@@ -235,23 +235,21 @@ local gambler = {
235235 if context .type == " new_blind_choice" then
236236 if pseudorandom (" cry_gambler_tag" ) < G .GAME .probabilities .normal / tag .config .odds then
237237 local lock = tag .ID
238- G .CONTROLLER .locks [lock ] = true
239- tag :yep (" + " , G .C .SECONDARY_SET .Spectral , function ()
240- local emp = Tag (" tag_cry_empowered" )
241- if tag .ability .shiny then -- good fucking luck
238+ G .CONTROLLER .locks [lock ] = true
239+ tag :yep (' + ' , G .C .SECONDARY_SET .Spectral ,function ()
240+ local emp = Tag (" tag_cry_empowered" )
241+ if tag .ability .shiny then -- good fucking luck
242242 emp .ability .shiny = cry_rollshinybool ()
243243 end
244244 add_tag (emp )
245- emp :apply_to_run ({ type = " new_blind_choice" })
246- G .CONTROLLER .locks [lock ] = nil
247- return true
248- end )
245+ emp :apply_to_run ({type = ' new_blind_choice' })
246+ G .CONTROLLER .locks [lock ] = nil
247+ return true
248+ end )
249249 else
250250 tag :nope ()
251251 for i = 1 , # G .GAME .tags do
252- if G .GAME .tags [i ]:apply_to_run ({ type = " new_blind_choice" }) then
253- break
254- end
252+ if G .GAME .tags [i ]:apply_to_run ({type = ' new_blind_choice' }) then break end
255253 end
256254 end
257255 tag .triggered = true
@@ -285,13 +283,13 @@ local bundle = {
285283 local lock = tag .ID
286284 G .CONTROLLER .locks [lock ] = true
287285 tag :yep (" +" , G .C .ATTENTION , function ()
288- local tags = { " standard" , " charm" , " meteor" , " buffoon" }
286+ local tags = {' standard' , ' charm' , ' meteor' , ' buffoon' }
289287 for i , v in ipairs (tags ) do
290- local _tag = Tag (" tag_" .. v )
288+ local _tag = Tag (" tag_" .. v )
291289 _tag .ability .shiny = cry_rollshinybool ()
292290 add_tag (_tag )
293291 if i == 1 then
294- _tag :apply_to_run ({ type = " new_blind_choice" })
292+ _tag :apply_to_run ({type = ' new_blind_choice' })
295293 end
296294 end
297295 G .CONTROLLER .locks [lock ] = nil
@@ -1073,7 +1071,7 @@ local booster = {
10731071 local lock = tag .ID
10741072 G .CONTROLLER .locks [lock ] = true
10751073 tag :yep (" +" , G .C .BLUE , function ()
1076- G .GAME .boostertag = true
1074+ G .GAME .boostertag = ( G . GAME . boostertag or 0 ) + 1
10771075 G .CONTROLLER .locks [lock ] = nil
10781076 return true
10791077 end )
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