@@ -147,7 +147,18 @@ function G.FUNCS.get_poker_hand_info(_cards)
147147 [" bunc_Straight Spectrum" ] = 5 ,
148148 [" bunc_Spectrum House" ] = 5 ,
149149 [" bunc_Spectrum Five" ] = 5 ,
150+ [" spa_Spectrum" ] = SpectrumAPI and SpectrumAPI .configuration .misc .four_fingers_spectrums and next (SMODS .find_card (" j_four_fingers" )) and Cryptid .gameset () ~= " modest" and 4 or 5 ,
151+ [" spa_Straight_Spectrum" ] = SpectrumAPI and SpectrumAPI .configuration .misc .four_fingers_spectrums and next (SMODS .find_card (" j_four_fingers" )) and Cryptid .gameset () ~= " modest" and 4 or 5 ,
152+ [" spa_Spectrum_House" ] = SpectrumAPI and SpectrumAPI .configuration .misc .four_fingers_spectrums and next (SMODS .find_card (" j_four_fingers" )) and Cryptid .gameset () ~= " modest" and 4 or 5 ,
153+ [" spa_Spectrum_Five" ] = SpectrumAPI and SpectrumAPI .configuration .misc .four_fingers_spectrums and next (SMODS .find_card (" j_four_fingers" )) and Cryptid .gameset () ~= " modest" and 4 or 5 ,
154+ [" spa_Flush_Spectrum" ] = SpectrumAPI and SpectrumAPI .configuration .misc .four_fingers_spectrums and next (SMODS .find_card (" j_four_fingers" )) and Cryptid .gameset () ~= " modest" and 4 or 5 ,
155+ [" spa_Straight_Flush_Spectrum" ] = SpectrumAPI and SpectrumAPI .configuration .misc .four_fingers_spectrums and next (SMODS .find_card (" j_four_fingers" )) and Cryptid .gameset () ~= " modest" and 4 or 5 ,
156+ [" spa_Flush_Spectrum_House" ] = SpectrumAPI and SpectrumAPI .configuration .misc .four_fingers_spectrums and next (SMODS .find_card (" j_four_fingers" )) and Cryptid .gameset () ~= " modest" and 4 or 5 ,
157+ [" spa_Flush_Spectrum_Five" ] = SpectrumAPI and SpectrumAPI .configuration .misc .four_fingers_spectrums and next (SMODS .find_card (" j_four_fingers" )) and Cryptid .gameset () ~= " modest" and 4 or 5
150158 }
159+ if not hand_table [text ] and Cryptid .ascension_numbers [text ] then
160+ hand_table [text ] = Cryptid .ascension_numbers [text ]()
161+ end
151162 -- this is where all the logic for asc hands is. currently it's very simple but if you want more complex logic, here's the place to do it
152163 if hand_table [text ] and Cryptid .enabled (" set_cry_poker_hand_stuff" ) == true then
153164 G .GAME .current_round .current_hand .cry_asc_num = G .GAME .used_vouchers .v_cry_hyperspacetether
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