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Description
Evidence:
Oops! The game crashed:
engine/ui.lua:242: attempt to index local 'node' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg, lord.ruby [ID: Talisman, Version: 2.6]
Lovely Mods:
Stack Traceback
(3) Lua method 'set_parent_child' at file 'engine/ui.lua:242'
Local variables:
self = table: 0x1748ddc8 {velocity:table: 0x1755e068, click_offset:table: 0x1774c290, children:table: 0x1754ef90, draw_layers:table: 0x175f7a18, T:table: 0x17702828, CT:table: 0x17702828 (more...)}
node = nil
parent = nil
(*temporary) = table: 0x174d0d30 {collides_with_point:function: 0x174e0d60, set_values:function: 0x174d2ab0, click:function: 0x174e0d80, release:function: 0x174e0e20, draw:function: 0x174d2c18 (more...)}
(*temporary) = nil
(*temporary) = table: 0x1748ddc8 {velocity:table: 0x1755e068, click_offset:table: 0x1774c290, children:table: 0x1754ef90, draw_layers:table: 0x175f7a18, T:table: 0x17702828, CT:table: 0x17702828 (more...)}
(*temporary) = table: 0x1748ddc8 {velocity:table: 0x1755e068, click_offset:table: 0x1774c290, children:table: 0x1754ef90, draw_layers:table: 0x175f7a18, T:table: 0x17702828, CT:table: 0x17702828 (more...)}
(*temporary) = table: 0x17421890 {align_to_major:function: 0x173a3890, hard_set_T:function: 0x173a38b0, draw:function: 0x174218b8, glue_to_major:function: 0x174222c0, get_major:function: 0x1741f578 (more...)}
(*temporary) = table: 0x1748ddc8 {velocity:table: 0x1755e068, click_offset:table: 0x1774c290, children:table: 0x1754ef90, draw_layers:table: 0x175f7a18, T:table: 0x17702828, CT:table: 0x17702828 (more...)}
(*temporary) = number: -1.425
(*temporary) = number: 10
(*temporary) = table: 0x174f3b88 {x:0, w:1, y:0, h:1, r:0, scale:1}
(*temporary) = nil
(*temporary) = string: "attempt to index local 'node' (a nil value)"
(4) Lua method 'init' at file 'engine/ui.lua:65'
Local variables:
self = table: 0x1748ddc8 {velocity:table: 0x1755e068, click_offset:table: 0x1774c290, children:table: 0x1754ef90, draw_layers:table: 0x175f7a18, T:table: 0x17702828, CT:table: 0x17702828 (more...)}
args = table: 0x17649c78 {config:table: 0x1761e660}
(5) Lua global 'UIBox' at file 'engine/object.lua:35'
Local variables:
self = table: 0x174e94a8 {remove_group:function: 0x174d0df8, draw:function: 0x174e9670, print_topology:function: 0x174d2c98, recalculate:function: 0x174e9690, init:function: 0x174e96d8 (more...)}
obj = table: 0x1748ddc8 {velocity:table: 0x1755e068, click_offset:table: 0x1774c290, children:table: 0x1754ef90, draw_layers:table: 0x175f7a18, T:table: 0x17702828, CT:table: 0x17702828 (more...)}
(6) Lua global 'create_tabs' at file 'functions/UI_definitions.lua:2233'
Local variables:
args = table: 0x17d49d18 {tabs:table: 0x17cff390, colour:table: 0x174a8ac0, text_scale:0.5, tab_h:0, current:table: 0x17a00120, tab_w:0, scale:1, tab_alignment:cm, snap_to_nav:true (more...)}
tab_buttons = table: 0x17d0a7d0 {1:table: 0x17729d70, 2:table: 0x17a6d7a0}
(*temporary) = table: 0x17a70f98 {n:4, config:table: 0x1775b3c0}
(*temporary) = table: 0x1763b698 {1:table: 0x1778e298}
(*temporary) = table: 0x17734e28 {n:4, config:table: 0x1760eb08}
(*temporary) = table: 0x17713b78 {}
(*temporary) = table: 0x176262c0 {n:5}
(*temporary) = table: 0x17663ff0 {id:tab_contents}
(7) Lua global 'create_UIBox_mods' at Steamodded file 'src/ui.lua:232'
Local variables:
args = table: 0x17a32b40 {pixellated_rect:table: 0x17ae8fb8, click_offset:table: 0x178af100, children:table: 0x17a32b68, parent:table: 0x17a983f0, T:table: 0x1798cde0 (more...)}
mod = table: 0x1766c0d8 {debug_info:function: 0x17971b30, version:2.6, id:Talisman, config_tab:function: 0x17971b10, main_file:steamodded_metadata.lua, can_load:true (more...)}
mod_tabs = table: 0x17cff390 {1:table: 0x17937bc0, 2:table: 0x17d0f7e8}
additions_tab = nil
credits_func = nil
config_func = Lua function '?' (defined at line 56 of chunk [SMODS Talisman "steamodded_metadata.lua"])
mod_has_achievement = nil
custom_ui_func = nil
(*temporary) = Lua function '?' (defined at line 6642 of chunk functions/UI_definitions.lua)
(*temporary) = table: 0x17d386f8 {back_func:mods_button}
(*temporary) = table: 0x17dcb280 {}
(*temporary) = table: 0x17ce5a00 {n:4, config:table: 0x17e069d8}
(*temporary) = table: 0x17e0c1b0 {}
(8) Lua function '?' at Steamodded file 'src/loader.lua:637' (best guess)
Local variables:
e = table: 0x17a32b40 {pixellated_rect:table: 0x17ae8fb8, click_offset:table: 0x178af100, children:table: 0x17a32b68, parent:table: 0x17a983f0, T:table: 0x1798cde0 (more...)}
(*temporary) = Lua function '?' (defined at line 1342 of chunk functions/button_callbacks.lua)
(*temporary) = table: 0x17cf5b50 {}
(9) Lua method 'click' at file 'engine/ui.lua:989'
Local variables:
self = table: 0x17a32b40 {pixellated_rect:table: 0x17ae8fb8, click_offset:table: 0x178af100, children:table: 0x17a32b68, parent:table: 0x17a983f0, T:table: 0x1798cde0 (more...)}
(10) Lua method 'update' at file 'engine/controller.lua:375'
Local variables:
self = table: 0x17932bb0 {held_button_times:table: 0x17933480, focus_cursor_stack_level:1, snap_cursor_to:table: 0x17a53460, interrupt:table: 0x179334d0, GAMEPAD:table: 0x17933d00 (more...)}
dt = number: 0.0168552
(11) Lua upvalue 'gameUpdateRef' at file 'game.lua:2727'
Local variables:
self = table: 0x174a3160 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:4, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0
(12) Lua method 'update' at Steamodded file 'src/ui.lua:124'
Local variables:
self = table: 0x174a3160 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, sort_id:4, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.0168552
(13) Lua field 'update' at file 'main.lua:1007'
Local variables:
dt = number: 0.0168552
(14) Lua function '?' at file 'main.lua:946' (best guess)
(15) global C function 'xpcall'
(16) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])