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Don't bypass most of the spawn logic every time
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src/main/java/org/spongepowered/common/event/SpongeCommonEventFactory.java

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@@ -292,7 +292,7 @@ public static void callDropItemDestruct(final List<Entity> entities, final Phase
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}
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public static boolean callSpawnEntity(final List<Entity> entities, final PhaseContext<?> context) {
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return SpongeCommonEventFactory.callSpawnEntity(entities, context, true);
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return SpongeCommonEventFactory.callSpawnEntity(entities, context, false);
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}
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public static boolean callSpawnEntity(final List<Entity> entities, final PhaseContext<?> context, final boolean forPlayer) {

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