@@ -1382,7 +1382,7 @@ local voxel = {
13821382 items = {
13831383 " set_cry_planet" ,
13841384 " set_cry_code" ,
1385- " c_cry_declare"
1385+ " c_cry_declare" ,
13861386 },
13871387 },
13881388 object_type = " Consumable" ,
@@ -1408,24 +1408,45 @@ local voxel = {
14081408
14091409 return {
14101410 vars = {
1411- G .GAME .hands [" cry_Declare0" ] and G .GAME .hands [" cry_Declare0" ].declare_cards and localize (" cry_Declare0" , " poker_hands" ) or localize (" cry_code_empty" ),
1412- G .GAME .hands [" cry_Declare1" ] and G .GAME .hands [" cry_Declare1" ].declare_cards and localize (" cry_Declare1" , " poker_hands" ) or localize (" cry_code_empty" ),
1413- G .GAME .hands [" cry_Declare2" ] and G .GAME .hands [" cry_Declare2" ].declare_cards and localize (" cry_Declare2" , " poker_hands" ) or localize (" cry_code_empty" ),
1411+ G .GAME .hands [" cry_Declare0" ] and G .GAME .hands [" cry_Declare0" ].declare_cards and localize (
1412+ " cry_Declare0" ,
1413+ " poker_hands"
1414+ ) or localize (" cry_code_empty" ),
1415+ G .GAME .hands [" cry_Declare1" ] and G .GAME .hands [" cry_Declare1" ].declare_cards and localize (
1416+ " cry_Declare1" ,
1417+ " poker_hands"
1418+ ) or localize (" cry_code_empty" ),
1419+ G .GAME .hands [" cry_Declare2" ] and G .GAME .hands [" cry_Declare2" ].declare_cards and localize (
1420+ " cry_Declare2" ,
1421+ " poker_hands"
1422+ ) or localize (" cry_code_empty" ),
14141423 G .GAME .hands [" cry_Declare0" ] and G .GAME .hands [" cry_Declare0" ].level or 1 ,
14151424 G .GAME .hands [" cry_Declare1" ] and G .GAME .hands [" cry_Declare1" ].level or 1 ,
14161425 G .GAME .hands [" cry_Declare2" ] and G .GAME .hands [" cry_Declare2" ].level or 1 ,
14171426 colours = {
14181427 (
1419- to_big (G .GAME .hands [" cry_Declare0" ] and G .GAME .hands [" cry_Declare0" ].level or 1 ) == to_big (1 ) and G .C .UI .TEXT_DARK
1420- or G .C .HAND_LEVELS [to_number (math.min (7 , G .GAME .hands [" cry_Declare0" ] and G .GAME .hands [" cry_Declare0" ].level or 1 ))]
1428+ to_big (G .GAME .hands [" cry_Declare0" ] and G .GAME .hands [" cry_Declare0" ].level or 1 )
1429+ == to_big (1 )
1430+ and G .C .UI .TEXT_DARK
1431+ or G .C .HAND_LEVELS [to_number (
1432+ math.min (7 , G .GAME .hands [" cry_Declare0" ] and G .GAME .hands [" cry_Declare0" ].level or 1 )
1433+ )]
14211434 ),
14221435 (
1423- to_big (G .GAME .hands [" cry_Declare1" ] and G .GAME .hands [" cry_Declare1" ].level or 1 ) == to_big (1 ) and G .C .UI .TEXT_DARK
1424- or G .C .HAND_LEVELS [to_number (math.min (7 , G .GAME .hands [" cry_Declare1" ] and G .GAME .hands [" cry_Declare1" ].level or 1 ))]
1436+ to_big (G .GAME .hands [" cry_Declare1" ] and G .GAME .hands [" cry_Declare1" ].level or 1 )
1437+ == to_big (1 )
1438+ and G .C .UI .TEXT_DARK
1439+ or G .C .HAND_LEVELS [to_number (
1440+ math.min (7 , G .GAME .hands [" cry_Declare1" ] and G .GAME .hands [" cry_Declare1" ].level or 1 )
1441+ )]
14251442 ),
14261443 (
1427- to_big (G .GAME .hands [" cry_Declare2" ] and G .GAME .hands [" cry_Declare2" ].level or 1 ) == to_big (1 ) and G .C .UI .TEXT_DARK
1428- or G .C .HAND_LEVELS [to_number (math.min (7 , G .GAME .hands [" cry_Declare2" ] and G .GAME .hands [" cry_Declare2" ].level or 1 ))]
1444+ to_big (G .GAME .hands [" cry_Declare2" ] and G .GAME .hands [" cry_Declare2" ].level or 1 )
1445+ == to_big (1 )
1446+ and G .C .UI .TEXT_DARK
1447+ or G .C .HAND_LEVELS [to_number (
1448+ math.min (7 , G .GAME .hands [" cry_Declare2" ] and G .GAME .hands [" cry_Declare2" ].level or 1 )
1449+ )]
14291450 ),
14301451 },
14311452 },
@@ -1435,15 +1456,15 @@ local voxel = {
14351456 local hand_types = {
14361457 G .GAME .hands .cry_Declare0 and G .GAME .hands .cry_Declare0 .declare_cards and " cry_Declare0" ,
14371458 G .GAME .hands .cry_Declare1 and G .GAME .hands .cry_Declare1 .declare_cards and " cry_Declare1" ,
1438- G .GAME .hands .cry_Declare2 and G .GAME .hands .cry_Declare2 .declare_cards and " cry_Declare2"
1459+ G .GAME .hands .cry_Declare2 and G .GAME .hands .cry_Declare2 .declare_cards and " cry_Declare2" ,
14391460 }
14401461 Cryptid .suit_level_up (card , copier , 1 , hand_types )
14411462 end ,
14421463 bulk_use = function (self , card , area , copier , number )
14431464 local hand_types = {
14441465 G .GAME .hands .cry_Declare0 and G .GAME .hands .cry_Declare0 .declare_cards and " cry_Declare0" ,
14451466 G .GAME .hands .cry_Declare1 and G .GAME .hands .cry_Declare1 .declare_cards and " cry_Declare1" ,
1446- G .GAME .hands .cry_Declare2 and G .GAME .hands .cry_Declare2 .declare_cards and " cry_Declare2"
1467+ G .GAME .hands .cry_Declare2 and G .GAME .hands .cry_Declare2 .declare_cards and " cry_Declare2" ,
14471468 }
14481469 Cryptid .suit_level_up (card , copier , number , hand_types )
14491470 end ,
@@ -1523,7 +1544,7 @@ local planet_cards = {
15231544 pata ,
15241545 kaikki ,
15251546 -- reserved for tefd/none/sol suit planet
1526- voxel
1547+ voxel ,
15271548}
15281549return {
15291550 name = " Planets" ,
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