diff --git a/Cryptid.json b/Cryptid.json index c948e1b51..670f8097a 100644 --- a/Cryptid.json +++ b/Cryptid.json @@ -9,7 +9,7 @@ "priority": 114, "badge_colour": "708b91", "badge_text_colour": "FFFFFF", - "version": "0.5.10~dev3", + "version": "0.5.10", "dependencies": [ "Steamodded (>=1.0.0~BETA-0614a)" ], diff --git a/assets/1x/intercept_sprite.aseprite b/assets/1x/intercept_sprite.aseprite new file mode 100644 index 000000000..5182d11b7 Binary files /dev/null and b/assets/1x/intercept_sprite.aseprite differ diff --git a/assets/1x/intercept_sprite.png b/assets/1x/intercept_sprite.png new file mode 100644 index 000000000..e02c8eca5 Binary files /dev/null and b/assets/1x/intercept_sprite.png differ diff --git a/assets/2x/intercept_sprite.aseprite b/assets/2x/intercept_sprite.aseprite new file mode 100644 index 000000000..61b64321c Binary files /dev/null and b/assets/2x/intercept_sprite.aseprite differ diff --git a/assets/2x/intercept_sprite.png b/assets/2x/intercept_sprite.png new file mode 100644 index 000000000..c215870b7 Binary files /dev/null and b/assets/2x/intercept_sprite.png differ diff --git a/items/code.lua b/items/code.lua index 8d09ef8d7..f95bb87a5 100644 --- a/items/code.lua +++ b/items/code.lua @@ -1033,15 +1033,19 @@ local exploit = { return true end, use = function(self, card, area, copier) + -- Un-use the card (re-use code is in lib/misc.lua) if not card.ability.cry_multiuse or to_big(card.ability.cry_multiuse) <= to_big(1) then G.GAME.CODE_DESTROY_CARD = copy_card(card) G.consumeables:emplace(G.GAME.CODE_DESTROY_CARD) - else - G.GAME.CODE_DESTROY_CARD = card + G.GAME.CODE_DESTROY_CARD.ability.cry_multiuse = nil + end + if card.ability.cry_multiuse then card.ability.cry_multiuse = card.ability.cry_multiuse + 1 end + G.GAME.USING_CODE = true G.GAME.USING_EXPLOIT = true + G.GAME.ACTIVE_CODE_CARD = G.GAME.CODE_DESTROY_CARD or card G.FUNCS.overlay_menu({ definition = G.UIDEF.exploit_menu() }) end, } @@ -3082,12 +3086,18 @@ local class = { return { vars = { Cryptid.safe_get(card, "ability", "max_highlighted") or self.config.max_highlighted } } end, use = function(self, card, area, copier) + -- Un-use the card if not card.ability.cry_multiuse or to_big(card.ability.cry_multiuse) <= to_big(1) then G.GAME.CODE_DESTROY_CARD = copy_card(card) G.consumeables:emplace(G.GAME.CODE_DESTROY_CARD) + G.GAME.CODE_DESTROY_CARD.ability.cry_multiuse = nil + end + if card.ability.cry_multiuse then + card.ability.cry_multiuse = card.ability.cry_multiuse + 1 end G.GAME.USING_CODE = true G.GAME.USING_CLASS = card.ability.max_highlighted + G.GAME.ACTIVE_CODE_CARD = G.GAME.CODE_DESTROY_CARD or card G.FUNCS.overlay_menu({ definition = create_UIBox_class() }) end, init = function(self) @@ -3111,10 +3121,19 @@ local class = { end G.hand:unhighlight_all() ccl(self) - if G.GAME.CODE_DESTROY_CARD then - G.GAME.CODE_DESTROY_CARD:start_dissolve() - G.GAME.CODE_DESTROY_CARD = nil + -- Re-use the card + if G.GAME.ACTIVE_CODE_CARD then + if + not G.GAME.ACTIVE_CODE_CARD.ability.cry_multiuse + or to_big(G.GAME.ACTIVE_CODE_CARD.ability.cry_multiuse) <= to_big(1) + then + G.GAME.ACTIVE_CODE_CARD:start_dissolve() + else + G.GAME.ACTIVE_CODE_CARD.ability.cry_multiuse = + lenient_bignum(to_big(G.GAME.ACTIVE_CODE_CARD.ability.cry_multiuse) - to_big(1)) + end end + G.GAME.ACTIVE_CODE_CARD = nil end else ccl(self) @@ -3306,12 +3325,18 @@ local variable = { return { vars = { Cryptid.safe_get(card, "ability", "max_highlighted") or self.config.max_highlighted } } end, use = function(self, card, area, copier) + -- Un-use the card if not card.ability.cry_multiuse or to_big(card.ability.cry_multiuse) <= to_big(1) then G.GAME.CODE_DESTROY_CARD = copy_card(card) G.consumeables:emplace(G.GAME.CODE_DESTROY_CARD) + G.GAME.CODE_DESTROY_CARD.ability.cry_multiuse = nil + end + if card.ability.cry_multiuse then + card.ability.cry_multiuse = card.ability.cry_multiuse + 1 end G.GAME.USING_CODE = true G.GAME.USING_VARIABLE = card.ability.max_highlighted + G.GAME.ACTIVE_CODE_CARD = G.GAME.CODE_DESTROY_CARD or card G.FUNCS.overlay_menu({ definition = create_UIBox_variable_code() }) end, init = function(self) @@ -3335,10 +3360,19 @@ local variable = { end G.hand:unhighlight_all() ccl(self) - if G.GAME.CODE_DESTROY_CARD then - G.GAME.CODE_DESTROY_CARD:start_dissolve() - G.GAME.CODE_DESTROY_CARD = nil + -- Re-use the card + if G.GAME.ACTIVE_CODE_CARD then + if + not G.GAME.ACTIVE_CODE_CARD.ability.cry_multiuse + or to_big(G.GAME.ACTIVE_CODE_CARD.ability.cry_multiuse) <= to_big(1) + then + G.GAME.ACTIVE_CODE_CARD:start_dissolve() + else + G.GAME.ACTIVE_CODE_CARD.ability.cry_multiuse = + lenient_bignum(to_big(G.GAME.ACTIVE_CODE_CARD.ability.cry_multiuse) - to_big(1)) + end end + G.GAME.ACTIVE_CODE_CARD = nil end else ccl(self) @@ -3485,7 +3519,8 @@ local log = { local pseudorandom = copy_table(G.GAME.pseudorandom) local j = {} for i = 1, 5 do - j[#j + 1] = G.localization.descriptions["Joker"][Cryptid.predict_joker("sho")].name + local next_joker = G.localization.descriptions["Joker"][Cryptid.predict_joker("sho")] + j[#j + 1] = next_joker and next_joker.name or "[NOT A JOKER]" end G.GAME.pseudorandom = copy_table(pseudorandom) G.GAME.USING_CODE = true diff --git a/items/misc.lua b/items/misc.lua index 4a5c6d5eb..7edcf1b13 100644 --- a/items/misc.lua +++ b/items/misc.lua @@ -1693,7 +1693,7 @@ local jollyedition = { and context.cardarea == G.play ) then - return { card and card.edition and card.edition.mult or self.config.mult } -- updated value + return { mult = card and card.edition and card.edition.mult or self.config.mult } -- updated value end if context.joker_main then card.config.trigger = true -- context.edition triggers twice, this makes it only trigger once (only for jonklers) diff --git a/items/misc_joker.lua b/items/misc_joker.lua index dc8130b3d..3612f6194 100644 --- a/items/misc_joker.lua +++ b/items/misc_joker.lua @@ -2629,24 +2629,6 @@ local maze = { order = 61, immutable = true, atlas = "atlastwo", - update = function(self, card, dt) - if G.STAGE == G.STAGES.RUN then - if G.GAME.current_round.hands_played > 0 then - G.GAME.current_round.hands_played = 0 - end - if G.GAME.current_round.discards_used > 0 then - G.GAME.current_round.discards_used = 0 - end - end - end, - add_to_deck = function(self, card, from_debuff) - if G.GAME.current_round.hands_played > 0 then - G.GAME.current_round.hands_played = 0 - end - if G.GAME.current_round.discards_used > 0 then - G.GAME.current_round.discards_used = 0 - end - end, cry_credits = { idea = { "zy-b-org", diff --git a/lib/content.lua b/lib/content.lua index 78d04bf3e..93cae300c 100644 --- a/lib/content.lua +++ b/lib/content.lua @@ -789,6 +789,14 @@ SMODS.Atlas({ px = 73, py = 95, }) + +-- CCD Clarifier Sprite +SMODS.Atlas({ + key = "cry_clarifier", + path = "intercept_sprite.png", + px = 71, + py = 95, +}) SMODS.Atlas({ key = "glowingSleeve", path = "sleeve_cry_glowing.png", diff --git a/lib/misc.lua b/lib/misc.lua index 08a50c6dc..a40072a52 100644 --- a/lib/misc.lua +++ b/lib/misc.lua @@ -1168,8 +1168,8 @@ G.FUNCS.exit_overlay_menu_code = function(e) and G.GAME.CODE_DESTROY_CARD.ability.cry_multiuse then G.GAME.CODE_DESTROY_CARD.ability.cry_multiuse = G.GAME.CODE_DESTROY_CARD.ability.cry_multiuse - 1 - G.GAME.CODE_DESTROY_CARD = nil end + G.GAME.CODE_DESTROY_CARD = nil end function G.UIDEF.exploit_menu() @@ -1218,10 +1218,19 @@ function Controller:L_cursor_press(x, y) and G.CONTROLLER.cursor_hover.target.config.on_demand_tooltip.filler.args and G.GAME.hands[G.CONTROLLER.cursor_hover.target.config.on_demand_tooltip.filler.args] then - if G.GAME.CODE_DESTROY_CARD then - G.GAME.CODE_DESTROY_CARD:start_dissolve() - G.GAME.CODE_DESTROY_CARD = nil + -- Re-use the Exploit card + if G.GAME.ACTIVE_CODE_CARD then + if + not G.GAME.ACTIVE_CODE_CARD.ability.cry_multiuse + or to_big(G.GAME.ACTIVE_CODE_CARD.ability.cry_multiuse) <= to_big(1) + then + G.GAME.ACTIVE_CODE_CARD:start_dissolve() + else + G.GAME.ACTIVE_CODE_CARD.ability.cry_multiuse = + lenient_bignum(to_big(G.GAME.ACTIVE_CODE_CARD.ability.cry_multiuse) - to_big(1)) + end end + G.GAME.ACTIVE_CODE_CARD = nil G.GAME.cry_exploit_override = G.GAME.USING_EXPLOIT_HAND G.FUNCS.exit_overlay_menu_code() end diff --git a/lib/overrides.lua b/lib/overrides.lua index 6b632e56b..e4b482545 100644 --- a/lib/overrides.lua +++ b/lib/overrides.lua @@ -1793,6 +1793,11 @@ end local discard_ref = G.FUNCS.discard_cards_from_highlighted G.FUNCS.discard_cards_from_highlighted = function(e, hook) + --Labyrinth: set current_round_discards_used to 0 for effects + G.GAME.current_round.discards_used2 = G.GAME.current_round.discards_used + if next(find_joker("cry-maze")) then + G.GAME.current_round.discards_used = 0 + end discard_ref(e, hook) local highlighted_count = math.min(#G.hand.highlighted, G.discard.config.card_limit - #G.play.cards) if highlighted_count <= 0 then @@ -1828,9 +1833,22 @@ G.FUNCS.discard_cards_from_highlighted = function(e, hook) end, })) end + --Labyrinth: return current_round_discards_used back to the amount it is supposed to be after + G.GAME.current_round.discards_used = G.GAME.current_round.discards_used2 + 1 end local play_ref = G.FUNCS.play_cards_from_highlighted G.FUNCS.play_cards_from_highlighted = function(e) + --Labyrinth: set current_round_hands played to 0 for effects + G.E_MANAGER:add_event(Event({ + trigger = "immediate", + func = function() + G.GAME.current_round.hands_played2 = G.GAME.current_round.hands_played + if next(find_joker("cry-maze")) then + G.GAME.current_round.hands_played = 0 + end + return true + end, + })) G.GAME.before_play_buffer = true -- None Stuff if G.GAME.stamp_mod and not G.PROFILES[G.SETTINGS.profile].cry_none and #G.hand.highlighted == 1 then @@ -1844,6 +1862,21 @@ G.FUNCS.play_cards_from_highlighted = function(e) --Add blind context for Just before cards are played G.GAME.blind:cry_before_play() play_ref(e) + --Labyrinth: return current_round_hands played to the amount it is supposed to be at after + G.E_MANAGER:add_event(Event({ + trigger = "immediate", + func = function() + G.E_MANAGER:add_event(Event({ + trigger = "after", + delay = 0.1, + func = function() + G.GAME.current_round.hands_played = G.GAME.current_round.hands_played2 + 1 + return true + end, + })) + return true + end, + })) G.GAME.before_play_buffer = nil end diff --git a/lib/ui.lua b/lib/ui.lua index 283eca9dc..212b69de0 100644 --- a/lib/ui.lua +++ b/lib/ui.lua @@ -228,6 +228,22 @@ SMODS.DrawStep({ }) SMODS.draw_ignore_keys.floating_sprite2 = true +-- CCD Drawstep +local interceptorSprite = nil +SMODS.DrawStep({ + key = "ccd_interceptor", + order = -5, + func = function(self) + local card_type = self.ability.set or "None" + if card_type ~= "Default" and card_type ~= "Enhanced" and self.playing_card then + interceptorSprite = interceptorSprite + or Sprite(0, 0, G.CARD_W, G.CARD_H, G.ASSET_ATLAS["cry_clarifier"], { x = 0, y = 0 }) + interceptorSprite.role.draw_major = self + interceptorSprite:draw_shader("dissolve", nil, nil, nil, self.children.center) + end + end, +}) + -- Make hover UI collidable - so we can detect collision and display tooltips local m = Card.move function Card:move(dt) diff --git a/localization/de.lua b/localization/de.lua index d969970df..e7e69883e 100644 --- a/localization/de.lua +++ b/localization/de.lua @@ -401,6 +401,30 @@ return { "pro $#1# wenn ausgewählt", }, }, + bl_cry_repulsor = { + name = "Der Abstoßer", + text = { + "Löse den Joker ganz rechts und", + "ganz links erneut aus, alle anderen", + "Joker werden nicht ausgelöst", + }, + }, + bl_cry_chromatic = { + name = "Die Chromatik", + text = { + "Punktzahl wird", + "subtrahiert bei", + "ungerader Anzahl von Händen", + }, + }, + bl_cry_landlord = { + name = "Der Vermieter", + text = { + "Fuegt Gemietet einem", + "zufälligen Joker hinzu", + "wenn Hand gespielt wird", + }, + }, bl_cry_pinkbow = { name = "Pinke Schleife", text = { @@ -662,15 +686,19 @@ return { c_cry_log = { name = "://LOG", text = { - "Kommt in einem", - "zukünftigen {C:cry_code}Update{}", + "{C:cry_code}Anzeige{} von einer dieser Optionen: ", + "{C:attention}Boss-Blind{} der {C:attention}nächsten{} Ante und {C:attention}Gutscheine{},", + "die nächsten {C:attention}5{} {C:attention}Joker{} im Shop, oder", + "die nächsten {C:attention}10{} zu {C:attention}ziehenden{} Spielkarten", + "{C:inactive}(Falls in einem Blind){}", }, }, c_cry_quantify = { name = "://QUANTIFY", - text = { -- "{C:cry_code}J{C:cry_exotic}o{C:legendary}k{C:cry_epic}e{C:cry_candy}r{C:rare}i{C:uncommon}z{C:common}e{C:dark_edition}!{} an object", --o.o - "Kommt in einem", - "zukünftigen {C:cry_code}Update{}", + text = { + "Verschiebe {C:attention}#1#{} gewählte", + "{C:attention}Karte#1#{}, oder {C:attention}Booster{}", + "in die {C:attention}Joker{}-Ablage", }, }, c_cry_divide = { @@ -726,6 +754,15 @@ return { "{C:cry_code}ohne{} Preisgeld zu bekommen", }, }, + c_cry_declare = { + name = "://DECLARE", + text = { + "Die {C:attention}aktuell{} gewählten Spielkarten", + "werden zu einer {C:cry_code}neuen{} Pokerhand, welche", + "gewertet wird, als würde sie ein {C:attention}#1#{} enthalten", + "Es können bis zu {C:attention}3{} {C:inactive}[#2#]{} Hände erzeugt werden", + }, + }, }, ["Content Set"] = { set_cry_blind = { @@ -1082,6 +1119,16 @@ return { "{C:inactive,s:0.8}Rang ändert sich nicht", }, }, + j_cry_rotten_egg = { + name = "Faules Ei", + text = { + "Setzt bei Erhalt den Verkaufswert", + "aller aktueller und zukünfitger Joker auf {C:attention}$#1#{}", + "Reduziert den Verkaufswert aller {C:attention}Joker{} um {C:attention}$#2#{}", + "am Ende der Runde, nach Erhalt von {C:attention}$#3#{} {C:inactive}[#4#]{}", + "durch den Verkauf von {C:attention}Jokern{}, {C:red}Zerstört sich selbst{}", + }, + }, j_cry_blender = { name = "Blender", text = { @@ -1298,12 +1345,7 @@ return { }, j_cry_circus = { name = "Zirkus", - text = { - "{C:red}Seltene{} Joker geben {X:mult,C:white} X#1# {} Mult", - "{C:cry_epic}Epische{} Joker geben {X:mult,C:white} X#2# {} Mult", - "{C:legendary}Legendäre{} Joker geben {X:mult,C:white} X#3# {} Mult", - "{C:cry_exotic}Exotische{} Joker geben {X:mult,C:white} X#4# {} Mult", - }, + text = Cryptid.get_circus_description(), --for translaters: this is automatically localized you can copy it over as long as cry_circus_generic is translated too unlock = { "Erhalten einen {C:red}Seltenen{},", "{C:cry_epic}Epischen{} und {C:legendary}Legendären{}", @@ -2680,10 +2722,36 @@ return { name = "Pizzastück", text = { "Dieser Joker erhält {X:mult,C:white}X#1#{} Mult", - "wenn ein {C:attention}Pizza Slice{} verkauft wird", + "wenn ein {C:attention}Pizzastück{} verkauft wird", "{C:inactive}(Aktuell{} {X:mult,C:white}X#2#{}{C:inactive} Mult){}", }, }, + j_cry_paved_joker = { + name = "Gepflasteter Joker", + text = { + "Steinkarten könen Lücken", --TODO: Steinkarten oder Stein-Karten? + "von {C:attention}#1#{} in", + "{C:attention}Straights{} and {C:attention}Flushes{} auffüllen", + }, + }, + j_cry_fading_joker = { + name = "Verschwindender Joker", + text = { + "Diese Joker erhält", + "{X:mult,C:white}X#1#{} Mult wenn", + "eine {C:attention}Verderbliche{} Karte geschwächt wird", + "{C:inactive}(Aktuell{} {X:mult,C:white}X#2#{} {C:inactive}Mult){}", + }, + }, + j_cry_poor_joker = { + name = "Armer Joker", + text = { + "Diese Joker erhält", + "{C:mult}+#1#{} Mult wenn", + "eine {C:attention}Gemietete{} Karte Geld nimmt", + "{C:inactive}(Aktuell{} {C:mult}+#2#{} {C:inactive}Mult){}", + }, + }, j_cry_spaceglobe = { name = "Himmelsglobus", text = { @@ -3180,6 +3248,16 @@ return { "und {C:attention}#3#{}", }, }, + c_cry_voxel = { + name = "Voxel", + text = { + "({V:1}lvl.