86 | +payload = "{card_limit = 1e308, type = 'discard'})" |
| 87 | +match_indent = true |
| 88 | + |
| 89 | +# When hand size exceeds deck size, space the cards as if the hand size was equal to the deck size |
| 90 | +[[patches]] |
| 91 | +[patches.pattern] |
| 92 | +target = "cardarea.lua" |
| 93 | +pattern = "function CardArea:align_cards()" |
| 94 | +position = "after" |
| 95 | +payload = ''' |
| 96 | + if self.config.type == 'hand' then |
| 97 | + self.config.temp_limit = math.min(self.config.card_limit, #G.playing_cards) |
| 98 | + end |
| 99 | +''' |
| 100 | +match_indent = true |
| 101 | + |
| 102 | +# Crash fix |
| 103 | +[[patches]] |
| 104 | +[patches.pattern] |
| 105 | +target = "functions/button_callbacks.lua" |
| 106 | +pattern = "if not G.SAVED_GAME.VERSION or G.SAVED_GAME.VERSION < '0.9.2' then" |
| 107 | +position = "at" |
| 108 | +payload = "if not G.SAVED_GAME or not G.SAVED_GAME.VERSION or G.SAVED_GAME.VERSION < '0.9.2' then" |
| 109 | +match_indent = true |
| 110 | + |
| 111 | +# Register banned bosses for rush hour |
| 112 | +# Also initializes disabled/enabled cards |
| 113 | +[[patches]] |
| 114 | +[patches.pattern] |
| 115 | +target = "game.lua" |
| 116 | +pattern = "set_profile_progress()" |
| 117 | +position = "before" |
| 118 | +payload = ''' |
| 119 | +for i = 1, #G.CHALLENGES do |
| 120 | + if (G.CHALLENGES[i].id == 'c_cry_rush_hour' or G.CHALLENGES[i].id == 'c_cry_rush_hour_ii' or G.CHALLENGES[i].id == 'c_cry_rush_hour_iii') and #G.CHALLENGES[i].restrictions.banned_other == 0 then |
| 121 | + for k, v in pairs(G.P_BLINDS) do |
| 122 | + if k ~= "bl_cry_clock" and k ~= "bl_cry_lavender_loop" and v.boss then |
| 123 | + G.CHALLENGES[i].restrictions.banned_other[#G.CHALLENGES[i].restrictions.banned_other+1] = {id = k, type = 'blind'} |
| 124 | + end |
| 125 | + end |
| 126 | + end |
| 127 | +end |
| 128 | +''' |
| 129 | +match_indent = true |
| 130 | + |
| 131 | +# Prevent Jokers from spitting empty messages |
| 132 | +[[patches]] |
| 133 | +[patches.pattern] |
| 134 | +target = "functions/common_events.lua" |
| 135 | +pattern = "text = extra.message or text" |
| 136 | +position = "after" |
| 137 | +payload = "if not text or text == '' then return end" |
| 138 | +match_indent = true |
| 139 | + |
| 140 | +# Add default pool value for Consumeables |
| 141 | +[[patches]] |
| 142 | +[patches.pattern] |
| 143 | +target = "functions/common_events.lua" |
| 144 | +pattern = 'else _pool[#_pool + 1] = "j_joker"' |
| 145 | +position = "before" |
| 146 | +payload = '''elseif _type == 'Consumeables' then _pool[#_pool + 1] = "c_ceres"''' |
| 147 | +match_indent = true |
| 148 | + |
| 149 | +# hand size forgiveness if playing negative or antimatter deck (someone please fix) |
| 150 | +[[patches]] |
| 151 | +[patches.pattern] |
| 152 | +target = "game.lua" |
| 153 | +pattern = "function Game:update_draw_to_hand(dt)" |
| 154 | +position = "after" |
| 155 | +payload = ''' |
| 156 | +if G.GAME.selected_back and (G.GAME.selected_back.name == 'cry--Negative Deck' or G.GAME.selected_back.name == 'cry-Antimatter') and G.hand.config.card_limit <= 0 then -- 'cry--Negative Deck'... sure |
| 157 | + G.hand.config.card_limit = 1 |
| 158 | +end |
| 159 | +''' |
| 160 | +match_indent = true |
| 161 | + |
| 162 | +# init Cryptid global through lovely |
| 163 | +# so other mods can add things to obj pools |
| 164 | +# and define some stub functions so that the game does not immediately crash when talisman isn't loaded |
| 165 | +[[patches]] |
| 166 | +[patches.pattern] |
| 167 | +target = "main.lua" |
| 168 | +pattern = '''function love.load()''' |
