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taginfo.json
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1169 lines (1169 loc) · 38.7 KB
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{
"data_format": 1,
"data_url": "https://raw.githubusercontent.com/louis-e/arnis/main/taginfo.json",
"data_updated": "20250824T120000Z",
"project": {
"name": "Arnis",
"description": "Generate real life cities in Minecraft. Creates complex and accurate Minecraft Java Edition worlds that reflect real-world geography, topography, and architecture.",
"project_url": "https://github.com/louis-e/arnis",
"contact_name": "Louis Erbkamm",
"contact_email": "info@louisdev.de"
},
"tags": [
{
"key": "building",
"description": "Used to generate various building structures in Minecraft, including houses, apartments, garages, sheds, hospitals, and other building types."
},
{
"key": "building:part",
"description": "Used to generate building components and complex building structures."
},
{
"key": "building:levels",
"description": "Used to determine the height of buildings by specifying the number of floors."
},
{
"key": "building:min_level",
"description": "Used to determine the starting elevation level for elevated buildings."
},
{
"key": "building:colour",
"description": "Used to determine the color of building walls and materials."
},
{
"key": "building",
"value": "garage",
"description": "Generates small garage structures with reduced height."
},
{
"key": "building",
"value": "shed",
"description": "Generates small shed structures, may include bicycle parking."
},
{
"key": "building",
"value": "parking",
"description": "Generates multi-level parking structures with parking spaces and ramps."
},
{
"key": "building",
"value": "roof",
"description": "Generates roof-only structures with support pillars."
},
{
"key": "building",
"value": "apartments",
"description": "Generates apartment buildings with increased height."
},
{
"key": "building",
"value": "hospital",
"description": "Generates hospital buildings with increased height."
},
{
"key": "building",
"value": "bridge",
"description": "Generates bridge structures with elevation-aware placement."
},
{
"key": "building",
"value": "house",
"description": "Generates residential houses with optional roof generation."
},
{
"key": "building",
"value": "residential",
"description": "Generates residential buildings with optional roof generation."
},
{
"key": "building",
"value": "yes",
"description": "Generates generic buildings with optional roof generation."
},
{
"key": "height",
"description": "Used to specify the exact height of buildings, towers, and other structures in meters."
},
{
"key": "roof:shape",
"description": "Used to determine the roof type for buildings when roof generation is enabled."
},
{
"key": "roof:shape",
"value": "gabled",
"description": "Generates gabled roofs with two sloping sides meeting at a ridge."
},
{
"key": "roof:shape",
"value": "hipped",
"description": "Generates hipped roofs where all sides slope downwards to walls."
},
{
"key": "roof:shape",
"value": "half-hipped",
"description": "Generates half-hipped roof variations."
},
{
"key": "roof:shape",
"value": "gambrel",
"description": "Generates gambrel roof variations."
},
{
"key": "roof:shape",
"value": "mansard",
"description": "Generates mansard roof variations."
},
{
"key": "roof:shape",
"value": "round",
"description": "Generates rounded roof variations."
},
{
"key": "roof:shape",
"value": "skillion",
"description": "Generates skillion roofs with single sloping surface."
},
{
"key": "roof:shape",
"value": "pyramidal",
"description": "Generates pyramidal roofs where all sides come to a point at the top."
},
{
"key": "roof:shape",
"value": "dome",
"description": "Generates dome roofs with rounded, hemispherical structure."
},
{
"key": "roof:shape",
"value": "onion",
"description": "Generates onion dome roofs."
},
{
"key": "roof:shape",
"value": "cone",
"description": "Generates cone-shaped roofs."
},
{
"key": "roof:shape",
"value": "flat",
"description": "Generates flat roofs (default roof type)."
},
{
"key": "historic",
"value": "castle",
"description": "Used to identify historic castles and forts for appropriate material selection."
},
{
"key": "parking",
"value": "multi-storey",
"description": "Used to identify multi-level parking structures."
},
{
"key": "bicycle_parking",
"description": "Used to identify bicycle parking areas within buildings or structures."
},
{
"key": "highway",
"description": "Used to generate roads, paths, and transportation infrastructure. Supports motorways, primary roads, residential streets, footways, pedestrian areas, and various other road types."
},
{
"key": "highway",
"value": "motorway",
"description": "Generates wide roads with lane markings and outlines."
},
{
"key": "highway",
"value": "primary",
"description": "Generates wide roads with lane markings and outlines."
},
{
"key": "highway",
"value": "residential",
"description": "Generates standard residential roads."
},
{
"key": "highway",
"value": "tertiary",
"description": "Generates medium-width roads with lane markings."