#4#{})({V:2}lvl.#5#{})({V:3}lvl.#6#{})", + "Aufwertung für", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "und {C:attention}#3#{}", + }, + }, }, Sleeve = { sleeve_cry_beige_sleeve = { @@ -3891,6 +3969,30 @@ return { "{s:0.8,C:inactive}Kopierende Tags ausgenommen", }, }, + tag_cry_clone = { + name = "Klon-Tag", + text = { + "Gegenstände im Shop kosten {C:attention}X#1#{}", + "so viel, Erhalte eine {C:attention}Kopie{}", + "der als nächstes gekauften Karte", + }, + }, + tag_cry_lens = { + name = "Linsen-Tag", + text = { + "Füge {C:dark_edition}Negativ{}", + "zu {C:attention}#1#{} zufälligen", + "Verbrauchsgegen#1# hinzu", + }, + }, + tag_cry_palette_cleanser = { --beautiful phrase that unfortunately doesnt have a german equivalent :( + name = "Reinigungs-Tag", + text = { + "Entfernt einen {C:attention}zufälligen{}", + "Sticker von einem {C:attention}zufälligen{}", + "Joker oder Spielkarte", + }, + }, }, Tarot = { c_cry_automaton = { @@ -4740,6 +4842,17 @@ return { ["cry_WholeDeck"] = Cryptid_config.family_mode and "Das Ganze Deck" or "Das Ganze Verfickte Deck", ["cry-Cluster Bulwark"] = "Clusterwark", ["cry_None"] = "Nichts", + + ["cry_Declare0"] = { "Wird immer als Straight gewertet" }, + ["cry_Declare1"] = { "Wird immer als Flush gewertet" }, + ["cry_Declare2"] = { "Wird immer als Full House gewertet" }, + + ["cry_Declare0_suitless"] = { "Wird immer als Straight gewertet", "Hand benötigt keine bestimmten Farben" }, + ["cry_Declare1_suitless"] = { "Wird immer als Flush gewertet", "Hand benötigt keine bestimmten Farben" }, + ["cry_Declare2_suitless"] = { + "Wird immer als Full House gewertet", + "Hand benötigt keine bestimmten Farben", + }, }, poker_hand_descriptions = { ["cry_Bulwark"] = { @@ -4905,6 +5018,7 @@ return { b_code_cards = "Code Karten", b_unique_cards = "Einzigartige Karten", b_pull = "PULL", + b_playing_cards = "Spielkarten", cry_hooked_ex = "Verhackt!", k_end_blind = "Beende Blind", k_cry_shiny = "Shiny", @@ -4921,6 +5035,15 @@ return { cry_code_create_previous = "VORHERIGES ERSTELLEN", cry_code_execute = "AUSFÜHREN", cry_code_cancel = "ABBRECHEN", + cry_code_enter_hand = "NAME DER POKERHAND EINGEBEN", + cry_code_with_suits = "INKLUSIVE FARBE", + cry_code_without_suits = "IGNORIERE FARBE", + cry_code_suitless = "Hand benötigt keine bestimmte Farbe", + cry_code_empty = "[Declare Hand]", --TODO context? + cry_code_exit = "SCHLIESSEN", + cry_code_antevoucher = "Nächster Boss Blind and Gutschein", + cry_code_nextjokers = "Nächste Joker im Shop", + cry_code_nextcards = "Nächste Spielkarten", b_flip = "UMDREHEN", b_merge = "KOMBINIEREN", @@ -4964,6 +5087,8 @@ return { cry_candy = "Süßigkeit", cry_cursed = "Verflucht", + k_downgraded_ex = "Downgraded!", + k_planet_disc = "Kreisstellare Scheibe", k_planet_satellite = "Natürliche Satelliten", k_planet_universe = Cryptid_config.family_mode and "Universum" or "Das Tatsächliche Verfickte Universum", @@ -4998,6 +5123,8 @@ return { b_reset_gameset_modest = "Setzt Gameset Konfiguration zurück (Modest)", b_reset_gameset_mainline = "Setzt Gameset Konfiguration zurück (Mainline)", b_reset_gameset_madness = "Setzt Gameset Konfiguration zurück (Madness)", + + cry_circus_generic = "{V:#1#}#2#{} Joker geben je {X:mult,C:white} X#3# {} Mult", }, labels = { food_jokers = "Essen-Joker", diff --git a/localization/es_ES.lua b/localization/es_ES.lua index fbf93d9fa..3c198609d 100644 --- a/localization/es_ES.lua +++ b/localization/es_ES.lua @@ -399,7 +399,7 @@ return { }, }, c_cry_crash = { - name = "://CHOQUE", + name = "://CRASH", text = { "{C:cry_code,E:1}No.", }, @@ -793,6 +793,16 @@ return { "{C:inactive}(Actual: {X:mult,C:white}X#2#{C:inactive} multi)", }, }, + m_cry_abstract = { + name = "Carta abstracta", + text = { + "{X:dark_edition,C:white}^#1#{} multi,", + "Cuenta como su {C:attention}propio{} rango y palo", + "Chance de {C:green}#4# en #5#{} de que", + "{C:red,E:2}se destruya{} la carta al tenerla en la mano al", + "{C:attention}final de la ronda{} o al {C:attention}jugar una mano{}", + }, + }, }, Joker = { j_cry_test_modest = { @@ -903,6 +913,15 @@ return { "{C:inactive,s:0.8}La categoría no cambia", }, }, + j_cry_highfive = { + name = "Choca esos cinco", + text = { + "Si la carta {C:attention}puntuada más alta{}", + "es {C:attention}5{}, convierte {C:attention}todas{} las cartas que puntúan", + "en {C:attention}5{}s", + "{s:0.8,C:inactive}Se considera a los Aces como 1", + }, + }, j_cry_blender = { name = "Blender", text = { @@ -1127,6 +1146,18 @@ return { "una {E:1,C:attention}Pareja suprema", }, }, + j_cry_the = { + name = "El", + text = { + "{X:mult,C:white} X#1# {} multi si la mano", + "jugada es {C:attention}#2#", + }, + unlock = { + "Gana una partida con", + "tu última mano siendo", + "una {E:1,C:attention}None", --queda None por traducir, revisar el discord si alguien lo solucionó + }, + }, j_cry_clicked_cookie = { name = "Galleta clickeada", text = { @@ -1279,6 +1310,21 @@ return { "de su respectivo {C:attention}tipo{}", }, }, + j_cry_starfruit = { + name = "Carambola", + text = { + "{X:dark_edition,C:white}^#1#{} multi,", + "pierde {X:dark_edition,C:white}^#2#{} multi por cada", + "{C:attention}renovación{} en la tienda", + }, + }, + j_cry_demicolon = { + name = "Demicolon", + text = { + "{C:attention}Activa por la fuerza{} al Comodín", + "a la derecha", + }, + }, j_cry_discreet = { name = "Comodín discreto", text = { @@ -1440,6 +1486,15 @@ return { "{C:attention}#2#{} o menos veces", }, }, + j_cry_familiar_currency = { + name = "Moneda familiar", + text = { + "Crea un {C:attention}comodín meme{}", + "al final de la ronda", + "por {C:money}$#1#{} {C:inactive}(si es posible)", + "{C:inactive}(Debe haber espacio)", + }, + }, j_cry_filler = { name = "El relleno", text = { @@ -1492,6 +1547,13 @@ return { "un {C:attention}#2#", }, }, + j_cry_undefined = { + name = "Comodín indefinido", + text = { + "{C:red}+#1#{} multi si la mano", + "jugada es {C:attention}#2#", + }, + }, j_cry_formidiulosus = { name = "Formidiulosus", text = { @@ -1596,7 +1658,7 @@ return { "{X:dark_edition,C:white}^#1#{} multi sólo después de", "jugar {C:attention}114{} manos{}", "{C:inactive}(Actual: #2#/114){}", - "{C:inactive,s:0.8}¡No hay un lugar como el hugar!{}", + "{C:inactive,s:0.8}¡No hay lugar como el hogar!{}", }, }, j_cry_home = { @@ -1622,7 +1684,7 @@ return { j_cry_huntingseason = { name = "Época de caza", text = { - "Si la mano jugada contiene exactalemte {C:attention}3{} cartas,", + "Si la mano jugada contiene exactamente {C:attention}3{} cartas,", "{C:red}destruye{} la carta {C:attention}central{} después de puntuar", }, }, @@ -1636,7 +1698,7 @@ return { }, }, j_cry_jawbreaker = { - name = "Jawbreaker", + name = "Rompemuelas", text = { "Al derrotar la {C:attention}ciega jefe,", "{C:attention}duplica{} los valores de los comodines adyacentes", @@ -1686,6 +1748,14 @@ return { "o {C:attention}tipo fichas{} es vendido", }, }, + j_cry_kittyprinter = { + name = "Impresora de gatitos", + text = { + "{X:mult,C:white} X#1# {} multi", + "Todas las etiquetas {C:attention}salteadas{}", + "se vuelven {C:attention}etiquetas de gato{}", + }, + }, j_cry_kooky = { name = "Comodín raro", text = { @@ -2280,7 +2350,7 @@ return { }, }, j_cry_scrabble = { - name = "Teja de Scrabble", + name = "Ficha de Scrabble", text = { "{C:green}#1# en #2#{} probabilidades de crear", "un comodín {C:green}inusual{} {C:dark_edition}contento", @@ -2358,7 +2428,22 @@ return { '{C:inactive,s:0.8}"Esta prisión... para mantenerme...?"', }, }, - + j_cry_sock_and_sock = { + name = "Calcetín y calcetín", + text = { + "Reactiva todas las cartas", + "{C:attention}abstractas{} jugadas {C:attention}#1#{} vez#1#", + }, + }, + j_cry_brokenhome = { + name = "Hogar roto", + text = { + "{X:mult,C:white} X#1# {} multi", + "{C:green}#2# en #3#{} probabilidades", + "de que la carta se destruya", + "al final de la ronda", + }, + }, j_cry_spaceglobe = { name = "Esfera celestial", text = { @@ -2509,6 +2594,13 @@ return { "un {C:attention}#2#", }, }, + j_cry_nebulous = { + name = "Comodín Nebuloso", + text = { + "{C:chips}+#1#{} Chip#1# si la mano", + "jugada es {C:attention}#2#", + }, + }, j_cry_trick_or_treat = { name = "Dulce o truco", text = { @@ -4370,7 +4462,7 @@ return { ach_cry_pull_request = "Haz que ://COMMIT haga aparecer el mismo comodín que destruyó", ach_cry_traffic_jam = "Gana todos los desafíos Hora punta", ach_cry_ult_full_skip = "Gana en 1 ronda", - ach_cry_used_crash = "Usa ://CHOQUE", + ach_cry_used_crash = "Usa ://CRASH", ach_cry_what_have_you_done = "Elimina o sacrifica un comodín exótico", ach_cry_pin = "Pierde una partida contra El Alfiler", }, diff --git a/localization/zh_CN.lua b/localization/zh_CN.lua index dff9624f9..a66502855 100644 --- a/localization/zh_CN.lua +++ b/localization/zh_CN.lua @@ -7,11 +7,25 @@ return { "每张牌也是一张{C:attention}随机{}消耗牌", "{C:inactive,s:0.8}{C:attention,s:0.8}(Consume Card Deck){C:inactive,s:0.8}", }, + unlock = { + "使用{C:spectral}次元之袋", + }, }, b_cry_antimatter = { name = "反物质牌组", text = { - "拥有{C:legendary,E:1}所有牌组的{}增益效果", + "拥有{C:attention}所有{}牌组的{C:legendary,E:1}增益效果", + }, + unlock = { + "使用{C:attention}黑色牌组", + "在{C:attention}金注{}中获胜", + }, + }, + b_cry_antimatter_balanced = { + name = "反物质牌组", + text = { + "拥有{C:attention}所有{}在{C:gold}金注{}中获胜过的", + "牌组的{C:legendary,E:1}增益效果", }, }, b_cry_beige = { @@ -20,6 +34,11 @@ return { "{C:attention}普通{}小丑具有", "{C:attention}四倍{}的效果", }, + unlock = { + "在收藏中", + "至少发现", + "{C:attention}200{}个项目", + }, }, b_cry_beta = { name = "怀旧牌组", @@ -28,6 +47,9 @@ return { "{C:attention}合并", "boss底注被替换为它们的怀旧版本", }, + unlock = { + "在{C:attention}粉红注{}中获胜", + }, }, b_cry_blank = { name = "空白牌组", @@ -38,9 +60,13 @@ return { b_cry_bountiful = { name = "丰饶牌组", text = { - "每次{C:attention}出牌{} 或 {C:attention}弃牌{}后", + "每次{C:attention}出牌{}或{C:attention}弃牌{}后", "固定抽五张牌", }, + unlock = { + "不使用{C:red}弃牌", + "击败{C:attention}巨蟒", + }, }, b_cry_conveyor = { name = "传送带牌组", @@ -50,6 +76,9 @@ return { "{C:attention}复制{}最右边的小丑牌", "并且{C:attention}销毁{}最左边的小丑牌", }, + unlock = { + "使用{C:spectral}模拟", + }, }, b_cry_critical = { name = "暴击牌组", @@ -58,6 +87,9 @@ return { "{C:green}#1#/4{}几率获得{X:dark_edition,C:white}^2{}倍率", "{C:green}#1#/8{}几率获得{X:dark_edition,C:white}^0.5{}倍率", }, + unlock = { + "拥有一张{C:attention}灌铅{}小丑", + }, }, ["b_cry_cry-Blue_deck"] = { name = "入迷牌组", @@ -94,8 +126,8 @@ return { ["b_cry_cry-bonus_deck"] = { name = "教皇牌组", text = { - "所有的 {C:attention}手牌{}", - "都是 {C:attention,T:m_bonus}奖励牌{}", + "所有的{C:attention}手牌{}", + "都是{C:attention,T:m_bonus}奖励牌{}", "不能更改增强类型", "{s:0.8,C:inactive}", }, @@ -143,8 +175,8 @@ return { ["b_cry_cry-gold_deck"] = { name = "恶魔牌组", text = { - "所有的 {C:attention}手牌{}", - "都是 {C:attention,T:m_gold}黄金牌{}", + "所有的{C:attention}手牌{}", + "都是{C:attention,T:m_gold}黄金牌{}", "不能更改增强类型", "{s:0.8,C:inactive}", }, @@ -168,8 +200,8 @@ return { ["b_cry_cry-lucky_deck"] = { name = "魔术师牌组", text = { - "所有的 {C:attention}手牌{}", - "都是 {C:attention,T:m_lucky}幸运牌{}", + "所有的{C:attention}手牌{}", + "都是{C:attention,T:m_lucky}幸运牌{}", "不能更改增强类型", "{s:0.8,C:inactive}", }, @@ -177,8 +209,8 @@ return { ["b_cry_cry-mult_deck"] = { name = "皇后牌组", text = { - "所有的 {C:attention}手牌{}", - "都是 {C:attention,T:m_mult}倍率牌{}", + "所有的{C:attention}手牌{}", + "都是{C:attention,T:m_mult}倍率牌{}", "不能更改增强类型", "{s:0.8,C:inactive}", }, @@ -223,8 +255,8 @@ return { ["b_cry_cry-steel_deck"] = { name = "战车牌组", text = { - "所有的 {C:attention}手牌{}", - "都是 {C:attention,T:m_steel}钢铁牌{}", + "所有的{C:attention}手牌{}", + "都是{C:attention,T:m_steel}钢铁牌{}", "不能更改增强类型", "{s:0.8,C:inactive}", }, @@ -232,8 +264,8 @@ return { ["b_cry_cry-stone_deck"] = { name = "石头牌组", text = { - "所有的 {C:attention}手牌{}", - "都是 {C:attention,T:m_stone}石头牌{}", + "所有的{C:attention}手牌{}", + "都是{C:attention,T:m_stone}石头牌{}", "不能更改增强类型", "{s:0.8,C:inactive}", }, @@ -241,8 +273,8 @@ return { ["b_cry_cry-wild_deck"] = { name = "爱人牌组", text = { - "所有的 {C:attention}手牌{}", - "都是 {C:attention,T:m_wild}万能牌{}", + "所有的{C:attention}手牌{}", + "都是{C:attention,T:m_wild}万能牌{}", "不能更改增强类型", "{s:0.8,C:inactive}", }, @@ -358,12 +390,27 @@ return { "{s:0.8,C:inactive}", }, }, + b_cry_e_deck = { + name = "版本牌组", + text = { + "所有牌均为{C:dark_edition}#1#{}", + "卡牌无法更改版本", + "{C:inactive}(点击可编辑)", + }, + unlock = { + "发现所有", + "{C:dark_edition}版本", + }, + }, b_cry_encoded = { name = "编码牌组", text = { "以一张{C:cry_code,T:j_cry_CodeJoker}代码小丑{}和一张{C:cry_code,T:j_cry_copypaste}复制/粘贴{}开始", "商店中只出现{C:cry_code}代码牌{}", }, + unlock = { + "使用{C:spectral}://指针", + }, }, b_cry_equilibrium = { name = "均衡牌组", @@ -372,6 +419,21 @@ return { "商店中出现的{C:attention}几率相同{},", "以{C:attention,T:v_overstock_plus}库存过剩加强版{}开始游戏", }, + unlock = { + "同时拥有{C:attention}100个小丑", + "{C:inactive,s:0.7}译者注:解锁条件应该不是这个", + "{C:inactive,s:0.7}虽然英文原文是这么写的", + }, + }, + b_cry_et_deck = { + name = "增强牌组", + text = { + "所有{C:attention}扑克牌{}均为{C:attention}#1#{}", + "{C:inactive}(点击可编辑)", + }, + unlock = { + "使用{C:spectral}虚空", + }, }, b_cry_glowing = { name = "发光牌组", @@ -380,6 +442,10 @@ return { "所有小丑牌的数值乘以{X:dark_edition,C:white}X1.25{}", "{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person", }, + unlock = { + "使用{C:attention}四重卡组", + "赢一局", + }, }, b_cry_infinite = { name = "无限牌组", @@ -387,15 +453,21 @@ return { "你可以选择{C:attention}任意数量的卡牌{}", "{C:attention}+1{}手牌上限", }, + unlock = { + "打出一手牌至少包含{C:attention}6{}张牌", + }, }, b_cry_legendary = { name = "传奇牌组", text = { - "以一张 {C:legendary}传奇{C:legendary} 小丑牌开始", + "以一张{C:legendary}传奇{C:legendary}小丑牌开始", "击败Boss盲注后", "{C:green}1 / 5{} 几率创建另外一张", "{C:inactive}(必须有空间){}", }, + unlock = { + "同时拥有{C:attention}2个传奇小丑", + }, }, b_cry_misprint = { name = "错版牌组", @@ -403,6 +475,9 @@ return { "卡牌价格,手牌的数值", "都是{C:attention}随机{}数值", }, + unlock = { + "拥有一个{C:dark_edition}故障{C:attention}小丑", + }, }, b_cry_redeemed = { name = "赎回牌组", @@ -410,6 +485,9 @@ return { "购买{C:attention}优惠券{}时,", "获得其{C:attention}额外等级{}", }, + unlock = { + "发现所有{C:attention}优惠券{}", + }, }, b_cry_source_deck = { name = "源代码牌组", @@ -422,9 +500,44 @@ return { b_cry_spooky = { name = "万圣节牌组", text = { - "以一张{C:eternal}永恒{} {C:attention,T:j_cry_chocolate_dice}巧克力骰{}开始", - "每次{C:attention}底注{}之后 ", - "创建一个{C:cry_candy}糖果{}或 {X:cry_cursed,C:white}诅咒{}", + "以一张{C:eternal}永恒{}{C:attention,T:j_cry_chocolate_dice}巧克力骰{}开始", + "每个{C:attention}底注{}结束后", + "创建一个{C:cry_candy}糖果{}或{X:cry_cursed,C:white}诅咒{}", + }, + unlock = { + "拥有一张{C:cry_candy}糖果{C:attention}小丑", + }, + }, + b_cry_sk_deck = { + name = "贴纸牌组", + text = { + "所有牌均为{C:attention}#1#{}", + "{C:inactive}(点击可编辑)", + }, + unlock = { + "使用{C:spectral}锁定", + }, + }, + b_cry_sl_deck = { + name = "蜡封牌组", + text = { + "所有扑克牌均带有{C:dark_edition}#1#{}蜡封", + "卡牌无法更改蜡封", + "{C:inactive}(点击可编辑)", + }, + unlock = { + "使用{C:spectral}台风", + }, + }, + b_cry_st_deck = { + name = "花色牌组", + text = { + "所有扑克牌均为{C:dark_edition}#1#", + "无法更改花色", + "{C:inactive}(点击可编辑)", + }, + unlock = { + "使用{C:spectral}复录", }, }, b_cry_very_fair = { @@ -433,6 +546,10 @@ return { "每回合{C:blue}-2{}手牌,{C:red}-2{}弃牌", "{C:attention}优惠券{}不再出现在商店中", }, + unlock = { + "使用{C:attention}黑色牌组", + "赢一局", + }, }, b_cry_wormhole = { name = "虫洞牌组", @@ -442,6 +559,9 @@ return { "更可能是{C:dark_edition}负片{}", "{C:attention}-2{}小丑牌槽", }, + unlock = { + "拥有一张{C:attention}域外{}小丑", + }, }, }, Blind = { @@ -506,7 +626,7 @@ return { bl_cry_oldflint = { name = "怀旧 燧石", text = { - "包含同花顺的出牌不计分", + "包含同花的出牌不计分", }, }, bl_cry_oldhouse = { @@ -552,6 +672,40 @@ return { "小丑被削弱", }, }, + bl_cry_scorch = { + name = "灼烧", + text = { + "必须出5张牌", + "摧毁打出和弃掉的牌", + }, + }, + bl_cry_greed = { + name = "贪婪", + text = { + "选择时,每$#1#增加#2#盲注要求", + }, + }, + bl_cry_repulsor = { + name = "排斥", + text = { + "重新触发最右侧和最左侧的小丑,", + "其他所有小丑不触发", + }, + }, + bl_cry_chromatic = { + name = "彩色", + text = { + "在出牌次数为奇数次时的打出手牌", + "总分会减去手牌得分", + }, + }, + bl_cry_landlord = { + name = "房东", + text = { + "打出手牌时", + "对随机一个小丑添加租用贴纸", + }, + }, bl_cry_pinkbow = { name = "粉红蝴蝶结", text = { @@ -598,6 +752,12 @@ return { "手中的牌", }, }, + bl_cry_trophy = { + name = "柠檬奖杯", + text = { + "倍率不能超过筹码数", + }, + }, bl_cry_vermillion_virus = { name = "朱红病毒", text = { @@ -610,6 +770,13 @@ return { "削弱所有的罕见小丑", }, }, + bl_cry_decision = { + name = "抉择", + text = { + "出牌或弃牌时固定小丑位置", + "回合结束后打开一个诅咒小丑包", + }, + }, }, Code = { c_cry_alttab = { @@ -622,17 +789,24 @@ return { c_cry_class = { name = "://类别", text = { - "将 {C:cry_code}#1#{} 选中的牌", - "转换为 {C:cry_code}指令{} 下的增强", + "将{C:cry_code}#1#{}选中的牌", + "转换为{C:cry_code}指令{}下的增强", "可用指令:{C:cry_code}bonus{},{C:cry_code}mult{},{C:cry_code}wild{},{C:cry_code}glass{}", "{C:cry_code}steel{},{C:cry_code}stone{},{C:cry_code}gold{},{C:cry_code}lucky{},{C:cry_code}echo{},{C:cry_code}light{}", }, }, + c_cry_global = { + name = "://全局", + text = { + "选择一张扑克牌", + "为其添加{C:cry_code}全局{}贴纸", + }, + }, c_cry_commit = { name = "://提交", text = { - "摧毁一张 {C:cry_code}选中的{} 小丑牌,", - "创造一张 {C:cry_code}新的相同 {C:cry_code}稀有度的{} 小丑牌", + "摧毁一张{C:cry_code}选中的{}小丑牌,", + "创造一张{C:cry_code}新的相同{C:cry_code}稀有度的{}小丑牌", }, }, c_cry_crash = { @@ -641,47 +815,49 @@ return { "{C:cry_code,E:1}警告!使用此牌会导致游戏崩溃!", }, }, + c_cry_keygen = { + name = "://密钥", + text = { + "创建一张随机的{C:cry_code}易腐香蕉{}优惠券,", + "{C:cry_code}摧毁{}此前以此方式创建的优惠券。", + }, + }, c_cry_ctrl_v = { name = "://CTRL+V", text = { - "复制一张 {C:cry_code}选择的{} 卡牌或消耗牌", + "复制一张{C:cry_code}选择的{}卡牌或消耗牌", }, }, c_cry_delete = { name = "://删除", text = { - "{C:cry_code}永久{} 移除一个", - "{C:cry_code}选中的{} 商店物品", + "{C:cry_code}永久{}移除一个", + "{C:cry_code}选中的{}商店物品", "{C:inactive,s:0.8}本次游戏中该物品不会再出现", }, }, c_cry_divide = { name = "://分割", text = { - "{C:cry_code}减半{} 当前商店中的", + "{C:cry_code}减半{}当前商店中的", "所有标价", }, }, c_cry_exploit = { name = "://利用", text = { - "{C:cry_code}下一{} 手牌", - "", + "{C:cry_code}下一手牌{}", "被计算为", - "", - "{C:cry_code}指令{} 下的牌型", - "", + "{C:cry_code}指令{}下的牌型", "{C:inactive,s:0.8}必须是已发现的手牌类型", - "", "可用指令:{C:cry_code}full house(葫芦){},{C:cry_code}flush(同花){},{C:cry_code}straight flush(同花顺){},{C:cry_code}four of a kind(四条){}", - "", "{C:cry_code}three of a kind(三条){},{C:cry_code}pair(对子){},{C:cry_code}two pair(两对){},{C:cry_code}high(高牌){}", }, }, c_cry_hook = { name = "://钩子", text = { - "选择两张小丑牌,使它们 {C:cry_code}钩住{}", + "选择两张小丑牌,使它们{C:cry_code}钩住{}", "{C:inactive,s:0.8}其中一张被触发时,触发另一张(仅当两个效果的触发时机相同时有效)", }, }, @@ -702,51 +878,72 @@ return { c_cry_malware = { name = "://木马", text = { - "给所有的{C:cry_code}无版本手牌{} ", - "添加 {C:dark_edition}故障{}版本", + "给所有的{C:cry_code}无版本手牌{}", + "添加{C:dark_edition}故障{}版本", + }, + }, + c_cry_nperror = { + name = "://NP错误", + text = { + "将{C:cry_code}上一手打出的牌{}", + "返回你的手牌", }, }, c_cry_merge = { name = "://合并", text = { - "将一张 {C:cry_code}消耗牌", - "与一张 {C:cry_code}手牌{} 合并", + "将一张{C:cry_code}消耗牌", + "与一张{C:cry_code}手牌{}合并", }, }, c_cry_multiply = { name = "://乘法", text = { "选择一张牌,使其所有数值{C:cry_code}翻倍{}", - "直到 {C:cry_code}回合结束{}", + "直到{C:cry_code}回合结束{}", }, }, c_cry_oboe = { - name = "://偏差1", + name = "://偏差", text = { - "打开的下一个 {C:cry_code}补充包{} 有", - "{C:cry_code}#1#{} 张额外卡牌和", - "{C:cry_code}#1#{} 次额外选择", + "打开的下一个{C:cry_code}补充包{}有", + "{C:cry_code}#1#{}张额外卡牌和", + "{C:cry_code}#1#{}次额外选择", "{C:inactive}(当前为 {C:cry_code}+#2#{C:inactive})", }, }, + c_cry_assemble = { + name = "://汇编", + text = { + "为{C:cry_code}选中的手牌牌型{}增加{C:cry_code}倍率{},", + "数值等于拥有的小丑数量", + }, + }, c_cry_patch = { name = "://补丁", text = { - "从当前所有可见的物品中移除", - "贴纸和负面效果", + "从当前所有可见的物品中移除负面效果", + "{C:cry_code}重置{}商店状态", + }, + }, + c_cry_cryupdate = { + name = "://UPDATE", + text = { + "将在未来的{C:cry_code}更新{}中", + "{C:cry_code}确定{}功能", }, }, c_cry_payload = { name = "://载荷", text = { "下一个被击败的盲注", - "给与 {C:cry_code}X#1#{} 利息(乘法叠加)", + "给予{C:cry_code}X#1#{}利息(乘法叠加)", }, }, c_cry_reboot = { name = "://重启", text = { - "补充 {C:blue}手牌{} 和 {C:red}弃牌{} 次数,", + "补充{C:blue}手牌{}和{C:red}弃牌{}次数,", "将{C:cry_code}所有{}牌返回牌堆", "并抽取一组{C:cry_code}新的{}手牌", }, @@ -754,16 +951,23 @@ return { c_cry_revert = { name = "://还原", text = { - "将 {C:cry_code}游戏状态{} 回溯到", + "将{C:cry_code}游戏状态{}回溯到", "{C:cry_code}这一底注的开始时{}", }, }, + c_cry_cryfunction = { + name = "函数://", + text = { + "保存最近使用的3个{C:cry_code}消耗牌{}", + "再次使用此卡时,创建第一个的复制并添加{C:cry_code}函数://{}贴纸", + }, + }, c_cry_rework = { name = "://重制", text = { - "摧毁一张 {C:cry_code}选中的{} 小丑牌,", - "创造该小丑牌的 {C:cry_code}重制标签{},并", - "获得一个 {C:cry_code}升级的{} 版本", + "摧毁一张{C:cry_code}选中的{}小丑牌,", + "创造该小丑牌的{C:cry_code}重制标签{}并", + "获得一个{C:cry_code}升级的{}版本", "{C:inactive,s:0.8}版本通过收藏中的顺序升级{}", "{C:inactive,s:0.8}基础,闪箔,镭射,多彩,负片,故障,马赛克,过曝,{}", "{C:inactive,s:0.8}灰质琉璃,鎏金,模糊,噪声,星界,欢愉,双面,基础{}", @@ -772,40 +976,184 @@ return { c_cry_run = { name = "://运行", text = { - "在 {C:cry_code}盲注", - "期间拜访 {C:cry_code}商店", + "在{C:cry_code}盲注", + "期间拜访{C:cry_code}商店", }, }, c_cry_seed = { name = "://种子", text = { "选择一张小丑牌或手牌", - "使它们获得 {C:cry_code}灌铅{}效果", + "使它们获得{C:cry_code}灌铅{}效果", "概率效果必然被触发", }, }, c_cry_semicolon = { name = ";//", text = { - "结束当前非Boss {C:cry_code}盲注{}", + "结束当前非Boss{C:cry_code}盲注{}", "{C:cry_code}不获得金钱{}", }, }, c_cry_spaghetti = { name = "://意面", text = { - "生成一张 {C:cry_code}故障版本{}的", + "生成一张{C:cry_code}故障版本{}的", "食物小丑牌", }, }, c_cry_variable = { name = "://变量", text = { - "将 {C:cry_code}#1#{} 张选中的牌", - "转换为 {C:cry_code}指令{} 下的牌型", + "将{C:cry_code}#1#{}张选中的牌", + "转换为{C:cry_code}指令{}下的牌型", "可用指令:{C:cry_code}1~13,A,J,Q,K{}", }, }, + c_cry_log = { + name = "://日志", + text = { + "显示以下任一{C:cry_code}读数{}的值:", + "{C:attention}下一个{}底注的{C:attention}Boss盲注{}和{C:attention}优惠券{},", + "接下来商店中的{C:attention}5{}个{C:attention}小丑{},或者", + "接下来{C:attention}10{}张将要被{C:attention}抽取{}的手牌", + "{C:inactive}(如果在盲注中){}", + "{C:inactive,S:0.7}(译者注:在0.5.10~dev3版本中,使用第一个选项会导致attempt to index a nil value报错)", + "{C:inactive,S:0.7}(第二个选项看不到小丑,第三个选项看不到花色)", + "{C:inactive,S:0.7}(但是译者不能完全确定,可以尝试一下)", + }, + }, + c_cry_quantify = { + name = "://量化", + text = { + "将{C:attention}#1#{}张选择的", + "{C:attention}手牌{}或{C:attention}补充包{}", + "放到{C:attention}小丑槽{}槽位中", + }, + }, + c_cry_declare = { + name = "://声明", + text = { + "你{C:attention}现在{}选择的手牌", + "变成一张包含{C:attention}#1#{}的{C:cry_code}新的{}牌型", + "你最多可以创造{C:attention}3{}{C:inactive}[#2#]{}种牌型", + }, + }, + }, + ["Content Set"] = { + set_cry_blind = { + name = "盲注集合", + text = { + "包含Cryptid新增的{C:attention}Boss盲注{}", + }, + }, + set_cry_code = { + name = "代码牌集合", + text = { + "包含{C:cry_code}代码牌{}及", + "相关内容", + }, + }, + set_cry_cursed = { + name = "诅咒小丑集合", + text = { + "带有{X:cry_cursed,C:white}诅咒{}稀有度的有害小丑", + }, + }, + set_cry_deck = { + name = "牌组集合", + text = { + "Cryptid新增的{C:attention}牌组{}", + }, + }, + set_cry_epic = { + name = "史诗小丑集合", + text = { + "带有{C:cry_epic}史诗{}稀有度的小丑", + "{C:inactive,s:0.8}(介于稀有和传奇之间)", + }, + }, + set_cry_exotic = { + name = "域外小丑集合", + text = { + "带有{C:cry_exotic}域外{}稀有度的强力小丑", + }, + }, + set_cry_m = { + name = "M小丑集合", + text = { + "与字母{C:attention}M{}相关的小丑,", + "以及{C:attention}开心小丑", + }, + }, + set_cry_meme = { + name = "梗小丑集合", + text = { + "包含多类梗相关内容", + }, + }, + set_cry_misc = { + name = "杂项集合", + text = { + "不适合其他{C:cry_ascendant}主题集合{}的内容", + }, + }, + set_cry_misc_joker = { + name = "杂项小丑集合", + text = { + "不适合其他{C:cry_ascendant}主题集合{}的{C:attention}小丑{}", + }, + }, + set_cry_planet = { + name = "星球牌集合", + text = { + "Cryptid新增的{C:planet}星球{}牌", + }, + }, + set_cry_poker_hand_stuff = { + name = "扑克手牌扩展", + text = { + "新增5种{C:attention}扑克手牌{},", + "并启用{C:attention}晋升手牌", + }, + }, + set_cry_spectral = { + name = "幻灵牌集合", + text = { + "Cryptid新增的{C:spectral}幻灵{}牌", + }, + }, + set_cry_spooky = { + name = "万圣节更新内容", + text = { + "万圣节更新内容", + "包括{C:cry_candy}糖果{}小丑", + }, + }, + set_cry_tag = { + name = "标签集合", + text = { + "Cryptid新增的{C:attention}标签{}", + }, + }, + set_cry_tier3 = { + name = "三阶优惠券", + text = { + "优惠券的额外{C:attention}等级{}", + }, + }, + set_cry_timer = { + name = "计时机制", + text = { + "带有{C:attention}时间相关{}效果的物品及机制", + }, + }, + set_cry_voucher = { + name = "杂项优惠券", + text = { + "Cryptid新增的1阶和2阶{C:attention}优惠券{}", + }, + }, }, Edition = { e_cry_astral = { @@ -833,7 +1181,7 @@ return { label = "易碎", name = "灰质琉璃", text = { - "{C:white,X:mult} X#3# {} 倍率", + "{C:white,X:mult} X#3# {}倍率", "触发时{C:green}#1# / #2#{} 的概率不会被摧毁", }, }, @@ -862,13 +1210,13 @@ return { e_cry_mosaic = { name = "马赛克", text = { - "{X:chips,C:white} X#1# {} 筹码", + "{X:chips,C:white} X#1# {}筹码", }, }, e_cry_noisy = { name = "噪声", text = { - " ", + "???", }, }, e_cry_oversat = { @@ -885,7 +1233,7 @@ return { text = { "当计分时", "{C:green}#2# / #3#{} 几率", - "{C:attention}重新触发{} #1# 次", + "{C:attention}重新触发{}#1#次", }, }, m_cry_light = { @@ -897,8 +1245,44 @@ return { "{C:inactive}(当前 {X:mult,C:white}X#2#{C:inactive} 倍率)", }, }, + m_cry_abstract = { + name = "抽象牌", + text = { + "{X:dark_edition,C:white}^#1#{}倍率,", + "算作{C:attention}自身{}的点数和花色", + "在{C:attention}回合结束{}或{C:attention}出牌{}时", + "有{C:green}#4#/#5#{}概率{C:red,E:2}摧毁{}此牌", + }, + }, }, Joker = { + j_cry_test_modest = { + name = "测试小丑", + text = { + "{C:chips}+#1#{}筹码", + }, + }, + j_cry_test_mainline = { + name = "测试小丑", + text = { + "{C:chips}+#1#{}筹码", + "在{C:attention}盲注{}开始时获得{C:money}+$44{}", + }, + }, + j_cry_test_madness = { + name = "测试小丑", + text = { + "{C:chips}+#1#{}筹码", + "在{C:attention}盲注{}开始时获得{C:money}+$44444{}", + }, + }, + j_cry_test_cryptid_in_2025 = { + name = "测试小丑", + text = { + "{C:chips}+#1#{}筹码", + "在{C:attention}盲注{}开始时获得{C:money}+$44444{}", + }, + }, j_cry_CodeJoker = { name = "代码小丑", text = { @@ -915,6 +1299,14 @@ return { "{C:inactive,s:0.8}(增长为 +1, +2, +3)", }, }, + ["j_cry_Double Scale_modest"] = { + name = "双重天平", + text = { + "成长性{C:attention}小丑{}", + "以{C:attention}两倍{}速度增长", + '{C:inactive,s:0.8}"这叫双重天平,不是平方天平!"', + }, + }, j_cry_M = { name = "M", text = { @@ -927,8 +1319,8 @@ return { name = "M蛋", text = { "出售这张小丑来创造", - "{C:attention}#2#{} 张开心小丑", - "在回合结束时增加 {C:attention}#1#{}", + "{C:attention}#2#{}张开心小丑", + "在回合结束时增加{C:attention}#1#{}", }, }, j_cry_Scalae = { @@ -953,10 +1345,18 @@ return { name = "怀旧 Googol 游戏牌", text = { "出售此牌以复制", - "{C:attention}2{} 张最左侧的小丑", + "{C:attention}2{}张最左侧的小丑", "{C:inactive,s:0.8}不会复制怀旧 Googol 游戏牌{}", }, }, + j_cry_altgoogol_balanced = { + name = "怀旧 Googol 游戏牌", + text = { + "出售此卡以复制最左侧小丑{C:attention}#1#{}次", + "{C:inactive,s:0.8}不复制怀旧谷歌牌{}", + "{C:inactive}(必须有空间)", + }, + }, j_cry_antennastoheaven = { name = "7-4 如指向天堂的天线", text = { @@ -969,7 +1369,7 @@ return { j_cry_apjoker = { name = "AP 弹小丑", text = { - "对boss盲注提供{X:mult,C:white} X#1# {} 倍率", + "对boss盲注提供{X:mult,C:white} X#1# {}倍率", }, }, j_cry_arsonist = { @@ -979,23 +1379,39 @@ return { j_cry_astral_bottle = { name = "瓶中星球", text = { - "当出售时, 应用 {C:dark_edition}星界{}", - "和{C:attention}易腐{} 到一张", - "随机的 {C:attention}小丑牌{}", + "当出售时, 应用{C:dark_edition}星界{}", + "和{C:attention}易腐{}到一张", + "随机的{C:attention}小丑牌{}", + }, + }, + j_cry_astral_bottle_mainline = { + name = "瓶中星球", + text = { + "当出售时, 应用{C:dark_edition}星界{}", + "和{C:attention}易腐{}到一张", + "随机的{C:attention}小丑牌{}", + }, + }, + j_cry_astral_bottle_madness = { + name = "瓶中星球", + text = { + "当出售时, 应用{C:dark_edition}星界{}", + "和{C:attention}易腐{}到一张", + "到一张随机的{C:attention}小丑牌{}", }, }, j_cry_big_cube = { name = "大大方块", text = { - "{X:chips,C:white} X#1# {} 筹码", + "{X:chips,C:white} X#1# {}筹码", }, }, j_cry_biggestm = { name = "超大M", text = { - "{X:mult,C:white} X#1# {} 倍率直到本轮结束", - "如果 {C:attention}打出牌型{}", - "是一个 {C:attention}#2#{}", + "{X:mult,C:white} X#1# {}倍率直到本轮结束", + "如果{C:attention}打出牌型{}", + "是一个{C:attention}#2#{}", "{C:inactive}(当前 {C:attention}#3#{}{C:inactive}){}", "{C:inactive,s:0.8}不是胖,只是骨架大。", }, @@ -1004,7 +1420,7 @@ return { name = "黑名单", text = { "当手牌中有或者打出{C:attention}#1#{}时", - "{C:chips}筹码{} 和 {C:mult}倍率{} 变为0", + "{C:chips}筹码{}和{C:mult}倍率{}变为0", "如果牌组中没有{C:attention}#1#{},自毁", "{C:inactive,s:0.8}不会改变牌型等级", }, @@ -1013,7 +1429,7 @@ return { name = "Blender", text = { "使用{C:cry_code}代码牌{}时", - "获得一张 {C:attention}随机{}消耗牌", + "获得一张{C:attention}随机{}消耗牌", }, }, j_cry_blurred = { @@ -1034,7 +1450,7 @@ return { j_cry_bonkers = { name = "癫狂小丑", text = { - "如果出的牌中包含", + "如果打出的牌中包含", "一个 {C:attention}#2#", "{C:red}+#1#{} 倍率", }, @@ -1051,22 +1467,26 @@ return { j_cry_booster = { name = "补充包小丑", text = { - "商店{C:attention}+#1#{} 补充包槽位", + "商店{C:attention}+#1#{}补充包槽位", }, }, j_cry_boredom = { name = "无聊小丑", text = { "{C:green}#1# / #2#{} 概率", - "率重新触发{C:attention}所有小丑牌{}和{C:attention}计分牌{}", + "重新触发{C:attention}所有小丑牌{}和{C:attention}计分牌{}", "{C:inactive,s:0.8}无法触发{C:attention}无聊小丑{}{}", }, + unlock = { + "在标题界面", + "挂机{C:attention}10分钟", + }, }, j_cry_brittle = { name = "脆脆糖", text = { - "之后 {C:attention}#1#{} 次出牌,", - "随机添加 {C:attention}石头{}, {C:attention}黄金{}, 或 {C:attention}钢铁{}增强到最右边的记分牌", + "之后{C:attention}#1#{}次出牌,", + "随机添加{C:attention}石头{},{C:attention}黄金{},或{C:attention}钢铁{}增强到最右边的记分牌", }, }, j_cry_bubblem = { @@ -1081,42 +1501,49 @@ return { name = "巴士司机", text = { "{C:green}#1# / #3#{} 概率 {C:mult}+#2#{} 倍率", - "或{C:green}1 /4{} 概率 {C:mult}-#2#{} 倍率", + "或{C:green}#4# / #3#{} 概率 {C:mult}-#2#{} 倍率", + }, + }, + j_cry_buttercup = { + name = "毛茛", + text = { + "可储存{C:attention}#1#{}个选中的商店物品", + "出售时:将储存的物品添加到下一个商店", }, }, j_cry_candy_basket = { name = "糖果篮子", text = { - "卖掉这张牌获得 {C:attention}#1#{} {C:cry_candy}张糖果", - " 每击败 {C:attention}2{} 个盲注{C:attention}+#2#{} {C:cry_candy}糖果{}", - "击败{C:attention}Boss 盲注{}{C:attention}+#3#{} {C:cry_candy}糖果{}", + "卖掉这张牌获得{C:attention}#1#{}{C:cry_candy}张糖果", + "每击败{C:attention}2{}个盲注{C:attention}+#2#{}{C:cry_candy}糖果{}", + "击败{C:attention}Boss 