| 169 | +position = "before" |
| 170 | +payload = ''' |
| 171 | +Cryptid = {} |
| 172 | +Cryptid.aliases = {} |
| 173 | +function cry_format(...) |
| 174 | + return ... |
| 175 | +end |
| 176 | +
|
| 177 | +-- These ones are deprecated, they do not do anything and are just here to prevent crashes |
| 178 | +Cryptid.memepack = {} |
| 179 | +Cryptid.food = {} |
| 180 | +Cryptid.M_jokers = {} |
| 181 | +Cryptid.Megavouchers = {} |
| 182 | +''' |
| 183 | +match_indent = true |
| 184 | + |
| 185 | +# Adds cry_creating_card event |
| 186 | +[[patches]] |
| 187 | +[patches.pattern] |
| 188 | +target = "functions/common_events.lua" |
| 189 | +pattern = ''' |
| 190 | + check_for_unlock({type = 'have_edition'}) |
| 191 | +end |
| 192 | +''' |
| 193 | +position = "after" |
| 194 | +payload = ''' |
| 195 | +SMODS.calculate_context{cry_creating_card = true, card = card} |
| 196 | +''' |
| 197 | +match_indent = true |
| 198 | + |
| 199 | +# plural handler (annoyingly fragile overwrite) |
| 200 | +# also i pass the whole vars here, even though it's inefficient, just because it looks better |
| 201 | +# whatever |
| 202 | +[[patches]] |
| 203 | +[patches.pattern] |
| 204 | +target = "functions/misc_functions.lua" |
| 205 | +pattern = ''' |
| 206 | +assembled_string = assembled_string..(type(subpart) == 'string' and subpart or format_ui_value(args.vars[tonumber(subpart[1])]) or 'ERROR') |
| 207 | +''' |
| 208 | +position = "at" |
| 209 | +payload = ''' |
| 210 | +assembled_string = assembled_string..(type(subpart) == 'string' and subpart or (Cryptid.pluralize and Cryptid.pluralize(subpart[1], args.vars)) or format_ui_value(args.vars[tonumber(subpart[1])]) or 'ERROR') |
| 211 | +''' |
| 212 | +match_indent = true |
| 213 | + |
| 214 | +# prevent misprint crashing when big |
| 215 | +[[patches]] |
| 216 | +[patches.pattern] |
| 217 | +target = "card.lua" |
| 218 | +pattern = ''' |
| 219 | +for i = self.ability.extra.min, self.ability.extra.max do |
| 220 | + r_mults[#r_mults+1] = tostring(i) |
| 221 | +end |
| 222 | +''' |
| 223 | +position = "at" |
| 224 | +payload = ''' |
| 225 | +if self.ability.extra.max - self.ability.extra.min < 500 then |
| 226 | + for i = self.ability.extra.min, self.ability.extra.max do |
| 227 | + r_mults[#r_mults+1] = tostring(i) |
| 228 | + end |
| 229 | +else |
| 230 | + for i = 1, 50 do |
| 231 | + r_mults[#r_mults+1] = tostring(math.random(self.ability.extra.min, self.ability.extra.max)) |
| 232 | + end |
| 233 | +end |
| 234 | +
|
| 235 | +''' |
| 236 | +match_indent = true |
| 237 | + |
| 238 | +# handle banned playing cards |
| 239 | +# this must patch into pseudorandom_element to not break Steamodded in_pool logic |
| 240 | +[[patches]] |
| 241 | +[patches.pattern] |
| 242 | +target = "functions/misc_functions.lua" |
| 243 | +pattern = "if keep then" |
| 244 | +position = "before" |
| 245 | +payload = ''' |
| 246 | +if G.GAME and G.GAME.cry_banned_pcards and G.GAME.cry_banned_pcards[k] then |
| 247 | + keep = false |
| 248 | +end |
| 249 | +''' |
| 250 | +match_indent = true |
| 251 | + |
| 252 | +# Cross-Mod Content - allow Cryptid to load atlas/sound/shader files from other mods |
| 253 | +[[patches]] |
| 254 | +[patches.pattern] |
| 255 | +target = '''=[SMODS _ "src/game_object.lua"]''' |
| 256 | +pattern = "self.full_path = (self.mod and self.mod.path or SMODS.path) .." |
| 257 | +position = "at" |
| 258 | +payload = "self.full_path = (self.mod_path or self.mod and self.mod.path or SMODS.path) .." |
| 259 | +match_indent = true |
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