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Fix Antimatter unlock
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items/deck.lua

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1224,7 +1224,7 @@ local antimatter = {
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unlocked = false,
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check_for_unlock = function(self, args)
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if args.type == "win_deck" then
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if get_deck_win_stake("b_cry_blank") > 0 and get_deck_win_stake() >= 8 then
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if get_deck_win_stake("b_cry_blank") >= 8 then
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unlock_card(self)
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end
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end

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