},
{
"key": "highway",
"value": "footway",
"description": "Generates narrow pedestrian paths using gray concrete."
},
{
"key": "highway",
"value": "path",
"description": "Generates dirt paths for walking."
},
{
"key": "highway",
"value": "steps",
"description": "Generates staircases and stepped paths."
},
{
"key": "highway",
"value": "pedestrian",
"description": "Generates pedestrian areas and plazas."
},
{
"key": "highway",
"value": "track",
"description": "Generates rural tracks and farm roads."
},
{
"key": "highway",
"value": "service",
"description": "Generates service roads and driveways."
},
{
"key": "highway",
"value": "secondary_link",
"description": "Generates exit ramps and slip roads."
},
{
"key": "highway",
"value": "tertiary_link",
"description": "Generates exit ramps and slip roads."
},
{
"key": "highway",
"value": "street_lamp",
"description": "Generates street lighting with glowstone."
},
{
"key": "highway",
"value": "crossing",
"description": "Generates road crossings and intersections."
},
{
"key": "highway",
"value": "bus_stop",
"description": "Generates bus stop infrastructure."
},
{
"key": "highway",
"value": "escape",
"description": "Generates sand trap areas for vehicles on mountainous roads."
},
{
"key": "footway",
"value": "crossing",
"description": "Generates zebra crossings with alternating white and black stripes."
},
{
"key": "crossing",
"value": "traffic_signals",
"description": "Generates traffic signal infrastructure at crossings."
},
{
"key": "surface",
"description": "Used to determine the appropriate block type for surfaces (concrete, asphalt, gravel, etc.)."
},
{
"key": "surface",
"value": "paving_stones",
"description": "Generates stone brick surfaces."
},
{
"key": "surface",
"value": "sett",
"description": "Generates stone brick surfaces."
},
{
"key": "surface",
"value": "bricks",
"description": "Generates brick surfaces."
},
{
"key": "surface",
"value": "wood",
"description": "Generates wooden plank surfaces."
},
{
"key": "surface",
"value": "asphalt",
"description": "Generates black concrete surfaces."
},
{
"key": "surface",
"value": "gravel",
"description": "Generates gravel surfaces."
},
{
"key": "surface",
"value": "fine_gravel",
"description": "Generates gravel surfaces."
},
{
"key": "surface",
"value": "grass",
"description": "Generates grass block surfaces."
},
{
"key": "surface",
"value": "dirt",
"description": "Generates dirt surfaces."
},
{
"key": "surface",
"value": "ground",
"description": "Generates dirt surfaces."
},
{
"key": "surface",
"value": "earth",
"description": "Generates dirt surfaces."
},
{
"key": "surface",
"value": "sand",
"description": "Generates sand surfaces."
},
{
"key": "surface",
"value": "concrete",
"description": "Generates light gray concrete surfaces."
},
{
"key": "lanes",
"description": "Used to determine road width and lane markings."
},
{
"key": "lanes",
"value": "1",
"description": "Generates single-lane roads without center markings."
},
{
"key": "lanes",
"value": "2",
"description": "Generates two-lane roads with center stripe and outline."
},
{
"key": "area",
"value": "yes",
"description": "Used to identify area features like pedestrian plazas."
},
{
"key": "landuse",
"description": "Used to generate different ground surfaces and land use patterns including residential areas, farmland, forests, commercial zones, and industrial areas."
},
{
"key": "landuse",
"value": "greenfield",
"description": "Generates grass block surfaces with sparse vegetation."
},
{
"key": "landuse",
"value": "meadow",
"description": "Generates grass block surfaces with vegetation and occasional trees."
},
{
"key": "landuse",
"value": "grass",
"description": "Generates grass block surfaces with grass vegetation."
},
{
"key": "landuse",
"value": "orchard",
"description": "Generates grass block surfaces with regular tree placement."
},
{
"key": "landuse",
"value": "forest",
"description": "Generates grass block surfaces with frequent trees and vegetation."
},
{
"key": "landuse",
"value": "farmland",
"description": "Generates agricultural areas with farmland blocks, crops, and irrigation."
},
{
"key": "landuse",
"value": "cemetery",
"description": "Generates cemetery areas with podzol, graves, and flowers."
},
{
"key": "landuse",
"value": "construction",
"description": "Generates construction sites with coarse dirt, scaffolding, and building materials."
},
{
"key": "landuse",
"value": "traffic_island",
"description": "Generates elevated traffic islands with stone block slabs."
},
{
"key": "landuse",
"value": "residential",
"description": "Generates residential area surfaces with stone bricks or grass depending on rural/urban setting."
