@@ -40,7 +40,7 @@ function G.FUNCS.get_poker_hand_info(_cards)
4040 end
4141 end
4242 if G .SETTINGS .language == " en-us" then
43- if # scoring_hand > 5 and (text == " Flush Five" or text == " Five of a Kind" ) then
43+ if # scoring_hand > 5 and (text == " Flush Five" or text == " Five of a Kind" or text == " bunc_Spectrum Five " ) then
4444 local rank_array = {}
4545 local county = 0
4646 for i = 1 , # scoring_hand do
@@ -110,7 +110,7 @@ function G.FUNCS.get_poker_hand_info(_cards)
110110 return str_ret
111111 end
112112 -- text gets stupid small at 100+ anyway
113- loc_disp_text = (text == " Flush Five" and " Flush " or " " )
113+ loc_disp_text = (text == " Flush Five" and " Flush " or text == " bunc_Spectrum Five " and " Spectrum " or " " )
114114 .. (
115115 (county < 1000 and create_num_chunk (county ) or " Thousand" )
116116 .. (text == " Five of a Kind" and " of a Kind" or " " )
@@ -143,6 +143,10 @@ function G.FUNCS.get_poker_hand_info(_cards)
143143 [" cry_Declare2" ] = G .GAME .hands .cry_Declare2
144144 and G .GAME .hands .cry_Declare2 .declare_cards
145145 and # G .GAME .hands .cry_Declare2 .declare_cards ,
146+ [" bunc_Spectrum" ] = 5 ,
147+ [" bunc_Straight Spectrum" ] = 5 ,
148+ [" bunc_Spectrum House" ] = 5 ,
149+ [" bunc_Spectrum Five" ] = 5 ,
146150 }
147151 -- this is where all the logic for asc hands is. currently it's very simple but if you want more complex logic, here's the place to do it
148152 if hand_table [text ] and Cryptid .enabled (" set_cry_poker_hand_stuff" ) == true then
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