盲注{}{C:attention}+#3#{}{C:cry_candy}糖果{}", }, }, j_cry_candy_buttons = { name = "纽扣糖", text = { - "之后的 {C:attention}#1#{} 次重掷", - "只花 {C:money}$1{}", + "之后的{C:attention}#1#{}次重掷", + "只花{C:money}$1{}", }, }, j_cry_candy_cane = { name = "拐杖糖", text = { - "之后 {C:attention}#1#{} 回合", - " 打出的牌被{C:attention}重新触发{}时获得{C:money}$#2#", + "之后{C:attention}#1#{}回合", + "打出的牌被{C:attention}重新触发{}时获得{C:money}$#2#", }, }, j_cry_candy_dagger = { name = "糖果匕首", text = { - "选择 {C:attention}盲注{} 后", - "摧毁它左边的小丑,创造一张{C:cry_candy}糖果{}小丑", + "选择{C:attention}盲注{}后", + "摧毁它右边的小丑,创造一张{C:cry_candy}糖果{}小丑", }, }, j_cry_candy_sticks = { name = "棒棒糖", text = { - "直到你打出 {C:attention}#1#{} 手牌", + "直到你打出{C:attention}#1#{}手牌", "下个Boss盲注的效果失效", }, }, @@ -1126,13 +1553,38 @@ return { "右侧每有一张{C:blue}稀有度高于普通{}的小丑", "所有左侧的小丑{C:attention}重新触发{}{C:attention}一次{}", }, + unlock = { + "在一手牌中", + "重新触发{C:attention}小丑{}", + "{C:attention}114次", + }, + }, + j_cry_canvas_balanced = { + name = "画布", + text = { + "右侧每有一张{C:blue}稀有度高于普通{}的小丑", + "所有左侧的小丑{C:attention}重新触发{}{C:attention}一次{}", + "{C:inactive}(最多2次重新触发)", + }, + unlock = { + "在一手牌中", + "重新触发{C:attention}小丑{}", + "{C:attention}114次", + }, }, j_cry_caramel = { name = "焦糖", text = { "每打出一张牌时", - "在得分时获得 {X:mult,C:white}X#1#{} 倍率", - "持续 {C:attention}#2#{} 回合", + "在得分时获得{X:mult,C:white}X#1#{}倍率", + "持续{C:attention}#2#{}回合", + }, + }, + j_cry_cat_owl = { + name = "猫头鹰", + text = { + "{C:attention}幸运牌{}同时算作{C:attention}回响牌", + "{C:attention}回响牌{}同时算作{C:attention}幸运牌", }, }, j_cry_chad = { @@ -1146,7 +1598,7 @@ return { name = "辣椒", text = { "回合结束时", - "这个小丑获得{X:mult,C:white} X#2# {} 倍率", + "这个小丑获得{X:mult,C:white} X#2# {}倍率", "{C:attention}#3#{}回合后自毁", "(当前{X:mult,C:white} X#1# {C:inactive}倍率)", }, @@ -1155,7 +1607,7 @@ return { name = "巧克力十面骰", text = { "击败Boss盲注后", - "投掷一个{C:green}d10{} 的判定", + "投掷一个{C:green}d10{}的判定", "去开始一个{C:cry_ascendant,E:1}事件{}", "{C:inactive}(当前: #1#)", }, @@ -1164,7 +1616,7 @@ return { name = "环形转轮", text = { "{X:dark_edition,C:white}^#1#{} 筹码, {X:dark_edition,C:white}^#1#{} 倍率", - "如果{C:attention}正好{}剩余 #2#", + "如果{C:attention}正好{}剩余#2#", "手牌", }, }, @@ -1176,20 +1628,72 @@ return { "{C:legendary}传奇{}小丑每个提供 {X:mult,C:white} X#3# {} 倍率", "{C:cry_exotic}域外{}小丑每个提供 {X:mult,C:white} X#4# {} 倍率", }, + unlock = { + "在{C:attention}底注9{}前获得", + "{C:red}稀有{}、{C:cry_epic}史诗{}和{C:legendary}传奇{}小丑", + }, }, j_cry_clash = { name = "冲突", text = { "如果打出的手牌包含", - "一个 {C:attention}#2#", - "{X:mult,C:white} X#1# {} 倍率", + "一个{C:attention}#2#", + "{X:mult,C:white} X#1# {}倍率", + }, + unlock = { + "赢得一局游戏", + "且最终打出的牌型为", + "{E:1,C:attention}至尊对子", + }, + }, + j_cry_the = { + name = " ", + text = { + "如果打出的手牌是{C:attention}#2#", + "{X:mult,C:white} X#1# {}倍率", + }, + unlock = { + "赢得一局游戏", + "且最终打出的牌型为", + "{E:1,C:attention}None", }, }, j_cry_clicked_cookie = { name = "被点击的饼干", text = { "{C:chips}+#1#{} 筹码", - "每当该小丑被{C:attention}点击{}时,{C:chips}-#2#{} 筹码", + "每次鼠标{C:attention}点击{}后,{C:chips}-#2#{} 筹码", + }, + }, + j_cry_clockwork = { + name = "发条小丑", + text = { + "每打出{C:attention}#9#{}{C:inactive}(#1#){}手牌重新触发持有的钢铁牌", + "每打出{C:attention}#10#{}{C:inactive}(#2#){}手牌获得{X:mult,C:white}X#6#{}(当前X#5#)倍率", + "每打出{C:attention}#11#{}{C:inactive}(#3#){}手牌将第一张打出的牌变为钢铁牌", + "每打出{C:attention}#12#{}{C:inactive}(#4#){}手牌使持有的钢铁牌提供+{X:mult,C:white}X#8#{}(当前X#7#)倍率", + }, + }, + j_cry_CodeJoker = { + name = "代码小丑", + text = { + "选择{C:attention}盲注{}时,", + "创建一张{C:dark_edition}负片{}{C:cry_code}代码牌{}", + }, + unlock = { + "发现所有", + "{C:cry_code}代码牌", + }, + }, + j_cry_CodeJoker_modest = { + name = "代码小丑", + text = { + "选择{C:attention}Boss盲注{}时,", + "创建一张{C:dark_edition}负片{}{C:cry_code}代码牌{}", + }, + unlock = { + "发现所有", + "{C:cry_code}代码牌", }, }, j_cry_coin = { @@ -1210,13 +1714,30 @@ return { text = { "使用{C:cry_code}代码牌{}时", "{C:green}#1# / #2#{}概率将其复制回消耗牌槽", + "{C:red}每回合最多一次{}", + "{C:inactive}(必须有空间)", + }, + }, + j_cry_copypaste_modest = { + name = "复制/粘贴", + text = { + "复制拉取的{C:cry_code}代码牌{}", + "{C:inactive}(必须有空间)", + }, + }, + j_cry_copypaste_madness = { + name = "复制/粘贴", + text = { + "使用{C:cry_code}代码牌{}时", + "{C:green}#1# / #2#{}概率将其复制回消耗牌槽", + "{C:inactive}(必须有空间)", }, }, j_cry_cotton_candy = { name = "棉花糖", text = { "出售后相邻的", - "{C:attention}小丑{} 变为 {C:dark_edition}负片{}", + "{C:attention}小丑{}变为{C:dark_edition}负片{}", }, }, j_cry_crustulum = { @@ -1249,6 +1770,10 @@ return { "{C:dark_edition,E:1}你无法逃脱...{}", "{C:inactive}(必须有槽位){}", }, + unlock = { + "获得一个{C:purple}永恒{}的", + "{C:attention}方尖石塔", + }, }, j_cry_cursor = { name = "光标", @@ -1261,23 +1786,37 @@ return { j_cry_cut = { name = "剪切", text = { - "在 {C:attention}离开商店{}时", - "这张小丑随机摧毁一张 {C:cry_code}代码牌{}", - "并且增加 {X:mult,C:white} X#1# {} 倍率", + "在{C:attention}离开商店{}时", + "这张小丑随机摧毁一张{C:cry_code}代码牌{}", + "并且增加 {X:mult,C:white} X#1# {}倍率", "{C:inactive}(当前已提供{X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, j_cry_delirious = { name = "错乱小丑", text = { - "如果出的牌中包含 {C:attention}#2#", + "如果打出的牌中包含{C:attention}#2#", "{C:red}+#1#{} 倍率", }, }, + j_cry_demicolon = { + name = "分号", + text = { + "{C:attention}强制触发{}右侧的小丑", + }, + }, + j_cry_digitalhallucinations = { + name = "数字幻觉", + text = { + "打开{C:attention}补充包{}时,", + "有{C:green}#1#/#2#{}概率创建一张", + "与其{C:attention}类型{}对应的随机{C:dark_edition}负片{}牌", + }, + }, j_cry_discreet = { name = "低调小丑", text = { - "如果出的牌中包含 {C:attention}#2#", + "如果打出的牌中包含{C:attention}#2#", "{C:chips}+#1#{} 筹码", }, }, @@ -1285,38 +1824,49 @@ return { name = "涂鸦 M", text = { "当{C:attention}选择盲注{}时", - "创造2个随机{C:dark_edition}负片{} {C:attention}消耗牌{}", + "创造2个随机{C:dark_edition}负片{}{C:attention}消耗牌{}", "每有1个{C:attention}开心小丑{}创造1个额外的{C:attention}消耗牌", }, }, j_cry_dropshot = { name = "一杆入洞", text = { - "出牌时,每有一张 {C:attention}不计分{}的 {V:1}#2#{}牌", - "这张小丑牌增加 {X:mult,C:white} X#1# {} 倍率", + "出牌时,每有一张{C:attention}不计分{}的{V:1}#2#{}牌", + "这张小丑牌增加{X:mult,C:white} X#1# {}倍率", "花色每回合改变", "{C:inactive}(当前 {X:mult,C:white} X#3# {C:inactive} 倍率)", }, + unlock = { + "打出一手{C:attention}高牌{},", + "其中包含{C:attention}4张{}", + "同花色的牌", + }, }, j_cry_dubious = { name = "可疑小丑", text = { - "如果出的牌中包含 {C:attention}#2#", + "如果打出的牌中包含{C:attention}#2#", "{C:chips}+#1#{} 筹码", }, }, j_cry_duos = { name = "双重奏", text = { - "{X:mult,C:white} X#1# {} 倍率如果出牌", + "{X:mult,C:white} X#1# {}倍率如果出牌", "手牌包含{C:attention}#2#", }, + unlock = { + "赢一局", + "且不打出", + "{C:attention}两对{}", + }, }, j_cry_duplicare = { name = "复制", text = { - "每张{C:attention}小丑牌{}给予", - "{X:dark_edition,C:white}^#1#{} 倍率", + "当一张{C:attention}小丑{}或手牌计分时", + "这个小丑获得{X:mult,C:white} X#2# {}倍率", + "{C:inactive}(当前{X:mult,C:white} X#1# {C:inactive}倍率)", }, }, j_cry_effarcire = { @@ -1341,7 +1891,7 @@ return { name = "王牌均衡", text = { "小丑牌以{C:attention}收藏{}中的顺序出现", - "出牌时创造{C:attention}#1#{} {C:dark_edition}负片{}小丑", + "出牌时创造{C:attention}#1#{}张{C:dark_edition}负片{}小丑", "不会出现{C:cry_exotic,s:0.8}域外{C:inactive,s:0.8}或更稀有的小丑", "{s:0.8}最后生成的小丑: {C:attention,s:0.8}#2#", }, @@ -1355,23 +1905,31 @@ return { j_cry_eternalflame = { name = "永恒之火", text = { - "每出售一张牌,", - "这张小丑获得{X:mult,C:white} X#1# {} 倍率", + "每{C:attention}出售{}一张售价至少为{C:money}$3{}的牌,", + "这张小丑获得{X:mult,C:white} X#1# {}倍率", + "(当前{X:mult,C:white} X#2# {C:inactive}倍率)", + }, + }, + j_cry_eternalflame2 = { + name = "永恒之火", + text = { + "每{C:attention}出售{}一张牌,", + "这张小丑获得{X:mult,C:white} X#1# {}倍率", "(当前{X:mult,C:white} X#2# {C:inactive}倍率)", }, }, j_cry_exoplanet = { name = "系外行星", text = { - "每张{C:dark_edition}镭射{}卡提供{C:mult}+#1#{} 倍率", + "每张{C:dark_edition}镭射{}卡提供{C:mult}+#1#{}倍率", }, }, j_cry_exponentia = { name = "指数", text = { - "触发 {X:red,C:white} X 倍率 {} 时", - "这张小丑获得 {X:dark_edition,C:white} ^#1# {} 倍率", - "{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)", + "触发{X:red,C:white}X倍率{}时", + "这张小丑获得{X:dark_edition,C:white} ^#1# {}倍率", + "{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive}倍率)", }, }, j_cry_exposed = { @@ -1379,31 +1937,68 @@ return { text = { "重新触发{C:attention}非人头牌{} ", "额外{C:attention}#1#{}次", - "所有 {C:attention}人头牌{} 都被削弱", + "所有{C:attention}人头牌{}都被削弱", + }, + }, + j_cry_eyeofhagane = { + name = "叶钢之眼", + text = { + "所有打出的{C:attention}人头牌{}", + "计分时变为{C:attention}钢铁{}牌", + }, + }, + j_cry_highfive = { + name = "击掌", + text = { + "如果最高{C:attention}计分点数{}是{C:attention}5{},", + "将所有计分牌转换为{C:attention}5{}", + "{s:0.8,C:inactive}A算作1", }, }, j_cry_facile = { name = "简易", text = { - "{C:attention}#2#{} 张及以下的牌得分", - "{X:dark_edition,C:white}^#1#{} 倍率", + "{C:attention}#2#{}张及以下的牌得分", + "{X:dark_edition,C:white}^#1#{}倍率", "(重复触发算作多张)", }, }, + j_cry_fading_joker = { + name = "褪色小丑", + text = { + "当一张{C:attention}易腐{}牌被削弱时,", + "此小丑获得{X:mult,C:white}X#1#{}倍率", + "{C:inactive}(当前{} {X:mult,C:white}X#2#{} {C:inactive}倍率){}", + }, + }, + j_cry_familiar_currency = { + name = "熟悉货币", + text = { + "回合结束时创建一张{C:attention}梗小丑{}", + "消耗{C:money}$#1#{}(如果可能)", + "{C:inactive}(必须有空间)", + }, + }, j_cry_filler = { name = "填充物", text = { "", - "如果出的牌中包含{C:attention}#2# 提供{X:mult,C:white} X#1# {} 倍率", + "如果打出的牌中包含{C:attention}#2#", + "提供{X:mult,C:white} X#1# {}倍率", + }, + unlock = { + "赢一局", + "且不打出", + "{C:attention}高牌{}", }, }, j_cry_fleshpanopticon = { name = "血肉监牢", text = { - "{C:attention}Boss 盲注{} 得分需求 {C:red}X#1#{}", - "当 {C:attention}Boss 盲注{} 被击败后,", + "{C:attention}Boss 盲注{}得分需求{C:red}X#1#{}", + "当{C:attention}Boss 盲注{}被击败后,", "{C:red}自毁{}, 然后创建", - "一张 {C:dark_edition}负片{} {C:spectral}真理之门{} ", + "一张{C:dark_edition}负片{}{C:spectral}真理之门{} ", "{C:inactive,s:0.8}此等监牢……囚禁于吾?", }, }, @@ -1419,7 +2014,7 @@ return { name = "M当劳", text = { "{C:mult}+#1#{} 倍率", - "在 {C:attention}#2#{} 回合中{C:red,E:2}自毁{}", + "在 {C:attention}#2#{}回合中{C:red,E:2}自毁{}", "当{C:attention}开心小丑{}被{C:attention}出售{}时增加{C:attention}#3#{}回合", "{C:inactive,s:0.8}2 双层芝士,2 麦香鸡{}", "{C:inactive,s:0.8}1 大薯条,20 大蛋糕{}", @@ -1429,30 +2024,41 @@ return { name = "鲁莽小丑", text = { "如果打出的手牌包含", - "一个 {C:attention}#2#", - "{C:red}+#1#{} 倍率", + "一个{C:attention}#2#", + "{C:red}+#1#{}倍率", + }, + }, + j_cry_undefined = { + name = "未定义小丑", + text = { + "{C:red}+#1#{}倍率", + "如果出牌是{C:attention}#2#", }, }, j_cry_formidiulosus = { name = "驱邪", text = { - "获得 {X:cry_cursed,C:white}诅咒{} 小丑时,将其摧毁", - "离开商店时创造 {C:attention}#1#{}张 {C:dark_edition}负片{C:cry_candy}糖果{} ", - "每有一张 {C:cry_candy}糖果{}小丑,{X:dark_edition,C:white}+^#2#{} 倍率", + "获得{X:cry_cursed,C:white}诅咒{}小丑时,将其摧毁", + "离开商店时创造{C:attention}#1#{}张{C:dark_edition}负片{C:cry_candy}糖果{} ", + "每有一张{C:cry_candy}糖果{}小丑,{X:dark_edition,C:white}+^#2#{} 倍率", "{C:inactive}(当前 {X:dark_edition,C:white}^#3#{C:inactive} 倍率)", }, }, j_cry_foxy = { name = "奸猾小丑", text = { - "如果出的牌中包含 {C:attention}#2#", - "{C:chips}+#1#{} 筹码", + "如果打出的牌中包含{C:attention}#2#", + "{C:chips}+#1#{}筹码", }, }, j_cry_fractal = { name = "分形手指", text = { - "{C:attention}+#1#{} 手牌选择上限", + "{C:attention}+#1#{}手牌选择上限", + }, + unlock = { + "打出一手{C:attention}同花顺{}", + "但该{C:attention}顺子{}不是{C:attention}同花", }, }, j_cry_fspinner = { @@ -1467,15 +2073,15 @@ return { name = "烂逼小丑", text = { "如果打出的手牌包含", - "一个 {C:attention}#2#", + "一个{C:attention}#2#", "{C:red}+#1#{} 倍率", }, }, j_cry_gardenfork = { name = "7-1 小径分岔的花园", text = { - "打出的{C:attention} A{} 和{C:attention} 7{}", - "会在被计分时+{C:money}$#1#{} 块钱", + "打出的{C:attention}A{}和{C:attention}7{}", + "会在被计分时+{C:money}$#1#{}块钱", "{C:inactive,s:0.8}(一本书名,同时也捏他ultrakill关卡名)", }, }, @@ -1493,14 +2099,14 @@ return { text = { "回合结束后", "{C:green}#1# / #2#{} 几率 ", - "{C:attention}作祟{} 一张随机的 {C:attention}小丑", - "{C:green}#1# / #3#{} 几率{E:2,C:red}自毁 {}", + "{C:attention}作祟{}一张随机的{C:attention}小丑", + "{C:green}#1# / #3#{} 几率{E:2,C:red}自毁{}", }, }, j_cry_giggly = { name = "荒谬小丑", text = { - "如果出的牌中包含 {C:attention}#2#", + "如果打出的牌中包含{C:attention}#2#", "{C:red}+#1#{} 倍率", }, }, @@ -1516,7 +2122,11 @@ return { name = "Googol 游戏牌", text = { "{C:green}#1# / #2#{} 概率提供", - "{X:red,C:white} X#3# {} 倍率", + "{X:red,C:white} X#3# {}倍率", + }, + unlock = { + "在一次出牌中", + "获得至少{C:attention}1.0e100{}筹码", }, }, j_cry_happy = { @@ -1532,7 +2142,7 @@ return { name = "快乐之家", text = { "{X:dark_edition,C:white}^#1#{} 倍率当", - " {C:attention}114{} 次出牌{}后", + " {C:attention}114{}次出牌{}后", "{C:inactive}(当前 #2#/114){}", "{C:inactive,s:0.8}没有地方能比得上家!{}", }, @@ -1540,10 +2150,15 @@ return { j_cry_home = { name = "家园", text = { - "{X:mult,C:white} X#1# {} 倍率", + "{X:mult,C:white} X#1# {}倍率", "如果打出的手牌包含", "一个{C:attention}#2#", }, + unlock = { + "赢一局", + "且不打出", + "{C:attention}葫芦{}", + }, }, j_cry_hunger = { name = "消耗之牌", @@ -1552,17 +2167,24 @@ return { "获得{C:money}$#1#{}", }, }, + j_cry_huntingseason = { + name = "狩猎季节", + text = { + "如果打出的手牌正好有{C:attention}3张{}牌,", + "计分后{C:red}摧毁{}中间的牌", + }, + }, j_cry_iterum = { name = "再触", text = { "已经出过的牌重新触发{C:attention}#2#{}次", - "并且每张牌提供{X:mult,C:white} X#1# {} 倍率", + "并且每张牌提供{X:mult,C:white} X#1# {}倍率", }, }, j_cry_jawbreaker = { name = "硬糖", text = { - "击败 {C:attention}Boss 盲注后{} ,", + "击败{C:attention}Boss 盲注后{} ,", "让所有小丑数值变为{C:attention}两倍{} ", "{E:2,C:red}自毁{}", }, @@ -1572,9 +2194,13 @@ return { text = { "{C:attention}连续{}打出", "{C:attention}使用次数最多的牌型{}时", - "获得 {X:mult,C:white} X#1# {} 倍率", + "获得{X:mult,C:white} X#1# {}倍率", "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive}倍率)", }, + unlock = { + "仅使用{C:attention}单一类型的{}", + "{C:attention}扑克手牌{}赢得一局", + }, }, j_cry_jollysus = { name = "欢愉小丑…吗?", @@ -1585,19 +2211,35 @@ return { "{C:inactive}#1#{}", }, }, + j_cry_jtron = { + name = "吉姆波创9000", + text = { + "每个默认{C:attention}小丑{}使此小丑获得{X:dark_edition,C:white}^#1#{}倍率", + "{C:inactive}(当前{X:dark_edition,C:white}^#2#{}倍率)", + }, + }, j_cry_kidnap = { name = "绑架", text = { "{C:red}Outdated Description{}", "每回合结尾获得{C:money}$#2#{}", - "每卖掉一张{C:attention}倍率{}或者{C:attention}筹码{}小丑时", + "每卖掉一张不同的{C:attention}倍率{}或者{C:attention}筹码{}小丑时", "增加{C:money}$#1#{}", + "{C:inactive}(当前{C:money}$#2#{C:inactive})", + }, + }, + j_cry_kittyprinter = { + name = "猫咪打印机", + text = { + "{X:mult,C:white}X#1#{}倍率", + "所有{C:attention}跳过{}标签", + "变为{C:attention}猫咪标签{}", }, }, j_cry_kooky = { name = "怪诞小丑", text = { - "如果出的牌中包含 {C:attention}#2#", + "如果打出的牌中包含{C:attention}#2#", "{C:red}+#1#{} 倍率", }, }, @@ -1615,11 +2257,26 @@ return { "当击败{C:attention}Boss 盲注{}时", "使一张随机{C:attention}小丑{}获得{C:dark_edition}多彩{}版本", }, + unlock = { + "击败一个{C:attention}Boss盲注{}", + "同时拥有{C:attention}5{}张或更多", + "{C:attention}特殊版本卡牌{}或", + "{C:attention}小丑牌{}", + }, + }, + j_cry_lebaron_james = { + name = "勒布朗·詹姆斯", + text = { + "打出并计分的{C:attention}K{}会使本回合", + "手牌上限增加{C:attention}+#1#{}", + "并触发{C:attention}留在手牌中{}的效果", + "{C:inactive}(当前为{}{C:attention}+#2#{}{C:inactive})", + }, }, j_cry_lightupthenight = { name = "7-2 掌灯破暗", text = { - "每张 {C:attention}7 {}或 {C:attention}2{},", + "每张 {C:attention}7{}或{C:attention}2{}", "在计分时提供{X:mult,C:white}X#1#{}倍率", "{C:inactive,s:0.8}(捏他ultrakill关卡名)", }, @@ -1629,7 +2286,7 @@ return { text = { "在回合结束时", "给未来的", - "这张小丑牌 {X:mult,C:white}X#1#{} 倍率", + "这张小丑牌{X:mult,C:white}X#1# {}倍率", "{C:inactive}(当前 {X:mult,C:white}X#2#{C:inactive} 倍率){}", }, }, @@ -1646,22 +2303,22 @@ return { name = "幸运小丑", text = { "{C:attention}幸运牌{}成功触发时", - "+ {C:money}$#1#{}", + "+{C:money}$#1#{}", }, }, j_cry_luigi = { name = "路易吉", text = { "所有小丑提供", - "{X:chips,C:white} X#1# {} 筹码", + "{X:chips,C:white} X#1# {}筹码", }, }, j_cry_m = { name = "m", text = { "当{C:attention}开心小丑{}被售出时", - "这张小丑获得 {X:mult,C:white} X#1# {} 倍率", - "{C:inactive}(当前 {X:mult,C:white} X#2# {C:inactive} 倍率)", + "这张小丑获得 {X:mult,C:white} X#1# {}倍率", + "{C:inactive}(当前 {X:mult,C:white} X#2# {C:inactive}倍率)", }, }, j_cry_macabre = { @@ -1675,14 +2332,14 @@ return { name = "冰箱磁铁", text = { "回合结束时获得{C:money}$#1#{} ", - "如果有少于或等于{C:attention}#3#{} 张小丑牌,获得 {X:money,C:white} X#2# {}", + "如果有少于或等于{C:attention}#3#{}张小丑牌,获得{X:money,C:white} X#2#{}", "", }, }, j_cry_manic = { name = "狂躁小丑", text = { - "如果出的牌中包含 {C:attention}#2#", + "如果打出的牌中包含{C:attention}#2#", "{C:red}+#1#{} 倍率", }, }, @@ -1696,15 +2353,19 @@ return { j_cry_mask = { name = "面具", text = { - "{C:attention}人头牌{}额外触发 {C:attention}#1#{} 次", + "{C:attention}人头牌{}额外触发{C:attention}#1#{}次", "所有{C:attention}非人头牌{}被削弱", }, }, j_cry_maximized = { name = "速度拉满", text = { - "所有{C:attention}人头牌{}都当作是{C:attention}K{},", - "所有{C:attention}数字牌{}都当作是{C:attention}10s{},", + "所有{C:attention}人头牌{}都当作是{C:attention}K{}", + "所有{C:attention}数字牌{}都当作是{C:attention}10s{}", + }, + unlock = { + "打出一手{C:attention}五张同花{}", + "且都是{C:attention}K{}", }, }, j_cry_maze = { @@ -1718,24 +2379,33 @@ return { name = "南瓜糖", text = { "卖掉这张牌", - "所有的{C:attention}消耗牌{} 售价 {C:attention}X#1#倍", + "所有的{C:attention}消耗牌{}售价{C:attention}X#1#倍", }, }, j_cry_membershipcard = { name = "会员卡", text = { - "Cryptid Discord{}中的每个成员提供{X:mult,C:white}X#1#{} {C:attention}倍率", - "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive} 倍率)", - "{C:blue,s:0.7}https://discord.gg/unbalanced{}", + "Cryptid Discord{}中的每个成员提供{X:mult,C:white}X#1#{} {C:attention}倍率", + "{C:inactive}(当前{X:mult,C:white}X#2#{C:inactive}倍率)", + "{C:blue,s:0.7}https://discord.gg/cryptid{}", }, }, j_cry_membershipcardtwo = { - name = "老旧会员卡", + name = "老旧会员卡", --Could probably have a diff Name imo text = { "在{C:attention}Cryptid Discord{}中的每个成员", - "提供{C:chips}+#1#{} Chips", - "{C:inactive}(当前 {C:chips}+#2#{C:inactive} 筹码)", - "{C:blue,s:0.7}https://discord.gg/unbalanced{}", + "提供{C:chips}+#1#{}筹码", + "{C:inactive}(当前 {C:chips}+#2#{C:inactive}筹码)", + "{C:blue,s:0.7}https://discord.gg/cryptid{}", + }, + }, + j_cry_membershipcardtwo_balanced = { + name = "老旧会员卡", --Could probably have a diff Name imo + text = { + "每有{C:attention}8{}名{C:attention}Cryptid Discord{}成员,", + "获得{C:chips}+#1#{}筹码", + "{C:inactive}(当前为{C:chips}+#2#{C:inactive}筹码)", + "{C:blue,s:0.7}https://discord.gg/cryptid{}", }, }, j_cry_meteor = { @@ -1757,8 +2427,8 @@ return { name = "蒙德里安", text = { "若回合结束没有使用弃牌", - "该小丑获得{X:mult,C:white} X#1# {} 倍率", - "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive} 倍率)", + "该小丑获得{X:mult,C:white} X#1# {}倍率", + "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive}倍率)", }, }, j_cry_monkey_dagger = { @@ -1776,14 +2446,14 @@ return { text = { "{C:green}#1# / #2#{} 几率", "{C:attention}摧毁{}购买的牌", - "并且售出时 {C:attention}金钱减半", + "并且售出时{C:attention}金钱减半", }, }, j_cry_morse = { name = "摩尔斯电码", text = { - "在回合结尾获得 {C:money}$#2#{}", - "每卖掉一张 {C:attention}增强卡牌{}增加 {C:money}$#1#{}", + "在回合结尾获得{C:money}$#2#{}", + "每卖掉一张{C:attention}增强卡牌{}增加{C:money}$#1#{}", }, }, j_cry_mprime = { @@ -1791,16 +2461,16 @@ return { text = { "每回合结束时", "创造一张{C:attention}M 小丑{}", - "每个 {C:attention}开心小丑{}或者{C:attention}M 小丑{} 提供 {X:dark_edition,C:white}^#1#{} 倍率", - "每 {C:attention}卖出{}一张 {C:attention}开心小丑{}", - "额外提供 {X:dark_edition,C:white}^#2#{}倍率", + "每个{C:attention}开心小丑{}或者{C:attention}M 小丑{}提供{X:dark_edition,C:white}^#1#{}倍率", + "每{C:attention}卖出{}一张{C:attention}开心小丑{}", + "额外提供{X:dark_edition,C:white}^#2#{}倍率", "{C:inactive,s:0.8}(使徒·十三 除外)", }, }, j_cry_mstack = { name = "堆叠 M", text = { - "每出售{C:attention}#2#{} {C:inactive}[#3#]{} {C:attention}开心小丑{}", + "每出售{C:attention}#2#{}{C:inactive}[#3#]{}张{C:attention}开心小丑{}", "重新触发所有已打出的牌", "{C:inactive}(当前{}{C:attention:} #1#{}{C:inactive} 次重新触发){}", }, @@ -1817,21 +2487,21 @@ return { j_cry_necromancer = { name = "死灵法师", text = { - "当{C:attention}售出{}一张小丑且其售价大于 {C:attention}$0{} 时", - "获得一张 {C:attention}本局游戏售出过的{} {C:attention}随机小丑牌{} ", - "并将其 {C:attention}售价{} 变为 {C:attention}$0{}", + "当{C:attention}售出{}一张小丑且其售价大于{C:attention}$0{}时", + "获得一张{C:attention}本局游戏售出过的{}{C:attention}随机小丑牌{} ", + "并将其{C:attention}售价{}变为{C:attention}$0{}", }, }, j_cry_negative = { name = "负片小丑", text = { - "{C:dark_edition}+#1#{C:attention} 小丑{} 槽", + "{C:dark_edition}+#1#{C:attention} 小丑{}槽", }, }, j_cry_nice = { name = "nice", text = { - "如果出牌包含 {C:attention}6{} 和 {C:attention}9{}", + "如果出牌包含{C:attention}6{}和{C:attention}9{}", "筹码{C:chips}+#1#{}", "{C:inactive,s:0.8}nice{}", "", @@ -1863,7 +2533,7 @@ return { j_cry_number_blocks = { name = "数字块", text = { - "在回合结束时获得 {C:money}$#1#{}", + "在回合结束时获得{C:money}$#1#{}", "每持有一张{C:attention}#3#{}手牌", "增加{C:money}$#2#{}的奖励,", "每回合卡牌变化", @@ -1872,15 +2542,20 @@ return { j_cry_nuts = { name = "坚果", text = { - "{X:mult,C:white} X#1# {} 倍率如果出牌", + "{X:mult,C:white} X#1# {}倍率如果出牌", "手牌包含", "一个{C:attention}#2#", }, + unlock = { + "赢得一局游戏", + "且未打出过", + "{E:1,C:attention}同花顺", + }, }, j_cry_nutty = { name = "疯癫小丑", text = { - "如果出的牌中包含 {C:attention}#2#", + "如果打出的牌中包含{C:attention}#2#", "{C:red}+#1#{} 倍率", }, }, @@ -1888,7 +2563,7 @@ return { name = "油灯", text = { "回合结束后", - "右边 {C:attention}小丑牌{}的数值 {C:attention}x#1#{}", + "右边{C:attention}小丑牌{}的数值{C:attention}x#1#{}", }, }, j_cry_oldblueprint = { @@ -1903,13 +2578,13 @@ return { name = "怀旧糖果", text = { "售出这张牌可以永久获得", - "{C:attention}+#1#{} 手牌上限", + "{C:attention}+#1#{}手牌上限", }, }, j_cry_oldinvisible = { name = "怀旧隐形小丑", text = { - "每卖出 {C:attention} 4 {}张小丑牌,随机复制 {C:attention}一张{}小丑牌", + "每卖出{C:attention} 4 {}张小丑牌,随机复制{C:attention}一张{}小丑牌", "无法复制{s:0.8}怀旧隐形小丑{}(当前 #1#/4)", "", }, @@ -1920,6 +2595,13 @@ return { "所有出牌都视为本回合{C:attention}最后一次出牌{}", }, }, + j_cry_paved_joker = { + name = "铺路小丑", + text = { + "石头牌可以填补", + "{C:attention}顺子{}和{C:attention}同花{}中{C:attention}#1#{}点的间隔", + }, + }, j_cry_penetrating = { name = "渗透小丑", text = { @@ -1931,8 +2613,8 @@ return { j_cry_pickle = { name = "腌黄瓜", text = { - "当跳过 {C:attention}盲注{} 时,创造{C:attention}#1#{} 个标签", - "当选择 {C:attention}盲注{} 时,则减少{C:red}#2#{} ", + "当跳过{C:attention}盲注{}时,创造{C:attention}#1#{}个标签", + "当选择{C:attention}盲注{}时,则减少{C:red}#2#{} ", }, }, j_cry_pirate_dagger = { @@ -1948,23 +2630,73 @@ return { j_cry_pity_prize = { name = "遗憾奖", text = { - "当你跳过 {C:attention}补充包{} 获得一个随机的 {C:attention}标签{}", + "当你跳过{C:attention}补充包{}时", + "获得一个随机的{C:attention}标签{}", + }, + }, + j_cry_pity_prize_modest = { + name = "遗憾奖", + text = { + "当跳过一个{C:attention}补充包{}时", + "获得一个随机{C:attention}标签{}", + "{C:red,E:2}自毁{}", + }, + }, + j_cry_pizza = { + name = "披萨", + text = { + "在{C:attention}#1#{} {C:inactive}[#2#]{}回合之后,", + "出售这个小丑可以创建{C:attention}#3#{}个披萨片", + }, + }, + j_cry_pizza_slice = { + name = "披萨片", + text = { + "当一个{C:attention}披萨片{}被出售时,", + "这张小丑获得{X:mult,C:white}X#1#{} 倍率", + "{C:inactive}(当前 {X:mult,C:white}X#2#{}{C:inactive} 倍率){}", }, }, j_cry_pot_of_jokes = { name = "小丑之壶", text = { "{C:attention}#1#{}手牌上限,", - "每回合增加{C:blue}#2#{} ", + "每回合增加{C:blue}#2#{}", + }, + unlock = { + "将你的{C:attention}手牌上限{}", + "提升至{C:attention}12", + }, + }, + j_cry_poor_joker = { + name = "贫穷小丑", + text = { + "当一张{C:attention}租赁{}牌扣除金钱时,", + "此小丑获得{C:mult}+#1#{}倍率", + "{C:inactive}(当前{} {C:mult}+#2#{} {C:inactive}倍率){}", }, }, j_cry_primus = { name = "素数", text = { - "这张小丑获得 {X:dark_edition,C:white} ^#1# {} 倍率", + "这张小丑获得 {X:dark_edition,C:white} ^#1# {}倍率", "如果手中打出的所有牌都是", "{C:attention}A{}、{C:attention}2{}、{C:attention}3{}、{C:attention}5{} 或 {C:attention}7{}", - "{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)", + "{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive}倍率)", + }, + }, + j_cry_pumpkin = { + name = "南瓜", + text = { + "如果得分筹码至少达到所需筹码的{C:attention}50%{},则不会死亡", + "被{C:red}摧毁{}时变为{C:attention}雕刻南瓜", + }, + }, + j_cry_carved_pumpkin = { + name = "雕刻南瓜", + text = { + "接下来的{C:attention}#1#{}个Boss盲注", + "其能力将被{C:attention}禁用", }, }, j_cry_python = { @@ -1986,10 +2718,15 @@ return { j_cry_quintet = { name = "五重奏", text = { - "{X:mult,C:white} X#1# {} 倍率如果出牌", + "{X:mult,C:white} X#1# {}倍率如果出牌", "手牌包含", "一个{C:attention}#2#", }, + unlock = { + "赢得一局游戏", + "且最终打出的牌型为", + "{E:1,C:attention}五条", + }, }, j_cry_redbloon = { name = "红色气球", @@ -2000,8 +2737,8 @@ return { j_cry_redeo = { name = "回溯", text = { - "当花费{C:money}$#2#{} {C:inactive}($#3#){} 时", - "{C:attention}-#1#{} 底注", + "当花费{C:money}$#2#{}{C:inactive}($#3#){}时", + "{C:attention}-#1#{}底注", "每次使用{C:attention,s:0.8}指数增加{}花费", "{C:money,s:0.8}下次增加:{s:1,c:money}$#4#", }, @@ -2030,6 +2767,19 @@ return { text = { "每次{C:attention}底注{}时随机能力", }, + unlock = { + "{C:green}1 / 20{}的概率", + "在{C:attention}游戏结束{}时解锁此卡", + }, + }, + j_cry_rotten_egg = { + name = "臭鸡蛋", + text = { + "获得时,将所有当前和未来小丑的售价设置为{C:attention}$#1#{}", + "所有{C:attention}小丑{}的售价降低{C:attention}$#2#{}", + "回合结束时,从出售{C:attention}小丑{}中获得{C:attention}$#3#{} {C:inactive}[#4#]{}后,", + "{C:red}自毁{}", + }, }, j_cry_sacrifice = { name = "献祭", @@ -2047,13 +2797,13 @@ return { text = { "当{C:attention}#2#{} {C:inactive}[#1#]{} 张{C:attention}增强牌{}计分后", "卖掉此牌", - "以获得一张{C:cry_epic}史诗{} {C:attention}小丑{}", + "以获得一张{C:cry_epic}史诗{}{C:attention}小丑{}", }, }, j_cry_savvy = { name = "精明小丑", text = { - "如果出的牌中包含 {C:attention}#2#", + "如果打出的牌中包含{C:attention}#2#", "{C:chips}+#1#{} 筹码", }, }, @@ -2062,7 +2812,7 @@ return { text = { "当打出手牌时,", "会有{C:green}#1#/#2#{}几率生成一张", - "{C:dark_edition}欢愉 {C:green}罕见{}小丑", + "{C:dark_edition}欢愉{C:green}罕见{}小丑", }, }, j_cry_seal_the_deal = { @@ -2075,22 +2825,22 @@ return { j_cry_shrewd = { name = "敏锐小丑", text = { - "如果出的牌中包含 {C:attention}#2#", + "如果打出的牌中包含{C:attention}#2#", "{C:chips}+#1#{} 筹码", }, }, j_cry_silly = { name = "傻傻小丑", text = { - "如果出的牌中包含 {C:attention}#2#", + "如果打出的牌中包含{C:attention}#2#", "{C:red}+#1#{} 倍率", }, }, j_cry_smallestm = { name = "超小M", text = { - "打出 {C:attention}#1#{} 时", - "创造一个 {C:cry_jolly}M 标签{}", + "打出{C:attention}#1#{}时", + "创造一个{C:cry_jolly}M 标签{}", "{C:inactive,s:0.8}好吧,基本上我很小", }, }, @@ -2102,6 +2852,48 @@ return { "{C:attention}+#1#{} 手牌上限", "{C:attention}+#1#{} 消耗牌槽位", "{C:attention}+#1#{} 商店栏位", + "{C:attention}+#1#{} 优惠券槽位", + }, + unlock = { + "仅使用{C:attention}高牌{}", + "赢得一局游戏", + }, + }, + j_cry_soccer_balanced = { + name = "合众为一", + text = { + "{C:attention}+#1#{} 补充包槽位", + "{C:attention}+#1#{} 手牌上限", + "{C:attention}+#1#{} 消耗牌槽位", + "{C:attention}+#1#{} 商店栏位", + "{C:attention}+#1#{} 优惠券槽位", + }, + unlock = { + "仅使用{C:attention}高牌{}", + "赢得一局游戏", + }, + }, + j_cry_sock_and_sock = { + name = "袜子配袜子", + text = { + "重新触发所有打出的", + "{C:attention}抽象{}牌{C:attention}#1#{}次", + }, + }, + j_cry_brokenhome = { + name = "破碎家园", + text = { + "{X:mult,C:white}X#1#{}倍率", + "回合结束时", + "有{C:green}#2#/#3#{}的概率", + "摧毁此牌", + }, + }, + j_cry_yarnball = { + name = "毛线球", + text = { + "将最高等级{C:attention}猫咪标签{}的等级", + "添加到所有{C:green}列出的概率{}中", }, }, j_cry_spaceglobe = { @@ -2131,7 +2923,7 @@ return { j_cry_spy = { name = "间谍", text = { - "{X:mult,C:white} X#2# {} 倍率, {C:dark_edition}+1{C:attention} 小丑槽{} ", + "{X:mult,C:white} X#2# {}倍率, {C:dark_edition}+1{C:attention}小丑槽{} ", "{C:inactive} #1# 是间谍!", }, }, @@ -2142,12 +2934,19 @@ return { "每张提供{X:mult,C:white}X#1#{} 倍率", }, }, + j_cry_starfruit = { + name = "杨桃", + text = { + "{X:dark_edition,C:white}^#1#{} 倍率,", + "商店中每{C:attention}重掷{}一次,失去{X:dark_edition,C:white}^#2#{} 倍率", + }, + }, j_cry_stella_mortis = { name = "星逝", text = { "{C:attention}商店{}结束时", "摧毁一张随机{C:planet}星球{}牌", - "并在获得 {X:dark_edition,C:white} ^#1# {} 倍率", + "并在获得 {X:dark_edition,C:white} ^#1# {}倍率", "{C:inactive}(当前 {X:dark_edition,C:white} ^#2# {C:inactive} 倍率)", }, }, @@ -2156,13 +2955,18 @@ return { text = { "如果打出的手牌包含", "一个 {C:attention}#2#", - "{X:mult,C:white} X#1# {} 倍率", + "{X:mult,C:white} X#1# {}倍率", + }, + unlock = { + "赢得一局游戏", + "且最终打出的牌型为", + "{E:1,C:attention}碉堡", }, }, j_cry_subtle = { name = "微妙小丑", text = { - "如果出的牌中包含 {C:attention}#2#", + "如果打出的牌中包含{C:attention}#2#", "{C:chips}+#1#{} 筹码", }, }, @@ -2174,6 +2978,13 @@ return { "在回合结束时获得 {C:money}$#3#{}", }, }, + j_cry_supercell_balanced = { + name = "Supercell", + text = { + "{X:chips,C:white}X#2#{} 筹码, {X:mult,C:white}X#2#{} 倍率", + "在回合结束时获得 {C:money}$#3#{}", + }, + }, j_cry_sus = { name = "sus小丑", text = { @@ -2185,15 +2996,20 @@ return { j_cry_swarm = { name = "虫群", text = { - "{X:mult,C:white} X#1# {} 倍率如果出牌", + "{X:mult,C:white} X#1# {}倍率如果出牌", "手牌包含", "一个{C:attention}#2#", }, + unlock = { + "赢得一局游戏", + "且最终打出的牌型为", + "{E:1,C:attention}同花五条", + }, }, j_cry_sync_catalyst = { name = "同步催化剂", text = { - "平衡 {C:chips}筹码{} 和 {C:mult}倍率{}", + "平衡{C:chips}筹码{}和{C:mult}倍率{}", "{C:inactive,s:0.8}嘿!我之前见过这个!