},
{
"key": "landuse",
"value": "commercial",
"description": "Generates commercial zones with smooth stone surfaces."
},
{
"key": "landuse",
"value": "education",
"description": "Generates educational area surfaces with polished andesite."
},
{
"key": "landuse",
"value": "religious",
"description": "Generates religious area surfaces with polished andesite."
},
{
"key": "landuse",
"value": "industrial",
"description": "Generates industrial areas with cobblestone surfaces."
},
{
"key": "landuse",
"value": "military",
"description": "Generates military areas with gray concrete surfaces."
},
{
"key": "landuse",
"value": "railway",
"description": "Generates railway areas with gravel surfaces."
},
{
"key": "landuse",
"value": "landfill",
"description": "Generates landfill areas with coarse dirt or gravel depending on spoil heap presence."
},
{
"key": "landuse",
"value": "quarry",
"description": "Generates quarry areas with stone surfaces and resource deposits."
},
{
"key": "residential",
"value": "rural",
"description": "Used to distinguish rural residential areas (grass blocks) from urban ones (stone bricks)."
},
{
"key": "man_made",
"value": "spoil_heap",
"description": "Used to determine material type for landfill areas (generates gravel instead of coarse dirt)."
},
{
"key": "man_made",
"value": "heap",
"description": "Used to determine material type for landfill areas (generates gravel instead of coarse dirt)."
},
{
"key": "resource",
"description": "Used to determine ore types in quarry areas."
},
{
"key": "resource",
"value": "iron_ore",
"description": "Generates iron ore blocks in quarries."
},
{
"key": "resource",
"value": "coal",
"description": "Generates coal ore blocks in quarries."
},
{
"key": "resource",
"value": "copper",
"description": "Generates copper ore blocks in quarries."
},
{
"key": "resource",
"value": "gold",
"description": "Generates gold ore blocks in quarries."
},
{
"key": "resource",
"value": "clay",
"description": "Generates clay blocks in quarries."
},
{
"key": "resource",
"value": "kaolinite",
"description": "Generates clay blocks in quarries."
},
{
"key": "natural",
"description": "Used to generate natural features including trees, water bodies, wetlands, beaches, and terrain features."
},
{
"key": "natural",
"value": "tree",
"description": "Generates individual trees with various wood types."
},
{
"key": "natural",
"value": "water",
"description": "Generates water bodies and aquatic areas."
},
{
"key": "natural",
"value": "scrub",
"description": "Generates scrubland areas with grass blocks and shrub vegetation."
},
{
"key": "natural",
"value": "grassland",
"description": "Generates grassland areas with frequent grass vegetation."
},
{
"key": "natural",
"value": "wood",
"description": "Generates woodland areas with trees and forest vegetation."
},
{
"key": "natural",
"value": "heath",
"description": "Generates heath areas with grass blocks and heath vegetation."
},
{
"key": "natural",
"value": "tree_row",
"description": "Generates tree rows with frequent trees and vegetation."
},
{
"key": "natural",
"value": "sand",
"description": "Generates sandy terrain with occasional dead bushes."
},
{
"key": "natural",
"value": "dune",
"description": "Generates sand dune terrain."
},
{
"key": "natural",
"value": "beach",
"description": "Generates sandy beach areas."
},
{
"key": "natural",
"value": "shoal",
"description": "Generates shallow water areas with sand/gravel base."
},
{
"key": "natural",
"value": "reef",
"description": "Generates reef areas with water blocks."
},
{
"key": "natural",
"value": "bare_rock",
"description": "Generates exposed rock terrain with stone blocks."
},
{
"key": "natural",
"value": "blockfield",
"description": "Generates rocky terrain with cobblestone blocks."
},
{
"key": "natural",
"value": "glacier",
"description": "Generates glacial terrain with packed ice blocks."
},
{
"key": "natural",
"value": "mud",
"description": "Generates muddy terrain with mud blocks."
},
{
"key": "natural",
"value": "wetland",
"description": "Generates wetland areas with appropriate vegetation and water features."
},
{
"key": "natural",
"value": "mountain_range",
"description": "Generates mountainous terrain with rock clusters and varied materials."
},
{
"key": "natural",
"value": "saddle",
"description": "Generates saddle areas (low points between peaks) with mixed stone and grass."
},
{
"key": "natural",
"value": "ridge",
"description": "Generates ridge areas (elevated crests) with predominantly rocky terrain."
},
{
"key": "natural",
"value": "shrubbery",
"description": "Generates decorative shrub areas with oak leaves."
