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lines changed Original file line number Diff line number Diff line change @@ -3073,7 +3073,7 @@ public final class Keys {
30733073 /**
30743074 * The amount of attack damage a shield-like {@link ItemStack} reduces for certain {@link DamageType}s
30753075 */
3076- public static final Key <ListValue <ShieldDamageReduction >> SHIELD_DAMAGE_REDUCTIONS = Keys .listKey (ResourceKey .sponge ("shield_damage_reductions" ), ShieldDamageReduction .class );
3076+ public static final Key <ListValue <ShieldDamageReduction <?> >> SHIELD_DAMAGE_REDUCTIONS = Keys .listKey (ResourceKey .sponge ("shield_damage_reductions" ), ShieldDamageReduction .class );
30773077
30783078 /**
30793079 * The amount of {@link Ticks} player must use this shield-like {@link ItemStack} for to block attacks successfully.
@@ -3088,7 +3088,7 @@ public final class Keys {
30883088 /**
30893089 * Function for the amount of {@link Keys#ITEM_DURABILITY} damage a shield-like {@link ItemStack} takes when blocking an attack.
30903090 */
3091- public static final Key <Value <ShieldItemDamageFunction >> SHIELD_ITEM_DAMAGE_FUNCTION = Keys .key (ResourceKey .sponge ("shield_item_damage_function" ), ShieldItemDamageFunction .class );
3091+ public static final Key <Value <ShieldItemDamageFunction <?> >> SHIELD_ITEM_DAMAGE_FUNCTION = Keys .key (ResourceKey .sponge ("shield_item_damage_function" ), ShieldItemDamageFunction .class );
30923092
30933093 /**
30943094 * The shooter of a {@link Projectile}.
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