(等离子牌组效果)", }, }, @@ -2201,15 +3017,15 @@ return { name = "逃税", text = { "回合结束后", - "每有一个 {C:attention}租用小丑{}", - "获得 {C:attention}$#1#{}", + "每有一个{C:attention}租用小丑{}", + "获得{C:attention}$#1#{}", }, }, j_cry_tenebris = { name = "暗黑", text = { - "{C:dark_edition}+#1#{C:attention} 小丑{}槽", - "在回合结束时获得 {C:money}$#2#{}", + "{C:dark_edition}+#1#{C:attention}小丑{}槽", + "在回合结束时获得{C:money}$#2#{}", }, }, j_cry_translucent = { @@ -2224,23 +3040,59 @@ return { name = "诡谲小丑", text = { "如果打出的手牌包含", - "一个 {C:attention}#2#", + "一个{C:attention}#2#", "{C:chips}+#1#{} 筹码", }, }, + j_cry_nebulous = { + name = "朦胧小丑", + text = { + "如果打出的手牌是{C:attention}#2#{}", + "获得{C:chips}+#1#{}筹码", + }, + }, + j_cry_words_cant_even = { + name = "言语甚至无法描述的小丑", + text = { + "如果打出的手牌包含", + "一个{C:attention}#2#{}", + "获得{X:mult,C:white}X#1#{}倍率", + }, + }, + j_cry_many_lost_minds = { + name = "无数人因试图理解他而发狂的小丑", + text = { + "如果打出的手牌包含", + "一个{C:attention}#2#{}", + "获得{C:chips}+#1#{}筹码", + }, + }, + j_cry_annihalation = { + name = "彻底摧毁 Balatro 神圣的终极小丑", + text = { + "如果打出的手牌包含", + "一个{C:attention}#2#{}", + "获得{X:dark_edition,C:white}^#1#{}倍率", + }, + unlock = { + "赢得一局游戏", + "且最终打出的牌型为", + "{E:1,C:attention}#1#", + }, + }, j_cry_trick_or_treat = { name = "不给糖就捣蛋", text = { " {C:attention}出售时{}:", - "{C:green}#1# / #2#{} 几率创建 {C:attention}2{}个 {C:cry_candy}糖果", - "否则 创建一个 {X:cry_cursed,C:white}诅咒小丑{} ", + "{C:green}#1# / #2#{} 几率创建 {C:attention}2{}个{C:cry_candy}糖果", + "否则创建一个{X:cry_cursed,C:white}诅咒小丑{} ", "{C:inactive}(可以溢出)", }, }, j_cry_tricksy = { name = "诡诈小丑", text = { - "如果出的牌中包含 {C:attention}#2#", + "如果打出的牌中包含{C:attention}#2#", "{C:chips}+#1#{} 筹码", }, }, @@ -2249,7 +3101,7 @@ return { text = { "计分牌中刚好有", " {C:attention}3 张 3 {}时", - "提供{X:mult,C:white} X#1# {} 倍率", + "提供{X:mult,C:white} X#1# {}倍率", }, }, j_cry_tropical_smoothie = { @@ -2262,23 +3114,28 @@ return { j_cry_unity = { name = "团结", text = { - "{X:mult,C:white} X#1# {} 倍率如果出牌", + "{X:mult,C:white} X#1# {}倍率如果出牌", "手牌包含", "一个{C:attention}#2#", }, + unlock = { + "赢得一局游戏", + "且最终打出的牌型为", + "{E:1,C:attention}同花葫芦", + }, }, j_cry_universe = { name = "宇宙", text = { - "每张{C:dark_edition}星界{} ", - "提供 {X:dark_edition,C:white}^#1#{} 倍率", + "每张{C:dark_edition}星界{}", + "提供{X:dark_edition,C:white}^#1#{} 倍率", }, }, j_cry_universum = { name = "寰宇", text = { "{C:attention}牌型{}升级时获得", - "{X:red,C:white} X#1# {} 倍率和 {X:blue,C:white} X#1# {} 筹码", + "{X:red,C:white} X#1# {}倍率和{X:blue,C:white} X#1# {}筹码", }, }, j_cry_unjust_dagger = { @@ -2296,7 +3153,7 @@ return { text = { "当任何概率", "{C:green}成功{}触发时,", - "这张小丑获得{X:red,C:white}X 倍率{}", + "这张小丑获得{X:red,C:white}X倍率{}", "等于其列出的{C:attention}概率", "{C:inactive}(当前 {X:mult,C:white} X#1# {C:inactive} 倍率)", }, @@ -2304,17 +3161,17 @@ return { j_cry_virgo = { name = "室女座", text = { - "如果 {C:attention}果出牌牌型{} 包含一个 {C:attention}#2#{}", - "该小丑增加 {C:money}$#1#{} {C:attention}售价{}", + "如果{C:attention}果出牌牌型{}包含一个{C:attention}#2#{}", + "该小丑增加{C:money}$#1#{}{C:attention}售价{}", "出售这张牌时", - "每 {C:money}$4{} 的 {C:attention}出售价值{}{C:dark_edition}创造一张多彩{} {C:attention}开心小丑{},", + "每{C:money}$4{}的{C:attention}出售价值{}{C:dark_edition}创造一张多彩{}{C:attention}开心小丑{}", " {C:inactive}(至少 1){}", }, }, j_cry_wacky = { name = "搞怪小丑", text = { - "如果出的牌中包含 {C:attention}#2#", + "如果打出的牌中包含{C:attention}#2#", "{C:red}+#1#{} 倍率", }, }, @@ -2322,7 +3179,7 @@ return { name = "瓦路易吉", text = { "所有小丑提供", - "{X:mult,C:white} X#1# {} 倍率", + "{X:mult,C:white} X#1# {}倍率", }, }, j_cry_wario = { @@ -2336,7 +3193,7 @@ return { name = "微波那契数列", text = { "这个小丑获得", - "{C:mult}+#2#{} 倍率,当打出的每张", + "{C:mult}+#2#{}倍率,当打出的每张", "{C:attention}A{}, {C:attention}2{}, {C:attention}3{}, {C:attention}5{}, 或 {C:attention}8{}", "计分时", "{C:inactive}(当前 {C:mult}+#1#{C:inactive} 倍率)", @@ -2346,31 +3203,38 @@ return { name = "2D", text = { "每张计分的2", - "重新触发 {C:attention:}#1#{} 次", - "{C:inactive,s:0.8}我们身处游戏中吗 {}", + "重新触发{C:attention:}#1#{}次", + "{C:inactive,s:0.8}我们身处游戏中吗{}", }, }, j_cry_wheelhope = { name = "希望之轮", text = { "当{C:attention}命运之轮{}效果失败", - "这张牌获得{X:mult,C:white} X#1# {} 倍率", + "这张牌获得{X:mult,C:white} X#1# {}倍率", "{C:inactive}(当前{X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, j_cry_whip = { name = "长鞭", text = { - "这张小丑获得 {X:mult,C:white} X#1# {} 倍率", - "如果 {C:attention}出牌手牌{} 包含", - "不同花色的{C:attention}2{} 和 {C:attention}7{}", + "这张小丑获得{X:mult,C:white} X#1# {}倍率", + "如果{C:attention}出牌手牌{}包含", + "不同花色的{C:attention}2{}和{C:attention}7{}", "{C:inactive}(当前 {X:mult,C:white} X#2# {C:inactive} 倍率)", }, }, + j_cry_wonka_bar = { + name = "Wonka 巧克力", + text = { + "出售此卡以永久获得", + "{C:attention}+#1#{}卡牌选择上限", + }, + }, j_cry_wrapped = { name = "包裹糖果", text = { - "{C:attention}#1#{} 回合后", + "{C:attention}#1#{}回合后", "创建一个随机的{C:attention}食物小丑{}", "{C:red,E:2}自毁{}", }, @@ -2379,8 +3243,13 @@ return { name = "我操!?", text = { "如果打出的手牌包含", - "一个 {C:attention}#2#", - "{X:mult,C:white} X#1# {} 倍率", + "一个{C:attention}#2#", + "{X:mult,C:white} X#1# {}倍率", + }, + unlock = { + "赢得一局游戏", + "且最终打出的牌型为", + "{E:1,C:attention}#1#", }, }, j_cry_zooble = { @@ -2394,6 +3263,7 @@ return { }, }, Other = { + banana = { name = "香蕉", text = { @@ -2407,12 +3277,20 @@ return { "{C:inactive,s:0.8}我讨厌这张牌- SDM_0, 2024{}", }, }, + cry_absolute = { + name = "绝对", + text = { + "不能出售", + "或被摧毁", + "{C:attention}不可移除{}", + }, + }, cry_azure_seal = { name = "蔚蓝蜡封", text = { "打出附带该蜡封的牌时", "{C:red}摧毁{}这张牌", - "之后创造 {C:attention}#1#{} 张 {C:dark_edition}负片{}{C:planet}对应牌型的星球牌{}", + "之后创造{C:attention}#1#{}张{C:dark_edition}负片{}{C:planet}对应牌型的星球牌{}", }, }, cry_banana_booster = { @@ -2452,21 +3330,43 @@ return { cry_flickering = { name = "闪烁", text = { - "{C:attention}#1#{} 次触发后摧毁", + "{C:attention}#1#{}次触发后摧毁", "{C:inactive}(剩余{C:attention}#2#{C:inactive} 次)", }, }, cry_flickering_desc = { name = "闪烁", text = { - "{C:attention}#1#{} 次触发后摧毁", + "{C:attention}#1#{}次触发后摧毁", + }, + }, + cry_function_sticker = { + name = "函数://", + text = { + "使用后按顺序依次创建", + "{C:cry_code}#1#{}、{C:cry_code}#2#{}和{C:cry_code}#3#{}", + }, + }, + cry_function_sticker_desc = { + name = "函数://", + text = { + "创建一张", + "带有{C:cry_code}函数://{}贴纸的消耗牌", + "{C:inactive}当前:#1#、#2#和#3#{}", + }, + }, + cry_global_sticker = { + name = "全局", + text = { + "尽可能在其他牌之前", + "{C:cry_code}抽到此卡{}", }, }, cry_green_seal = { name = "秩绿蜡封", text = { "仅当被打出且不计分时", - "创造一张 {C:cry_code}代码{} 卡牌", + "创造一张{C:cry_code}代码{}卡牌", "{C:inactive}(必须有空间)", }, }, @@ -2483,6 +3383,12 @@ return { "{C:attention,s:0.7}更新{s:0.7} 默认情况下被禁用 ({C:attention,s:0.7}HTTPS模块{s:0.7})", }, }, + cry_multiuse = { + name = "多次使用", + text = { + "{C:inactive}多次使用: ({C:inactive}剩余{C:cry_code}#1#{C:inactive}次)", + }, + }, cry_perishable_booster = { name = "易腐", text = { @@ -2499,7 +3405,7 @@ return { cry_perishable_voucher = { name = "易腐优惠券", text = { - "{C:attention}#1#{} 回合后被削弱", + "{C:attention}#1#{}回合后被削弱", "{C:inactive}({C:attention}#2#{C:inactive} 剩余)", }, }, @@ -2527,9 +3433,9 @@ return { cry_possessed = { name = "作祟", text = { - "{C:attention}禁用{} 此牌效果", + "{C:attention}禁用{}此牌效果", "如果可能的话{C:attention}反转{}此牌的效果", - "随着 {C:attention}幽灵{}的摧毁而摧毁", + "随着{C:attention}幽灵{}的摧毁而摧毁", }, }, cry_rental_booster = { @@ -2542,13 +3448,13 @@ return { cry_rental_consumeable = { name = "租赁消耗牌", text = { - "回合结束时和使用时失去 {C:money}$#1#{}", + "回合结束时和使用时失去{C:money}$#1#{}", }, }, cry_rental_voucher = { name = "租赁优惠券", text = { - "回合结束时失去 {C:money}$#1#{}", + "回合结束时失去{C:money}$#1#{}", }, }, cry_rigged = { @@ -2558,19 +3464,44 @@ return { "都{C:cry_code}必定触发", }, }, + disabled = { + name = "Disabled", + text = { + "不再在本局游戏中出现", + }, + }, + disabled_card_dependency = { + name = "Disabled", + text = { + "需要{C:attention}#1#", + }, + }, + disabled_mod_dependency = { + name = "Disabled", + text = { + "需要mod: {C:attention}#1#", + }, + }, + disabled_mod_conflict = { + name = "Disabled", + text = { + "与以下mod冲突:", + "{C:attention}#1#", + }, + }, ev_cry_choco0 = { name = "", text = { "激活事件后", - "{C:cry_ascendant,E:1}事件{} 的具体信息将会出现", + "{C:cry_ascendant,E:1}事件{}的具体信息将会出现", }, }, ev_cry_choco1 = { name = "1: 恶灵附身", text = { - "{C:attention}小丑牌{} 和打出的牌有", + "{C:attention}小丑牌{}和打出的牌有", "{C:green}1 / 3{} 几率获得闪烁", - "创造一张 {C:attention}幽灵", + "创造一张{C:attention}幽灵", "{C:inactive,s:0.7}你被幽灵附身了", "{C:inactive,s:0.7}意识时而清醒,时而模糊", }, @@ -2578,9 +3509,9 @@ return { ev_cry_choco10 = { name = "10: 珍贵古董", text = { - "一张售价{C:money}$50{}的 {C:legendary}传奇{} {C:attention}小丑{} ", - "出现在商店 {C:attention}优惠券{}槽位", - "只有作为商店 {C:attention}最后一件物品{} 时才能购买", + "一张售价{C:money}$50{}的{C:legendary}传奇{}{C:attention}小丑{} ", + "出现在商店{C:attention}优惠券{}槽位", + "只有作为商店{C:attention}最后一件物品{}时才能购买", "{C:inactive,s:0.7}你已经引起了遗物之灵的注意,", "{C:inactive,s:0.7}但想要平息它,可没那么简单", }, @@ -2588,9 +3519,9 @@ return { ev_cry_choco2 = { name = "2: 鬼屋", text = { - "不能跳过 {C:attention}盲注{}", - "商店中只能 {C:attention}重掷{} 一次", - "{C:attention}优惠券{} 售价翻倍", + "不能跳过{C:attention}盲注{}", + "商店中只能{C:attention}重掷{}一次", + "{C:attention}优惠券{}售价翻倍", "{C:inactive,s:0.7}幽灵们已经占领这里!", "{C:inactive,s:0.7}千万别碰任何东西,快点逃出去!", }, @@ -2598,9 +3529,9 @@ return { ev_cry_choco3 = { name = "3: 女巫药剂", text = { - "创造3个 {C:attention}魔药", + "创造3个{C:attention}魔药", "在{C:attention}小盲注{}结束前使用其中之一", - "否则 {C:attention}所有的{} 减益效果都会在这个{C:attention}底注{}生效", + "否则{C:attention}所有的{}减益效果都会在这个{C:attention}底注{}生效", "{C:inactive,s:0.7}你被女巫绑架了!", "{C:inactive,s:0.7}她盯着你,递上三瓶药剂", "{C:inactive,s:0.7}选一个吧,不然她可要替你做决定了。", @@ -2609,9 +3540,9 @@ return { ev_cry_choco4 = { name = "4: 月之深渊", text = { - "打出的牌有 {C:green}1 / 4{} 几率", - "变为随机的 {C:club}梅花{} 人头牌", - "将 {C:attention}倍率{} 除以打出人头牌的数量", + "打出的牌有{C:green}1 / 4{} 几率", + "变为随机的{C:club}梅花{}人头牌", + "将{C:attention}倍率{}除以打出人头牌的数量", "{C:inactive,s:0.7}即便是心地善良、", "{C:inactive,s:0.7}夜晚虔诚祈祷之人……", }, @@ -2619,11 +3550,11 @@ return { ev_cry_choco5 = { name = "5: 吸血鬼", text = { - "移除所有打出的牌的 {C:attention}增强{} ", + "移除所有打出的牌的{C:attention}增强{} ", "并有{C:green}1 / 3{} 几率摧毁", - "{C:heart}红桃{} 和 {C:diamond}方块{} 卡牌", + "{C:heart}红桃{}和{C:diamond}方块{}卡牌", "{C:inactive,s:0.7}夜深人静时,你必须更加谨慎,", - "{C:inactive,s:0.7,E:1}因为它们在阴影中{C:inactive,s:0.7} 伺机满足自己的饥渴……", + "{C:inactive,s:0.7,E:1}因为它们在阴影中{C:inactive,s:0.7}伺机满足自己的饥渴……", }, }, ev_cry_choco6 = { @@ -2637,9 +3568,9 @@ return { ev_cry_choco7 = { name = "7: 节日气氛", text = { - "创建三个 {C:attention}不给糖就捣蛋{} 和一个 {C:attention}糖果篮子", - "每回合商店有一个 {C:attention}不给糖就捣蛋{}", - "获得{C:cry_candy}糖果{} 时,得到{C:money}$3{}", + "创建三个{C:attention}不给糖就捣蛋{}和一个{C:attention}糖果篮子", + "每回合商店有一个{C:attention}不给糖就捣蛋{}", + "获得{C:cry_candy}糖果{}时,得到{C:money}$3{}", "{C:inactive,s:0.7}整个社区都为恐怖的盛会装饰一新,", "{C:inactive,s:0.7}快来享受这节日气氛吧!", }, @@ -2647,8 +3578,8 @@ return { ev_cry_choco8 = { name = "8: 糖果雨", text = { - "击败 {C:attention}盲注{} 后, 每剩余一次出牌获得 1 个{C:cry_candy}糖果{}", - "当获得一个{C:cry_candy}糖果{}后,获得一个 {C:attention}食物小丑{}", + "击败{C:attention}盲注{}后, 每剩余一次出牌获得 1 个{C:cry_candy}糖果{}", + "当获得一个{C:cry_candy}糖果{}后,获得一个{C:attention}食物小丑{}", "{C:inactive,s:0.7}糖果从天而降!", "{C:inactive,s:0.7,E:1}快点,抓住你能抓到的所有糖果!", }, @@ -2656,8 +3587,8 @@ return { ev_cry_choco9 = { name = "9: 鬼魅财富", text = { - "获得 {C:money}$20", - "所有赚到的 {C:money}钱{} 都变为 {C:attention}双倍", + "获得{C:money}$20", + "所有赚到的{C:money}钱{}都变为{C:attention}双倍", "{C:inactive,s:0.7}你已故亲戚的幽灵在午夜时分来访!", "{C:inactive,s:0.7}他们默默地将一袋钱放在你的手中,", "{C:inactive,s:0.7}温暖一笑,随即化为虚影消散在空气中~", @@ -2680,61 +3611,70 @@ return { "{s:0.8}玉米片,幽灵可乐,汉堡,披萨", }, }, + p_cry_baneful_1 = { + name = "诅咒小丑包", + text = { + "从最多{C:attention}#2#张{X:cry_cursed,C:white}诅咒{}小丑中", + "选择{C:attention}#1#张{}", + "{C:attention}跳过{}将{C:red}移除{}", + "最右侧拥有的小丑", + }, + }, p_cry_code_jumbo_1 = { name = "巨型代码包", text = { - "选择 {C:attention}#1#{} 张最多", - "{C:attention}#2#{C:cry_code} 代码{} 卡牌", + "选择{C:attention}#1#{}张最多", + "{C:attention}#2#{C:cry_code}代码{}卡牌", }, }, p_cry_code_mega_1 = { name = "超级代码包", text = { - "选择 {C:attention}#1#{} 张最多", - "{C:attention}#2#{C:cry_code} 代码{} 卡牌", + "选择{C:attention}#1#{}张最多", + "{C:attention}#2#{C:cry_code}代码{}卡牌", }, }, p_cry_code_normal_1 = { name = "代码补充包", text = { - "选择 {C:attention}#1#{} 张最多", - "{C:attention}#2#{C:cry_code} 代码{} 卡牌", + "选择{C:attention}#1#{}张最多", + "{C:attention}#2#{C:cry_code}代码{}卡牌", }, }, p_cry_code_normal_2 = { name = "代码补充包", text = { - "选择 {C:attention}#1#{} 张最多", - "{C:attention}#2#{C:cry_code} 代码{} 卡牌", + "选择{C:attention}#1#{}张最多", + "{C:attention}#2#{C:cry_code}代码{}卡牌", }, }, p_cry_empowered = { name = "究极幻灵包", text = { - "选择 {C:attention}#1#{} 张,最多", - "{C:attention}#2#{C:spectral} 幻灵{}牌", + "选择{C:attention}#1#{}张,最多", + "{C:attention}#2#{C:spectral}幻灵{}牌", "{s:0.8,C:inactive}(由强化标签生成)", }, }, p_cry_meme_1 = { name = "玩梗包1", text = { - "选择 {C:attention}#1#{} 张,最多", - "可达 {C:attention}#2# 张玩梗的小丑{}", + "选择{C:attention}#1#{}张,最多", + "可达{C:attention}#2#张玩梗的小丑{}", }, }, p_cry_meme_three = { name = "玩梗包3", text = { - "选择 {C:attention}#1#{} 张,最多", - "可达 {C:attention}#2# 张玩梗的小丑{}", + "选择{C:attention}#1#{}张,最多", + "可达{C:attention}#2#张玩梗的小丑{}", }, }, p_cry_meme_two = { name = "玩梗包2", text = { - "选择 {C:attention}#1#{} 张,最多", - "可达 {C:attention}#2# 张玩梗的小丑{}", + "选择{C:attention}#1#{}张,最多", + "可达{C:attention}#2#张玩梗的小丑{}", }, }, undiscovered_code = { @@ -2758,7 +3698,7 @@ return { c_cry_Kaikki = { name = "Kaikki", text = { - "({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})", + "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", "升级", "{C:attention}#1#{},", "{C:attention}#2#{},", @@ -2769,7 +3709,7 @@ return { c_cry_Klubi = { name = "Klubi", text = { - "({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})", + "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", "升级", "{C:attention}#1#{},", "{C:attention}#2#{},", @@ -2780,7 +3720,7 @@ return { c_cry_Lapio = { name = "Lapio", text = { - "({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})", + "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", "升级", "{C:attention}#1#{},", "{C:attention}#2#{},", @@ -2791,7 +3731,7 @@ return { c_cry_Sydan = { name = "Sydan", text = { - "({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})", + "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", "升级", "{C:attention}#1#{},", "{C:attention}#2#{},", @@ -2799,10 +3739,10 @@ return { "(芬兰语Heart)", }, }, - c_cry_Timantti = { - name = "Timantti", + c_cry_Timantii = { + name = "Timantii", text = { - "({V:1}等级.#4#{})({V:2}等级.#5#{})({V:3}等级.#6#{})", + "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", "升级", "{C:attention}#1#{},", "{C:attention}#2#{},", @@ -2813,7 +3753,7 @@ return { c_cry_asteroidbelt = { name = "小行星带", text = { - "{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", "{C:attention}#2#", "{C:mult}+#3#{} 倍率和", "{C:chips}+#4#{} 筹码", @@ -2822,7 +3762,7 @@ return { c_cry_marsmoons = { name = "火卫一和土卫二", text = { - "{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", "{C:attention}#2#", "{C:mult}+#3#{} 倍率和", "{C:chips}+#4#{} 筹码", @@ -2837,6 +3777,15 @@ return { "{C:inactive}(当前{C:attention} #1#{C:inactive}){}", }, }, + c_cry_nibiru = { + name = "尼比鲁", + text = { + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", + "{C:attention}#2#", + "{C:mult}+#3#{} 倍率和", + "{C:chips}+#4#{} 筹码", + }, + }, c_cry_planetlua = { name = "星球.lua", text = { @@ -2848,7 +3797,7 @@ return { c_cry_universe = { name = "TM的整个宇宙!", text = { - "{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", "{C:attention}#2#", "{C:mult}+#3#{} 倍率和", "{C:chips}+#4#{} 筹码", @@ -2857,16 +3806,27 @@ return { c_cry_void = { name = "虚空", text = { - "{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){} 升级", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){} 升级", "{C:attention}#2#", "{C:mult}+#3#{} 倍率和", "{C:chips}+#4#{} 筹码", }, }, + c_cry_voxel = { + name = "Voxel", + text = { + "({V:1}等级#4#{})({V:2}等级#5#{})({V:3}等级#6#{})", + "升级", + "{C:attention}#1#{},", + "{C:attention}#2#{},", + "以及{C:attention}#3#{}", + "{C:inactive,S:0.8}(译者注:升级的为使用{C:cry_code}://声明{}创建的牌型)", + }, + }, c_cry_sunplanet = { name = "太阳", text = { - "{S:0.8}({S:0.8,V:1}等级.