},
{
"key": "natural",
"value": "tundra",
"description": "Generates tundra terrain with low vegetation and moss."
},
{
"key": "natural",
"value": "hill",
"description": "Generates hilly terrain with grass and sparse trees."
},
{
"key": "natural",
"value": "cliff",
"description": "Generates cliff areas with predominantly stone terrain."
},
{
"key": "wetland",
"description": "Used to specify the type of wetland for appropriate vegetation generation."
},
{
"key": "wetland",
"value": "wet_meadow",
"description": "Generates wet meadow areas without standing water."
},
{
"key": "wetland",
"value": "fen",
"description": "Generates fen areas without standing water."
},
{
"key": "wetland",
"value": "reedbed",
"description": "Generates reedbed areas with tall grass vegetation."
},
{
"key": "wetland",
"value": "swamp",
"description": "Generates swamp areas with trees and water."
},
{
"key": "wetland",
"value": "mangrove",
"description": "Generates mangrove areas with trees and water."
},
{
"key": "wetland",
"value": "bog",
"description": "Generates bog areas with moss blocks and sparse vegetation."
},
{
"key": "wetland",
"value": "tidalflat",
"description": "Generates tidal flat areas without vegetation."
},
{
"key": "amenity",
"description": "Used to generate various amenities and facilities including parking areas, fountains, waste disposal, shelters, and bicycle parking."
},
{
"key": "amenity",
"value": "waste_disposal",
"description": "Generates waste disposal facilities using cauldrons."
},
{
"key": "amenity",
"value": "waste_basket",
"description": "Generates waste baskets using cauldrons."
},
{
"key": "amenity",
"value": "vending_machine",
"description": "Generates vending machines using iron blocks."
},
{
"key": "amenity",
"value": "atm",
"description": "Generates ATM machines using iron blocks."
},
{
"key": "amenity",
"value": "bicycle_parking",
"description": "Generates bicycle parking areas with oak planks and roof coverage."
},
{
"key": "amenity",
"value": "bench",
"description": "Generates benches using smooth stone and oak logs."
},
{
"key": "amenity",
"value": "shelter",
"description": "Generates shelter structures with roofs and fencing."
},
{
"key": "amenity",
"value": "parking",
"description": "Generates parking lots with marked spaces, driving lanes, and lighting."
},
{
"key": "amenity",
"value": "fountain",
"description": "Generates decorative fountains with water and borders."
},
{
"key": "leisure",
"description": "Used to generate recreational areas including parks, playgrounds, sports facilities, and gardens."
},
{
"key": "leisure",
"value": "park",
"description": "Generates park areas with grass surfaces and recreational features."
},
{
"key": "leisure",
"value": "nature_reserve",
"description": "Generates nature reserve areas with grass and vegetation."
},
{
"key": "leisure",
"value": "garden",
"description": "Generates garden areas with grass and landscaping."
},
{
"key": "leisure",
"value": "disc_golf_course",
"description": "Generates disc golf course areas with grass surfaces."
},
{
"key": "leisure",
"value": "golf_course",
"description": "Generates golf course areas with grass surfaces."
},
{
"key": "leisure",
"value": "playground",
"description": "Generates playground areas with play equipment and safety surfaces."
},
{
"key": "leisure",
"value": "recreation_ground",
"description": "Generates recreation areas with play equipment and appropriate surfaces."
},
{
"key": "leisure",
"value": "pitch",
"description": "Generates sports pitch areas with appropriate surface materials."
},
{
"key": "leisure",
"value": "beach_resort",
"description": "Generates beach resort areas with appropriate surfaces."
},
{
"key": "leisure",
"value": "dog_park",
"description": "Generates dog park areas with appropriate surfaces."
},
{
"key": "leisure",
"value": "swimming_pool",
"description": "Generates swimming pool areas with water blocks."
},
{
"key": "leisure",
"value": "swimming_area",
"description": "Generates swimming areas in larger water bodies."
},
{
"key": "leisure",
"value": "bathing_place",
"description": "Generates bathing areas with smooth sandstone surfaces."
},
{
"key": "leisure",
"value": "outdoor_seating",
"description": "Generates outdoor seating areas with smooth stone surfaces."
},
{
"key": "leisure",
"value": "water_park",
"description": "Generates water park areas with concrete surfaces."
},
{
"key": "leisure",
"value": "slipway",
"description": "Generates boat launch areas with concrete surfaces."
},
{
"key": "leisure",
"value": "ice_rink",
"description": "Generates ice rink areas with packed ice surfaces."
},
{
"key": "leisure",
"value": "schoolyard",
"description": "Generates schoolyard areas with asphalt surfaces used for play at schools."
