@@ -130,56 +130,27 @@ end
130130'''
131131match_indent = true
132132
133- # tag_sprite draw
134133[[patches ]]
135134[patches .pattern ]
136- target = " tag.lua"
137- pattern = ''' tag_sprite.stop_hover = function(_self) _self.hovering = false; Node.stop_hover(_self); _self.hover_tilt = 0 end'''
138- position = " after"
135+ target = ' engine/sprite.lua'
136+ pattern = ''' for k, v in pairs(self.children) do'''
137+ position = ' before'
138+ match_indent = true
139139payload = '''
140- tag_sprite.draw = function(_self)
141- if not _self.states.visible then return end
142-
143- _self.tilt_var = self.tilt_var or {mx = 0, my = 0, dx = _self.tilt_var.dx or 0, dy = _self.tilt_var.dy or 0, amt = 0}
144- _self.tilt_var.mx, _self.tilt_var.my = G.CONTROLLER.cursor_position.x, G.CONTROLLER.cursor_position.y
145- _self.tilt_var.amt = math.abs(_self.hover_offset.y + _self.hover_offset.x - 10)*0.3
146-
147- _self.ARGS.send_to_shader = _self.ARGS.send_to_shader or {}
148- _self.ARGS.send_to_shader[1] = math.min(_self.VT.r*3, 1) + G.TIMERS.REAL/(28) + (_self.juice and _self.juice.r*10 or 0) + _self.tilt_var.amt
149- _self.ARGS.send_to_shader[2] = G.TIMERS.REAL*2
150-
151- _self.tilt_var = _self.tilt_var or {}
152- _self.tilt_var.mx, _self.tilt_var.my =G.CONTROLLER.cursor_position.x,G.CONTROLLER.cursor_position.y
153-
154- _self.role.draw_major = _self
155- _self:draw_shader('dissolve', 0.1)
156- local ed = _self.config.tag.ability.edshader
140+ if Cryptid.safe_get(self, "config", "tag", "ability", "edshader") then
141+ local ed = self.config.tag.ability.edshader
142+ self.ARGS.send_to_shader = self.ARGS.send_to_shader or {}
143+ self.ARGS.send_to_shader[1] = math.min(self.VT.r*3, 1) + G.TIMERS.REAL/28 + (self.juice and self.juice.r*10 or 0) + (Cryptid.safe_get(self, "tilt_var", "amt") or 0)
144+ self.ARGS.send_to_shader[2] = G.TIMERS.REAL*2
145+
157146 if ed then
158- if ed == 'foil' or ed == 'cry_noisy' then
159- _self:draw_shader('dissolve')
160- end
161- _self:draw_shader(ed, nil, _self.ARGS.send_to_shader)
147+ self:draw_shader(ed, nil, self.ARGS.send_to_shader)
162148 if ed == 'negative' or ed == 'cry_oversat' then
163- _self :draw_shader('negative_shine', nil, _self .ARGS.send_to_shader)
149+ self :draw_shader('negative_shine', nil, self .ARGS.send_to_shader)
164150 end
165- else
166- _self:draw_shader('dissolve')
167151 end
168- add_to_drawhash(_self)
169152end
170153'''
171- match_indent = true
172-
173- # init tilt_var
174- [[patches ]]
175- [patches .pattern ]
176- target = " tag.lua"
177- pattern = ''' tag_sprite.T.scale = 1'''
178- position = " before"
179- payload = '''
180- tag_sprite.tilt_var = {mx = 0, my = 0, dx = 0, dy = 0, amt = 0}
181- '''
182- match_indent = true
183154
184155# make the cat tag meow (can probably do this without injecting?)
185156[[patches ]]
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