#1#{S:0.8}){}", + "{S:0.8}({S:0.8,V:1}等级#1#{S:0.8}){}", "使{C:attention}晋升{}牌型的指数", "增加{X:gold,C:white}#2#{}", "{C:inactive}(目前指数 {X:gold,C:white}X(#3#^晋升数){C:inactive})", @@ -2874,10 +3834,32 @@ return { }, }, Sleeve = { + sleeve_cry_beige_sleeve = { + name = "四重牌套", + text = { + "{C:attention}普通{}小丑具有", + "{C:attention}四倍{}的效果", + }, + }, + sleeve_cry_beige_sleeve_alt = { + name = "四重牌套", + text = { + "{C:attention}罕见{}小丑具有", + "{C:attention}四倍{}的效果", + }, + }, + sleeve_cry_beta_sleeve = { + name = "怀旧牌套", + text = { + "{C:attention}小丑牌槽{}和{C:attention}消耗牌槽{}", + "{C:attention}合并", + "boss底注被替换为它们的怀旧版本", + }, + }, sleeve_cry_bountiful_sleeve = { name = "丰饶牌套", text = { - "每次{C:attention}出牌{} 或 {C:attention}弃牌{}后", + "每次{C:attention}出牌{}或{C:attention}弃牌{}后", "固定抽五张牌", }, }, @@ -2885,32 +3867,32 @@ return { name = "CCD 牌套", text = { "每张卡牌也是", - "一张 {C:attention}随机{} 消耗牌", + "一张{C:attention}随机{}消耗牌", }, }, sleeve_cry_conveyor_sleeve = { name = "传送带牌套", text = { - "{C:attention}不能{} 移动小丑卡", + "{C:attention}不能{}移动小丑卡", "回合开始时,", - "{C:attention}复制{} 最右边的小丑卡", - "并且 {C:attention}销毁{} 最左边的小丑卡", + "{C:attention}复制{}最右边的小丑卡", + "并且{C:attention}销毁{}最左边的小丑卡", }, }, sleeve_cry_critical_sleeve = { name = "暴击牌套", text = { "每打出一手牌后,", - "{C:green}四分之一{} 的几率获得 {X:dark_edition,C:white} ^2 {} 倍", - "{C:green}八分之一{} 的几率获得 {X:dark_edition,C:white} ^0.5 {} 倍", + "{C:green}1/4{}几率获得{X:dark_edition,C:white} ^2 {}倍率", + "{C:green}1/8{}几率获得{X:dark_edition,C:white} ^0.5 {}倍率", }, }, sleeve_cry_encoded_sleeve = { name = "编码牌套", text = { - "开始时获得一张 {C:cry_code,T:j_cry_CodeJoker}代码小丑卡{}", - "和一张 {C:cry_code,T:j_cry_copypaste}复制/粘贴卡{}", - "商店中只出现 {C:cry_code}代码牌{}", + "开始时获得一张{C:cry_code,T:j_cry_curse_sob}代码小丑卡{}", + "和一张{C:cry_code,T:j_cry_copypaste}复制/粘贴{}", + "商店中只出现{C:cry_code}代码牌{}", }, }, sleeve_cry_equilibrium_sleeve = { @@ -2922,17 +3904,26 @@ return { "{C:attention,T:v_overstock_plus}+2 商店栏位", }, }, + sleeve_cry_glowing_sleeve = { + name = "发光牌组", + text = { + "在击败Boss盲注时,", + "所有小丑牌的数值乘以{X:dark_edition,C:white}X1.25{}", + "{X:cry_jolly,C:white,s:0.8} Jolly#1#Open#1#Winner#1#-#1#wawa#1#person", + }, + }, + sleeve_cry_infinite_sleeve = { name = "无限牌套", text = { - "你可以选择 {C:attention}任意数量", + "你可以选择{C:attention}任意数量", "的卡牌", }, }, sleeve_cry_legendary_sleeve = { name = "传奇牌套", text = { - "以一张 {C:legendary}传奇{C:legendary} 小丑牌开始", + "以一张{C:legendary}传奇{C:legendary}小丑牌开始", "击败Boss盲注后", "{C:green}1 / 5{} 几率创建另外一张", "{C:inactive}(必须有空间){}", @@ -2942,31 +3933,53 @@ return { name = "错印牌套", text = { "卡牌的数值", - "是 {C:attention}随机{} 的", + "是{C:attention}随机{}的", }, }, sleeve_cry_redeemed_sleeve = { name = "赎回牌套", text = { - "当购买{C:attention}优惠券{} 时,", - "会获得对应 {C:attention}高级{} 版", + "当购买{C:attention}优惠券{}时,", + "会获得对应{C:attention}高级{}版", }, }, sleeve_cry_spooky_sleeve = { name = "万圣节牌套", text = { - "以一张{C:eternal}永恒{} {C:attention,T:j_cry_chocolate_dice}巧克力骰{}开始", - "每次{C:attention}底注{}之后 ", - "创建一个{C:cry_candy}糖果{}或 {X:cry_cursed,C:white}诅咒{}", + "以一张{C:eternal}永恒{}{C:attention,T:j_cry_chocolate_dice}巧克力骰{}开始", + "每个{C:attention}底注{}结束后,", + "创建一个{C:cry_candy}糖果{}或{X:cry_cursed,C:white}诅咒{}", + }, + }, + sleeve_cry_very_fair_sleeve = { + name = "超平衡的牌组", + text = { + "每回合{C:blue}-2{}手牌,{C:red}-2{}弃牌", + "{C:attention}优惠券{}不再出现在商店中", }, }, sleeve_cry_wormhole_sleeve = { name = "虫洞牌套", text = { - "开始时获得一张 {C:cry_exotic}域外{C:attention} 小丑卡", - "小丑卡 {C:attention}20倍{} 更有可能", - "成为 {C:dark_edition}负片{} 卡", - "{C:attention}-2{} 小丑卡插槽", + "开始时获得一张{C:cry_exotic}域外{C:attention}小丑卡", + "小丑牌{C:attention}20倍{}更有可能成为{C:dark_edition}负片{}", + "{C:attention}-2{}小丑牌槽位", + }, + }, + sleeve_cry_antimatter_sleeve = { + name = "反物质牌套", + text = { + "拥有{C:attention}所有{}牌套的", + "{C:attention}增益{}和{C:attention}特殊增益{}效果", + "{C:red}WIP", + }, + }, + sleeve_cry_antimatter_sleeve_balanced = { + name = "Antimatter Sleeve", + text = { + "拥有{C:attention}所有{}在{C:gold}金注{}中获胜过的", + "牌组的{C:attention}增益{}和{C:attention}特殊增益{}效果", + "{C:red}WIP", }, }, }, @@ -2974,36 +3987,35 @@ return { c_cry_adversary = { name = "敌手", text = { - "拥有的{C:red}所有{} {C:attention}小丑牌{} 变为 {C:dark_edition}负片{},", + "拥有的{C:red}所有{}{C:attention}小丑牌{}变为{C:dark_edition}负片{},", "本局游戏的小丑牌购买价格{C:red}翻倍{}", }, }, c_cry_analog = { name = "模拟", text = { - "复制 {C:attention}#1#{} 张", - "随机 {C:attention}小丑{}", - "摧毁所有其他小丑,{C:attention}+#2#{} 底注", + "为一个随机{C:attention}小丑{}生成{C:attention}#1#{}张复制", + "摧毁所有其他小丑,{C:attention}+#2#{}底注", }, }, c_cry_chambered = { name = "腔室", text = { - "随机复制 {C:attention}#1#{}张 {C:dark_edition}负片{}版本", + "随机复制{C:attention}#1#{}张{C:dark_edition}负片{}版本", "的{C:attention}持有{}的消耗牌", }, }, c_cry_conduit = { name = "渠道", text = { - "交换两张所选择的小丑或手牌的 {C:attention}版本{}", + "交换两张所选择的小丑或手牌的{C:attention}版本{}", }, }, c_cry_gateway = { name = "真理之门", text = { "生成一张随机的", - "{C:cry_exotic,E:1}域外{C:attention} 小丑{}", + "{C:cry_exotic,E:1}域外{C:attention}小丑{}", "摧毁所有其他小丑", }, }, @@ -3017,16 +4029,16 @@ return { c_cry_lock = { name = "锁定", text = { - "从 {C:red}所有{} 小丑中,", - "移除 {C:red}所有{} 贴纸", - "然后随机给一张小丑牌增加 {C:purple,E:1}永恒{}贴纸", + "从{C:red}所有{}小丑中,", + "移除{C:red}所有{}贴纸", + "然后随机给一张小丑牌增加{C:purple,E:1}永恒{}贴纸", }, }, c_cry_pointer = { name = "://指针", text = { "创造一张", - "任选 {C:cry_code}卡牌", + "任选{C:cry_code}卡牌", "{C:inactive,s:0.8}(域外小丑 #1# 排除)", "(输入对应名字)", }, @@ -3035,85 +4047,91 @@ return { name = "复录", text = { "转换所有手牌", - "为一张 {C:attention}随机{}", + "为一张{C:attention}随机{}", "手牌", }, }, c_cry_ritual = { name = "仪典", text = { - "增强 {C:attention}#1#{} 张选定的卡牌", - "为 {C:dark_edition}负片{}, {C:dark_edition}马赛克{}", - "或 {C:dark_edition}星界{} ", + "增强{C:attention}#1#{}张选定的卡牌", + "为{C:dark_edition}负片{}, {C:dark_edition}马赛克{}", + "或{C:dark_edition}星界{}", }, }, c_cry_source = { name = "源码", text = { - "向你手中的", - "{C:attention}#1#{} 选定卡牌", - "添加一个 {C:cry_code}绿色蜡封{}", + "向你手中的{C:attention}#1#{}张选定的牌", + "添加{C:cry_code}绿色蜡封{}", }, }, c_cry_summoning = { name = "召唤", text = { "创造一张随机的", - "{C:cry_epic}史诗{} {C:joker}小丑{},摧毁", - "一张随机 {C:joker}小丑{}", + "{C:cry_epic}史诗{}{C:joker}小丑{},摧毁", + "一张随机{C:joker}小丑{}", }, }, c_cry_trade = { name = "交易", text = { - "{C:attention}失去{} 一张随机优惠券,", - "获得 {C:attention}2{} 张随机优惠券", + "{C:attention}失去{}1张随机优惠券,", + "获得{C:attention}2{}张随机优惠券", }, }, c_cry_typhoon = { name = "台风", text = { - "向手中 {C:attention}#1#{} 选择的", - "牌中添加 {C:cry_azure}蔚蓝蜡封{}", + "向你手中的{C:attention}#1#{}张选定的牌", + "添加{C:cry_azure}蔚蓝蜡封{}", }, }, c_cry_meld = { name = "融合", text = { - "选择一张 {C:attention}小丑{} 或", - "{C:attention}扑克牌{} 将其变成", - "{C:dark_edition}双面{} ", + "选择一张{C:attention}小丑{}或", + "{C:attention}扑克牌{}将其变成", + "{C:dark_edition}双面{}", }, }, c_cry_vacuum = { name = "虚空", text = { - "从 {C:red}所有{} 手中的牌,", - "移除 {C:red}所有 {C:green}修改{}", - "每移除一个 {C:green}修改{},获得 {C:money}$#1#{}", + "从{C:red}所有{}手中的牌,", + "移除{C:red}所有{C:green}修改{}", + "每移除一个{C:green}修改{},获得{C:money}$#1#{}", "{C:inactive,s:0.7}(例如: 强化、蜡封、版本)", }, }, c_cry_white_hole = { name = "白洞", text = { - "{C:attention}移除{} 所有手牌等级,", - "升级 {C:legendary,E:1}最常用{} 扑克牌型", + "升级{C:legendary,E:1}最常用{}扑克牌型{C:attention}4{}级", + "{C:attention}移除{}所有其他手牌等级", + }, + }, + c_cry_white_hole2 = { + name = "白洞", + text = { + "{C:attention}移除{}所有手牌等级,", + "升级{C:legendary,E:1}最常用{}扑克牌型", "每移除1级,最常用牌型升{C:attention}3{}级", }, }, }, Stake = { stake_cry_amber = { - colour = "Amber", + colour = "琥珀", name = "琥珀注", text = { - "商店的{C:attention}补充包-1{} ", + "商店的{C:attention}补充包-1{}", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_ascendant = { - colour = "Ascendant", + colour = "飞升", name = "飞升注", text = { "商店栏位{C:attention}-1{}", @@ -3121,7 +4139,7 @@ return { }, }, stake_cry_azure = { - colour = "Azure", + colour = "蔚蓝", name = "蔚蓝注", text = { "所有小丑牌的数值降低", @@ -3130,59 +4148,58 @@ return { }, }, stake_cry_blossom = { - colour = "Blossom", + colour = "花锦", name = "花锦注", text = { "{C:attention}最终{}Boss版盲注可以出现在", "{C:attention}任何{}底注中", "{s:0.8,C:inactive}之前所有赌注也都起效{}", - "", }, }, stake_cry_bronze = { - colour = "Bronze", + colour = "青铜", name = "青铜注", text = { - "优惠券价格增加 {C:attention}50%{}", + "优惠券价格增加{C:attention}50%{}", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_brown = { - colour = "Brown", + colour = "棕色", name = "棕色注", text = { - "所有的 {C:attention}贴纸(如永恒,易腐,租赁){} 互相兼容", + "所有的{C:attention}贴纸(如永恒,易腐,租赁){}互相兼容", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_crimson = { - colour = "Crimson", + colour = "猩红", name = "猩红注", text = { - "优惠券只会在 {C:attention}双数{} 底注 时刷新", + "优惠券只会在{C:attention}双数{}底注时刷新", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_cyan = { - colour = "Cyan", + colour = "靛青", name = "靛青注", text = { - "{C:green}罕见的{} 和 {C:red}稀有的{} 小丑牌出现概率", - "减少", + "{C:green}罕见{}和{C:red}稀有{}小丑牌出现", + "概率降低", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_dawn = { - colour = "Dawn", + colour = "黎明", name = "黎明注", text = { - "塔罗牌和幻灵牌的选择目标 {C:attention}减 1{}", + "塔罗牌和幻灵牌的选择目标{C:attention}减 1{}", "{s:0.8,C:inactive}(最少 1 张){}", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_diamond = { - colour = "Diamond", + colour = "钻石", name = "钻石注", text = { "获胜的底注变成{C:attention}10{}", @@ -3190,7 +4207,7 @@ return { }, }, stake_cry_ember = { - colour = "Ember", + colour = "余烬", name = "余烬注", text = { "所有卡牌出售时不再产生金钱", @@ -3198,65 +4215,65 @@ return { }, }, stake_cry_emerald = { - colour = "Emerald", + colour = "翡翠", name = "翡翠注", text = { - "卡牌、包和优惠券可以是 {C:attention}面朝下{} 的", + "卡牌、包和优惠券可以是{C:attention}面朝下{}的", "{s:0.8,C:inactive}(购买前无法查看)", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_glass = { - colour = "Glass", + colour = "玻璃", name = "玻璃注", text = { - "卡牌在得分时可能会被 {C:attention}摧毁", + "卡牌在得分时可能会被{C:attention}摧毁", "{}{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_gray = { - colour = "Gray", + colour = "灰色", name = "灰色注", text = { - "重新投掷的费用每次增加 {C:attention}$2{}", + "重新投掷的费用每次增加{C:attention}$2{}", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_horizon = { - colour = "Horizon", + colour = "地平线", name = "地平线注", text = { "选择盲注时,增加一张", - "{C:attention}随机卡牌{} 到牌堆", + "{C:attention}随机卡牌{}到牌堆", " {s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_jade = { - colour = "Jade", + colour = "碧玉", name = "碧玉注", text = { - "抽取手牌时有概率是 {C:attention}面朝下{} 的", + "抽取手牌时有概率是{C:attention}面朝下{}的", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_pink = { - colour = "Pink", + colour = "粉红", name = "粉红注", text = { - " {C:attention}底注 {}提升时,过关需求分数再次增速", + "{C:attention}底注{}提升时,过关需求分数再次增速", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_platinum = { - colour = "Platinum", + colour = "铂金", name = "铂金注", text = { - "小盲注 {C:attention}不会出现{}", + "小盲注{C:attention}不会出现{}", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_quartz = { - colour = "Quartz", + colour = "石英", name = "石英注", text = { "商店有可能出现{C:attention}固定{}小丑牌", @@ -3265,25 +4282,25 @@ return { }, }, stake_cry_ruby = { - colour = "Ruby", + colour = "红玉", name = "红玉注", text = { - "{C:attention}大{} 盲注有可能变为", - "{C:attention}Boss{} 盲注", + "{C:attention}大{}盲注有可能变为", + "{C:attention}Boss{}盲注", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_sapphire = { - colour = "Sapphire", + colour = "蓝晶", name = "蓝晶注", text = { - "在 底注 结束时,失去当前总资金的 {C:attention}25%{} ", - "{s:0.8,C:inactive}(最高失去至 $10)", + "在底注结束时,失去当前总资金的{C:attention}25%{}", + "{s:0.8,C:inactive}(最高失去至$10)", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_twilight = { - colour = "Twilight", + colour = "暮光", name = "暮光注", text = { "商店有可能出现{C:attention}香蕉{}小丑牌", @@ -3292,15 +4309,15 @@ return { }, }, stake_cry_verdant = { - colour = "Verdant", + colour = "翠绿", name = "翠绿注", text = { - "所需分数会随每个 {C:attention}底注加速增加", + "所需分数会随每个{C:attention}底注加速增加", "{s:0.8,C:inactive}之前所有赌注也都起效{}", }, }, stake_cry_yellow = { - colour = "Yellow", + colour = "灿黄", name = "灿黄注", text = { "{C:attention}永恒,易腐,租赁等贴纸{}", @@ -3314,7 +4331,7 @@ return { name = "星界标签", text = { "下一张在商店里的小丑", - "增加 {C:dark_edition}星界版本{}并且免费", + "增加{C:dark_edition}星界版本{}并且免费", }, }, tag_cry_banana = { @@ -3333,7 +4350,7 @@ return { tag_cry_bettertop_up = { name = "进阶充值标签", text = { - "创造 {C:attention}#1#张{C:green}罕见{}小丑", + "创造{C:attention}#1#张{C:green}罕见{}小丑", "{C:inactive}(必须有空间){}", }, }, @@ -3347,16 +4364,16 @@ return { tag_cry_booster = { name = "增强包标签", text = { - "下一个 {C:cry_code}增强包{} 有", - "{C:attention}双倍{} 卡牌数量", - "{C:attention}双倍{} 选择次数", + "下一个{C:cry_code}增强包{}有", + "{C:attention}双倍{}卡牌数量", + "{C:attention}双倍{}选择次数", }, }, tag_cry_bundle = { name = "组合标签", text = { - "创造一个 {C:attention}标准标签{},{C:tarot}吊饰标签{},", - "{C:attention}小丑标签{},和 {C:planet}流星标签", + "创造一个{C:attention}标准标签{},{C:tarot}吊饰标签{},", + "{C:attention}小丑标签{},和{C:planet}流星标签", }, }, tag_cry_cat = { @@ -3373,17 +4390,24 @@ return { "{C:cry_code}代码包", }, }, + tag_cry_clone = { + name = "克隆标签", + text = { + "商店物品价格为原来的{C:attention}X#1#{}倍,", + "获得下一张购买卡牌的{C:attention}复制{}", + }, + }, tag_cry_double_m = { name = "M标签", text = { - "商店增加一张 {C:legendary}M系列小丑{}", + "商店增加一张{C:legendary}M系列小丑{}", }, }, tag_cry_empowered = { name = "强化标签", text = { - "给予一个 {C:spectral}究极幻灵{} 包", - "包括 {C:legendary,E:1}灵魂{} 和 {C:cry_exotic,E:1}传送门{}", + "给予一个{C:spectral}究极幻灵{}包", + "包括{C:legendary,E:1}灵魂{}和{C:cry_exotic,E:1}真理之门{}", }, }, tag_cry_epic = { @@ -3397,14 +4421,14 @@ return { name = "赌徒标签", text = { "{C:green}#1# / #2#{} 的几率", - "创造一个 {C:cry_exotic,E:1}强化{} 标签", + "创造一个{C:cry_exotic,E:1}强化{}标签", }, }, tag_cry_glass = { name = "琉璃标签", text = { "下一张在商店里的小丑", - "增加 {C:dark_edition}灰质琉璃{}版本并且免费", + "增加{C:dark_edition}灰质琉璃{}版本并且免费", }, }, tag_cry_glitched = { @@ -3418,7 +4442,7 @@ return { name = "鎏金标签", text = { "下一张在商店里的小丑", - "增加 {C:dark_edition}鎏金版本{}并且免费", + "增加{C:dark_edition}鎏金版本{}并且免费", }, }, tag_cry_gourmand = { @@ -3435,18 +4459,25 @@ return { "的{C:cry_ascendant}玩梗{}包", }, }, + tag_cry_lens = { + name = "透镜标签", + text = { + "将{C:dark_edition}负片{}效果", + "添加至{C:attention}#1#{}个随机消耗牌上", + }, + }, tag_cry_m = { name = "欢愉~标签", text = { "下一张在商店里的小丑", - "增加 {C:dark_edition}欢愉{}版本并且免费", + "增加{C:dark_edition}欢愉{}版本并且免费", }, }, tag_cry_memory = { name = "记忆标签", text = { - "创造 {C:attention}#1#{} 份", - "本局游戏上一次使用的 {C:attention}标签{}", + "创造{C:attention}#1#{}份", + "本局游戏上一次使用的{C:attention}标签{}", "{s:0.8,C:inactive}复制类标签除外", "{s:0.8,C:inactive}当前: {s:0.8,C:attention}#2#", }, @@ -3455,29 +4486,36 @@ return { name = "马赛克标签", text = { "下一张在商店里的小丑", - "增加 {C:dark_edition}马赛克版本{}并且免费", + "增加{C:dark_edition}马赛克版本{}并且免费", }, }, tag_cry_oversat = { name = "过曝标签", text = { "下一张在商店里的小丑", - "增加 {C:dark_edition}过曝版本{}并且免费", + "增加{C:dark_edition}过曝版本{}并且免费", + }, + }, + tag_cry_palette_cleanser = { + name = "清洁标签", + text = { + "从{C:attention}随机{}一个小丑或扑克牌上", + "移除一个{C:attention}随机{}贴纸", }, }, tag_cry_quadruple = { name = "四方标签", text = { - "给予 {C:attention}#1#{} 份", - "下一个选择的 {C:attention}标签", + "给予{C:attention}#1#{}份", + "下一个选择的{C:attention}标签", "{s:0.8,C:inactive}复制类标签除外", }, }, tag_cry_quintuple = { name = "五重标签", text = { - "给予 {C:attention}#1#{} 份", - "下一个选择的 {C:attention}标签", + "给予{C:attention}#1#{}份", + "下一个选择的{C:attention}标签", "{s:0.8,C:inactive}复制类标签除外", }, }, @@ -3485,14 +4523,14 @@ return { name = "重制标签", text = { "商店有一张", - "{C:dark_edition}#1# {C:cry_code}#2#", + "{C:dark_edition}#1#{C:cry_code}#2#", }, }, tag_cry_schematic = { name = "原理图标签", text = { "下个商店有一张", - "{C:attention}头脑风暴{} ", + "{C:attention}头脑风暴{}", }, }, tag_cry_scope = { @@ -3505,8 +4543,8 @@ return { tag_cry_triple = { name = "三连标签", text = { - "给予 {C:attention}#1#{} 份", - "下一个选择的 {C:attention}标签", + "给予{C:attention}#1#{}份", + "下一个选择的{C:attention}标签", "{s:0.8,C:inactive}复制类标签除外", }, }, @@ -3515,31 +4553,38 @@ return { c_cry_automaton = { name = "机械人", text = { - "创造 {C:attention}#1#", - "随机 {C:cry_code}代码{} 卡", + "创造{C:attention}#1#", + "随机{C:cry_code}代码{}卡", "{C:inactive}(必须有空间)", }, }, c_cry_eclipse = { name = "日食", text = { - "增强 {C:attention}#1#{} 张选定的卡牌", - "为 {C:attention}回响卡", + "增强{C:attention}#1#{}张选定的卡牌", + "为{C:attention}回响卡", + }, + }, + c_cry_instability = { + name = "不稳定性", + text = { + "将{C:attention}#1#{}张选定卡牌", + "增强为{C:attention}抽象牌", }, }, c_cry_theblessing = { name = "祝福", text = { - "创造 {C:attention}1{}", - "随机 {C:attention}消耗牌{}", + "创造{C:attention}1{}", + "随机{C:attention}消耗牌{}", "{C:inactive}(必须有空间){}", }, }, c_cry_seraph = { name = "六翼天使", text = { - "增强 {C:attention}#1#{} 张选定的手牌", - "为 {C:attention}明亮牌", + "增强{C:attention}#1#{}张选定的手牌", + "为{C:attention}明亮牌", }, }, }, @@ -3547,7 +4592,7 @@ return { c_cry_potion = { name = "魔药", text = { - "使用后获取一种未知的 ", + "使用后获取一种未知的", "{C:attention}魔力{}", "{C:inactive,s:0.7}从巧克力骰子中获取", }, @@ -3557,13 +4602,21 @@ return { v_cry_asteroglyph = { name = "星象文字", text = { - "设置底注为 {C:attention}#1#{}", + "设置底注为{C:attention}#1#{}", + }, + unlock = { + "到达底注", + "{C:attention}36", }, }, v_cry_blankcanvas = { name = "空白画布", text = { - "{C:attention}+#1#{} 手牌上限", + "{C:attention}+#1#{}手牌上限", + }, + unlock = { + "将你的{C:attention}手牌上限", + "降至{C:attention}0", }, }, v_cry_clone_machine = { @@ -3571,13 +4624,13 @@ return { text = { "双倍标签变成", "{C:attention}五重标签{},并且", - " {C:attention}4X{} 常见", + " {C:attention}4X{}常见", }, }, v_cry_command_prompt = { name = "命令提示符", text = { - "{C:cry_code}代码{} 牌可以", + "{C:cry_code}代码{}牌可以", "出现在 {C:attention}商店{}", }, }, @@ -3586,34 +4639,43 @@ return { text = { "双倍标签变成", "{C:attention}三连标签{},并且", - "是 {C:attention}2X{} 常见", + "是 {C:attention}2X{}常见", }, }, v_cry_curate = { name = "策展", text = { "所有牌出现时均", - "带有 {C:dark_edition}版本{}", + "带有{C:dark_edition}版本{}", + }, + unlock = { + "发现所有", + "{C:attention}版本", }, }, v_cry_dexterity = { name = "灵巧", text = { "永久", - "每回合获得 {C:blue}+#1#{} 手牌", + "每回合获得{C:blue}+#1#{}出牌", + }, + unlock = { + "累计打出", + "{C:attention}5000张{}", + "{C:attention}扑克牌{}", }, }, v_cry_double_down = { name = "双倍下注", text = { "每轮之后,", - " {C:dark_edition}双面{} 牌背面的所有数值 {X:dark_edition,C:white} X1.5 {}", + " {C:dark_edition}双面{}牌背面的所有数值{X:dark_edition,C:white} X1.5 {}", }, }, v_cry_double_slit = { name = "成对裂隙", text = { - "{C:attention}融合{} 可以", + "{C:attention}融合{}可以", "出现在商店和", "秘术包中", }, @@ -3621,20 +4683,24 @@ return { v_cry_double_vision = { name = "重影", text = { - "{C:dark_edition}双面{} 牌出现", - "{C:attention}4X{} 更频繁", + "{C:dark_edition}双面{}牌出现", + "{C:attention}4X{}更频繁", }, }, v_cry_fabric = { name = "宇宙结构", text = { - "{C:dark_edition}+#1#{} 小丑槽", + "{C:dark_edition}+#1#{}小丑槽", + }, + unlock = { + "累计兑换{C:dark_edition}反物质{}优惠券", + "{C:attention}10次{}", }, }, v_cry_grapplinghook = { name = "抓钩", text = { - "{C:attention}+#1#{} 牌", + "{C:attention}+#1#{}牌", "选择限制", "{C:inactive,s:0.7}你可以用它做很多事情,比你想象的要多得多。