},
{
"key": "waterway",
"description": "Used to generate rivers, streams, and other waterways with appropriate depths and banks."
},
{
"key": "waterway",
"value": "river",
"description": "Generates large rivers 8 blocks wide and 3 blocks deep."
},
{
"key": "waterway",
"value": "canal",
"description": "Generates canals 6 blocks wide and 2 blocks deep."
},
{
"key": "waterway",
"value": "stream",
"description": "Generates streams 3 blocks wide and 2 blocks deep."
},
{
"key": "waterway",
"value": "fairway",
"description": "Generates shipping fairways 12 blocks wide and 3 blocks deep."
},
{
"key": "waterway",
"value": "flowline",
"description": "Generates water flow lines 2 blocks wide and 1 block deep."
},
{
"key": "waterway",
"value": "brook",
"description": "Generates small brooks 2 blocks wide and 1 block deep."
},
{
"key": "waterway",
"value": "ditch",
"description": "Generates ditches 2 blocks wide and 1 block deep."
},
{
"key": "waterway",
"value": "drain",
"description": "Generates drainage channels 1 block wide and 1 block deep."
},
{
"key": "width",
"description": "Used to determine the width of waterways and other linear features."
},
{
"key": "railway",
"description": "Used to generate railway infrastructure including tracks and railway facilities."
},
{
"key": "railway",
"value": "proposed",
"description": "Proposed railways are ignored during generation."
},
{
"key": "railway",
"value": "abandoned",
"description": "Abandoned railways are ignored during generation."
},
{
"key": "railway",
"value": "subway",
"description": "Subway railways are ignored during generation."
},
{
"key": "railway",
"value": "construction",
"description": "Railways under construction are ignored during generation."
},
{
"key": "railway",
"value": "razed",
"description": "Razed railways are ignored during generation."
},
{
"key": "railway",
"value": "turntable",
"description": "Railway turntables are ignored during generation."
},
{
"key": "subway",
"value": "yes",
"description": "Railways marked as subway are ignored during generation."
},
{
"key": "tunnel",
"value": "yes",
"description": "Railways in tunnels are ignored during generation."
},
{
"key": "barrier",
"description": "Used to generate various barriers including fences, walls, and other boundary structures."
},
{
"key": "barrier",
"value": "bollard",
"description": "Generates bollard barriers using cobblestone walls."
},
{
"key": "barrier",
"value": "kerb",
"description": "Kerb barriers are ignored during generation."
},
{
"key": "barrier",
"value": "hedge",
"description": "Generates hedge barriers using oak leaves."
},
{
"key": "barrier",
"value": "fence",
"description": "Generates fence barriers with material determined by fence_type."
},
{
"key": "barrier",
"value": "wall",
"description": "Generates wall barriers using stone brick walls."
},
{
"key": "barrier",
"value": "stile",
"description": "Generates stile barrier openings."
},
{
"key": "barrier",
"value": "gate",
"description": "Generates gate barrier openings."
},
{
"key": "barrier",
"value": "swing_gate",
"description": "Generates swing gate barrier openings."
},
{
"key": "barrier",
"value": "lift_gate",
"description": "Generates lift gate barrier openings."
},
{
"key": "barrier",
"value": "block",
"description": "Generates block barriers using stone blocks."
},
{
"key": "barrier",
"value": "entrance",
"description": "Generates barrier entrances with air blocks."
},
{
"key": "fence_type",
"description": "Used to determine the type of fence material for barrier generation."
},
{
"key": "fence_type",
"value": "railing",
"description": "Generates railing fences using stone brick walls."
},
{
"key": "fence_type",
"value": "bars",
"description": "Generates bar fences using stone brick walls."
},
{
"key": "fence_type",
"value": "krest",
"description": "Generates krest fences using stone brick walls."
},
{
"key": "fence_type",
"value": "chain_link",
"description": "Generates chain link fences using stone brick walls."
},
{
"key": "fence_type",
"value": "metal",
"description": "Generates metal fences using stone brick walls."
},
{
"key": "fence_type",
"value": "wire",
"description": "Generates wire fences using stone brick walls."
},
{
"key": "fence_type",
"value": "barbed_wire",
"description": "Generates barbed wire fences using stone brick walls."
},
{
"key": "fence_type",
"value": "corrugated_metal",
"description": "Generates corrugated metal fences using stone brick walls."
},
{
"key": "fence_type",
"value": "electric",
"description": "Generates electric fences using stone brick walls."
},
{
"key": "fence_type",
"value": "metal_bars",
"description": "Generates metal bar fences using stone brick walls."
},