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fix none bug for real this time
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lib/overrides.lua

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@@ -462,6 +462,10 @@ function Game:update(dt)
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G.GAME.blind.chip_text = number_format(G.GAME.blind.chips)
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end
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end
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if G.STATE == G.STATES.DRAW_TO_HAND and not G.hand.cards[1] and not G.deck.cards[1] and G.PROFILES[G.SETTINGS.profile].cry_none then
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G.STATE = G.STATES.SELECTING_HAND
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G.STATE_COMPLETE = false
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end
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end
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-- All the scattered set_cost hooks from all the pre refactor files moved into one hook

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