{}", }, @@ -3642,7 +4708,7 @@ return { v_cry_hyperspacetether = { name = "超时空钩锁", text = { - "{C:attention}+#1#{} 牌", + "{C:attention}+#1#{}牌", "选择限制", "{C:inactive,s:0.7}注意:未来会有额外的{}", "{C:inactive,s:0.7}功能{}", @@ -3654,30 +4720,48 @@ return { "商店中的所有牌和包", "费用为 {C:attention}$1{}", }, + unlock = { + "在一局中", + "兑换{C:attention}25个{}", + "{C:attention}优惠券", + }, }, v_cry_moneybean = { name = "金钱魔豆", text = { "提高每轮获得的", - "利息上限至 {C:money}$#1#{}", + "利息上限至{C:money}$#1#{}", + }, + unlock = { + "在{C:attention}一整局中{}", + "达到{C:attention}利息收益{}上限", }, }, v_cry_overstock_multi = { name = "多重库存", text = { - "{C:attention}+#1#{} 卡槽和", - "{C:attention}+#1#{} 补充包槽", + "{C:attention}+#1#{}卡槽和", + "{C:attention}+#1#{}补充包槽", "在商店中可用", }, + unlock = { + "在一局中", + "在商店花费{C:attention}1000$", + }, }, v_cry_pacclimator = { name = "星球适应器", text = { - "{C:planet}星球{} 牌出现的概率", - "{C:attention}X#1#{} ", + "{C:planet}星球{}牌出现的概率", + "{C:attention}X#1#{}", "购买此优惠券后本赛局所有", "{C:planet}星球{}牌都{C:green}免费{}", }, + unlock = { + "在商店中", + "累计购买{C:attention}100张{}", + "{C:planet}星球{}牌", + }, }, v_cry_pairamount_plus = { name = "至高山巅", @@ -3689,35 +4773,40 @@ return { v_cry_pairing = { name = "配对", text = { - "{C:attention}重新触发{} 所有 M 小丑", - "如果出牌是 {C:attention}一对", + "{C:attention}重新触发{}所有 M 小丑", + "如果出牌是{C:attention}对子", }, }, v_cry_quantum_computing = { name = "量子计算", text = { - "{C:cry_code}代码{} 牌生成时概率", - "带有 {C:dark_edition}负片{} 版本", + "{C:cry_code}代码{}牌生成时概率", + "带有{C:dark_edition}负片{}版本", }, }, v_cry_repair_man = { name = "修理工", text = { - "{C:attention}重新触发{} 所有 M 小丑", - "如果出牌包含 {C:attention}一对", + "{C:attention}重新触发{}所有 M 小丑", + "如果出牌包含{C:attention}一对", }, }, v_cry_rerollexchange = { name = "重掷交换", text = { "所有重掷", - "费用 {C:attention}$2{}", + "费用{C:attention}$2{}", + }, + unlock = { + "在一局中", + "{C:attention}重掷{}商店", + "共计{C:attention}250次{}", }, }, v_cry_satellite_uplink = { name = "卫星串联", text = { - "{C:cry_code}代码{} 牌可能", + "{C:cry_code}代码{}牌可能", "出现在任何", "{C:attention}天体包{}中", }, @@ -3725,8 +4814,8 @@ return { v_cry_scope = { name = "银河望远镜", text = { - "为出牌创造 {C:planet}星球", - "{C:attention}牌型{}", + "为出牌{C:attention}牌型{}", + "创造对应{C:planet}星球牌{}", "{C:inactive}(必须有空间){}", }, }, @@ -3734,31 +4823,41 @@ return { name = "粘粘手", text = { "选择限制", - "{C:attention}+#1#{} 牌", + "{C:attention}+#1#{}牌", }, }, v_cry_tacclimator = { name = "塔罗适应器", text = { - "{C:tarot}塔罗{} 牌出现的概率", - "{C:attention}X#1#{} ", + "{C:tarot}塔罗{}牌出现的概率", + "{C:attention}X#1#{}", "购买此优惠券后本赛局所有", "{C:tarot}塔罗{}牌都{C:green}免费{}", }, + unlock = { + "在商店中", + "累计购买{C:attention}100张{}", + "{C:tarot}塔罗{}牌", + }, }, v_cry_tag_printer = { name = "标签打印机", text = { "双倍标签变成", "{C:attention}四方标签{},并且", - " {C:attention}3X{} 常见", + " {C:attention}3X{}常见", }, }, v_cry_threers = { name = "读,写,算", text = { "永久", - "每回合获得 {C:red}+#1#{} 弃牌", + "每回合获得{C:red}+#1#{}弃牌", + }, + unlock = { + "累计弃掉", + "{C:attention}5000张{}", + "{C:attention}扑克牌{}", }, }, }, @@ -3778,7 +4877,7 @@ return { ach_cry_jokes_on_you = "在底注 1上触发笑料boss的效果并赢得比赛", ach_cry_niw_uoy = "达到底注 -8", ach_cry_now_the_fun_begins = "获得画布", - ach_cry_patience_virtue = "在打出第一手牌之前等待薰衣草环 2分钟并击败盲注", + ach_cry_patience_virtue = "在打出第一手牌之前等待薰衣草环2分钟并击败盲注", ach_cry_perfectly_balanced = "使用超平衡牌组击败飞升注", ach_cry_pull_request = "让 ://提交 生成它摧毁的相同小丑", ach_cry_traffic_jam = "击败所有高峰时段挑战", @@ -3826,9 +4925,13 @@ return { b_flip = "翻转", b_merge = "融合", b_pull = "拉取", + b_reset_gameset_modest = "重设游戏集设置(Modest)", + b_reset_gameset_mainline = "重设游戏集设置(Mainline)", + b_reset_gameset_madness = "重设游戏集设置(Madness)", b_unique_cards = "独特牌", cry_active = "激活", cry_again_q = "再来?", + cry_circus_generic = "{V:#1#}#2#{}每个小丑给予{X:mult,C:white} X#3# {}倍率", cry_code_apply = "应用", cry_code_apply_previous = "应用之前的", cry_code_cancel = "取消", @@ -3836,7 +4939,10 @@ return { cry_code_create_previous = "创建之前的", cry_code_enh = "输入增强", cry_code_enter_card = "输入一张牌", + cry_code_enter_hand = "输入扑克牌型", + cry_code_empty = "[声明手牌]", cry_code_execute = "执行", + cry_code_exit = "离开", cry_code_exploit = "利用", cry_code_exploit_previous = "利用之前的", cry_code_hand = "输入扑克手牌", @@ -3876,6 +4982,14 @@ return { cry_feat_tags = "标签", ["cry_feat_timer mechanics"] = "计时器机制", cry_feat_vouchers = "优惠券", + cry_gameset_explanation = { + "选择游戏集配置选项以应用于此卡。", + }, + cry_gameset_disabled = "已禁用", + cry_gameset_exp = "实验性内容", + cry_gameset_exp_modest = "实验性内容(Modest)", + cry_gameset_exp_mainline = "实验性内容(Mainline)", + cry_gameset_exp_madness = "实验性内容(Madness)", cry_gaming = "游戏中", cry_gaming_ex = "开赌!", cry_good_luck_ex = "祝你好运!", @@ -3911,6 +5025,12 @@ return { cry_sobbing = "救救我...", cry_sus_ex = "骗子!", cry_unredeemed = "Unredeemed...", + cry_view_set_contents = "查看集合中的项目", + cry_code_antevoucher = "接下来的Boss盲注和优惠券", + cry_code_nextjokers = "下一个商店的小丑", + cry_code_nextcards = "接下来抽到的牌", + cry_code_with_suits = "包括花色", + cry_code_without_suits = "忽略花色", k_code = "代码", k_cry_candy = "糖果", k_cry_cursed = "诅咒", @@ -3954,24 +5074,94 @@ return { k_cry_exotic = "域外", unique = "独特", }, + tutorial = { + cry_intro_1 = { + "你好,我是{C:attention}约瑟夫·J·小丑{}!", + "欢迎来到{C:cry_exotic,E:1}Cryptid{}!", + }, + cry_intro_2 = { + "看起来你从未在这个存档中", + "玩过{C:cry_exotic,E:1}Cryptid{}。", + "让我来告诉你怎么玩!", + }, + cry_intro_3 = { + "*长出双手*", + }, + cry_intro_4 = { + "用几句话总结这个模组很难,", + "但我能说的是,你即将经历一段{C:cry_exotic,E:1}疯狂{}的旅程!", + "这可不是你熟悉的{C:attention}小丑扑克{}...", + }, + cry_intro_5 = { + "你可能从这些{C:cry_ascendant}游戏集{}中看出来了,我喜欢字母{C:attention}M{}。", + "选择一个游戏集,我来为你解释...", + "{s:0.8}注意:游戏集平衡仍在大力开发中。", + "{s:0.8}预计会频繁更新!", + }, + cry_modest_1 = { + "想体验接近原版的玩法?", + "那么{C:cry_ascendant}Modest{}游戏集适合你!", + }, + cry_modest_2 = { + "不过,还是要小心隐藏在", + "Cryptid中的各种机制!你永远不知道", + "下一轮会遇到什么...", + }, + cry_mainline_1 = { + "想{E:1,C:attention}打破{}游戏?好消息,", + "不用太离谱就能做到!", + }, + cry_mainline_2 = { + "这里的内容仍然很疯狂,但你能有机会", + "体验{C:cry_ascendant}成长{}系统。", + "只是别太放松...", + }, + cry_mainline_3 = { + "因为你会变得更强,但我也设计了一些", + "{E:1,C:dark_edition}Boss{},可能会让你后悔选择这个{C:cry_ascendant}游戏集{}...", + }, + cry_madness_1 = { + "想彻底{C:red,E:1}毁灭{}你的硬盘?", + "太有趣了!{C:cry_ascendant}Madness{}游戏集的口号是:", + "'平衡?{E:1,C:red}那是什么鬼东西!{}'", + }, + cry_madness_2 = { + "我花了数周无眠的、喝着{C:green}Mountain Dew{}的夜晚,", + "确保这个游戏集{C:cry_ascendant}绝对平衡{},只为你!", + }, + cry_madness_3 = { + "你会解锁所有内容,这样就能释放", + "Cryptid的{C:red,E:1}全部力量{}!", + "只是小心别让游戏{C:attention,E:1}崩溃{},", + "因为这可能在你失败前就发生...", + }, + }, poker_hand_descriptions = { - cry_Bulwark = { + ["cry_Bulwark"] = { "5 张无等级,无花色的牌", }, - cry_Clusterfuck = { + ["cry_Clusterfuck"] = { "至少 8 张不包含", "对子、同花或顺子的牌", }, - cry_UltPair = { + ["cry_UltPair"] = { "两个两对,共两种花色", "每对两对是一种花色", "他们之间共有两种花色", }, - cry_WholeDeck = { + ["cry_WholeDeck"] = { "在一次出牌中,包含", "52张牌的牌组中的每一张牌", "你疯了?", }, + ["cry_None"] = { "出牌为 0 张牌" }, + + ["cry_Declare0"] = { "始终算作顺子" }, + ["cry_Declare1"] = { "始终算作同花" }, + ["cry_Declare2"] = { "始终算作葫芦" }, + ["cry_Declare0_suitless"] = { "始终算作顺子", "手牌不需要特定花色" }, + ["cry_Declare1_suitless"] = { "始终算作同花", "手牌不需要特定花色" }, + ["cry_Declare2_suitless"] = { "始终算作葫芦", "手牌不需要特定花色" }, }, poker_hands = { cry_Bulwark = "碉堡", @@ -3982,113 +5172,113 @@ return { rnj_loc_txts = { actions = { add_dollars = { - "获得 {C:money}$#2#{}", + "获得{C:money}$#2#{}", }, make_joker = { - "创造 {C:attention}#2# 小丑{}牌", + "创造{C:attention}#2#小丑{}牌", }, make_planet = { - "创造 {C:attention}#2#{C:planet} 星球{} 牌", + "创造{C:attention}#2#{C:planet}星球{}牌", }, make_spectral = { - "创造 {C:attention}#2#{C:spectral} 幻灵{} 牌", + "创造{C:attention}#2#{C:spectral}幻灵{}牌", }, make_tarot = { - "创造 {C:attention}#2#{C:tarot} 塔罗{} 牌", + "创造{C:attention}#2#{C:tarot}塔罗{}牌", }, }, conds = { big = { - "如果 {C:attention}盲注{} 是 {C:attention}大 {C:attention}盲注{}", + "如果{C:attention}盲注{}是{C:attention}大{C:attention}盲注{}", }, boss = { - "如果 {C:attention}盲注{} 是 {C:attention}Boss {C:attention}盲注{}", + "如果{C:attention}盲注{}是{C:attention}Boss{C:attention}盲注{}", }, buy_common = { - "如果是 {C:blue}普通{} {C:attention}小丑{}", + "如果是{C:blue}普通{}{C:attention}小丑{}", }, buy_uncommon = { - "如果是 {C:green}罕见{} {C:attention}小丑{}", + "如果是{C:green}罕见{}{C:attention}小丑{}", }, common = { - "如果是 {C:blue}普通{} {C:attention}小丑{}", + "如果是{C:blue}普通{}{C:attention}小丑{}", }, discards_left = { - "如果回合结束时剩余 {C:red}#3#{} 次丢弃", + "如果回合结束时剩余{C:red}#3#{}次弃牌", }, face = { - "如果卡牌是 {C:attention}面{} 卡", + "如果卡牌是{C:attention}人头牌{}", }, first = { - "如果是 {C:attention}第一次出牌{}", + "如果是{C:attention}第一次出牌{}", }, first_discard = { - "如果是 {C:attention}第一次 {C:attention}丢弃{}", + "如果是{C:attention}第一次{C:attention}弃牌{}", }, hands_left = { - "如果回合结束时剩余 {C:blue}#3#{} 手牌", + "如果回合结束时剩余{C:blue}#3#{}手牌", }, joker = { - "如果卡牌是 {C:attention}小丑{}", + "如果卡牌是{C:attention}小丑{}", }, last = { - "如果是 {C:attention}最后一次{} 出牌", + "如果是{C:attention}最后一次{}出牌", }, last_discard = { - "如果是 {C:attention}最后一次 {C:attention}丢弃{}", + "如果是{C:attention}最后一次{C:attention}弃牌{}", }, non_boss = { - "如果 {C:attention}盲注{} 是 {C:attention}非Boss {C:attention}盲注{}", + "如果{C:attention}盲注{}是{C:attention}非Boss{C:attention}盲注{}", }, odds = { - "以 {C:green}#4# {C:green}中 {C:green}#3#{} 的几率", + "以{C:green}#4# / #3#{}的概率", }, or_less = { - "如果手牌包含 {C:attention}#3#{} 或更少卡牌", + "如果手牌包含{C:attention}#3#{}张或更少卡牌", }, or_more = { - "如果手牌包含 {C:attention}#3#{} 或更多卡牌", + "如果手牌包含{C:attention}#3#{}张或更多卡牌", }, planet = { - "如果卡牌是 {C:planet}星球{} 卡", + "如果卡牌是{C:planet}星球牌{}", }, poker_hand = { - "如果手牌是 {C:attention}#3#{}", + "如果手牌是{C:attention}#3#{}", }, rank = { - "如果卡牌的等级是 {C:attention}#3#{}", + "如果卡牌的等级是{C:attention}#3#{}", }, rare = { - "如果是 {C:red}稀有{} {C:attention}小丑{}", + "如果是{C:red}稀有{}{C:attention}小丑{}", }, small = { - "如果 {C:attention}盲注{} 是 {C:attention}小 {C:attention}盲注{}", + "如果{C:attention}盲注{}是{C:attention}小{C:attention}盲注{}", }, spectral = { - "如果卡牌是 {C:spectral}幻灵{} 卡", + "如果卡牌是{C:spectral}幻灵牌{}", }, suit = { - "如果卡牌是 {V:1}#3#{}", + "如果卡牌是{V:1}#3#{}", }, tarot = { - "如果卡牌是 {C:tarot}塔罗{} 卡", + "如果卡牌是{C:tarot}塔罗牌{}", }, uncommon = { - "如果是 {C:green}罕见{} {C:attention}小丑{}", + "如果是{C:green}罕见{}{C:attention}小丑{}", }, }, contexts = { after = { - "每个 {C:attention}手牌{} 后", + "每次{C:attention}出牌{}后", }, before = { - "每个 {C:attention}手牌{} 前", + "每次{C:attention}出牌{}前", }, buying_card = { "购买卡牌时", }, debuffed_hand = { - "如果已打出 {C:attention}手牌{} 被削弱", + "如果已打出{C:attention}手牌{}被削弱", }, discard = { "为每张丢弃的卡牌", @@ -4097,7 +5287,7 @@ return { "回合结束时", }, ending_shop = { - "在 {C:attention}商店{} 结束时", + "在{C:attention}商店{}结束时", }, first_hand_drawn = { "回合开始时", @@ -4113,13 +5303,13 @@ return { }, joker_main = {}, open_booster = { - "当 {C:attention}补充包{} 被打开时", + "当{C:attention}补充包{}被打开时", }, other_joker = { - "每个 {C:attention}小丑{}", + "每个{C:attention}小丑{}", }, playing_card_added = { - "每次将 {C:attention}手牌{} 添加到牌组时", + "每次将{C:attention}手牌{}添加到牌组时", }, pre_discard = { "每次丢弃前", @@ -4134,7 +5324,7 @@ return { "重新触发已打出的卡牌", }, reroll_shop = { - "重roll商店", + "重掷商店", }, selling_card = { "出售卡牌时", @@ -4143,30 +5333,30 @@ return { "出售此卡时", }, setting_blind = { - "选择 {C:attention}盲注{} 时", + "选择{C:attention}盲注{}时", }, skip_blind = { - "跳过 {C:attention}盲注{} 时", + "跳过{C:attention}盲注{}时", }, skipping_booster = { - "跳过任何 {C:attention}补充包{} 时", + "跳过任何{C:attention}补充包{}时", }, using_consumeable = { - "使用 {C:attention}消耗牌{} 卡牌时", + "使用{C:attention}消耗牌{}卡牌时", }, }, stats = { h_size = { - "{C:attention}+#2#{} 手牌数目", + "{C:attention}+#2#{}手牌数目", }, money = { - "{C:money}+$#2#{} 金钱", + "{C:money}+$#2#{}金钱", }, plus_chips = { - "{C:blue}+#2#{} 筹码", + "{C:blue}+#2#{}筹码", }, plus_mult = { - "{C:red}+#2#{} 增加倍数", + "{C:red}+#2#{}增加倍数", }, x_chips = { "{X:blue,C:white} X#2#{} 筹码", @@ -4249,8 +5439,8 @@ return { }, cry_sticker_desc = { "使用这张小丑在", - "#2#Stake#3# 难度", - "赢得 #2##1#", + "#2##1##2#注#3#", + "难度下获胜", }, cry_sticker_name = { "#1# 贴纸", @@ -4258,19 +5448,19 @@ return { }, v_text = { ch_c_all_rnj = { - "所有小丑都是 {C:attention}RNJoker{}", + "所有小丑都是{C:attention}随机小丑{}", }, ch_c_cry_all_banana = { - "所有小丑都是 {C:eternal}香蕉{}", + "所有小丑都是{C:eternal}香蕉{}", }, ch_c_cry_all_perishable = { - "所有小丑都是 {C:eternal}易腐{}", + "所有小丑都是{C:eternal}易腐{}", }, ch_c_cry_all_pinned = { - "所有小丑都是 {C:eternal}固定{}", + "所有小丑都是{C:eternal}固定{}", }, ch_c_cry_all_rental = { - "所有小丑都是 {C:eternal}租赁{}", + "所有小丑都是{C:eternal}租赁{}", }, ch_c_cry_no_boosters = { "{C:attention}补充包{}不再出现在商店中", @@ -4279,22 +5469,22 @@ return { "不再出现{C:attention}消耗牌{} ", }, ch_c_cry_no_rerolls = { - "禁止 {C:attention}重掷{}", + "禁止{C:attention}重掷{}", }, ch_c_cry_no_tags = { - "跳过功能已 {C:attention}禁用{}", + "跳过功能已{C:attention}禁用{}", }, ch_c_cry_no_vouchers = { - "{C:attention}优惠券{} 不再出现在商店中", + "{C:attention}优惠券{}不再出现在商店中", }, ch_c_cry_rush_hour = { - "所有 Boss 盲注都是 {C:attention}时钟{} 或 {C:attention}薰衣草循环", + "所有Boss 盲注都是{C:attention}时钟{}或{C:attention}薰衣草循环", }, ch_c_cry_rush_hour_ii = { - "所有盲注都是 {C:attention}Boss 盲注{}", + "所有盲注都是{C:attention}Boss 盲注{}", }, ch_c_cry_rush_hour_iii = { - "{C:attention}时钟{} 和 {C:attention}薰衣草循环{} 的规模是 {C:attention}两倍{} 快", + "{C:attention}时钟{}和{C:attention}薰衣草循环{}的规模是{C:attention}两倍{}快", }, ch_c_cry_sticker_sheet_plus = { "所有可购买的物品都有所有贴纸",