File tree Expand file tree Collapse file tree 1 file changed +4
-2
lines changed
src/main/java/org/spongepowered/api/registry Expand file tree Collapse file tree 1 file changed +4
-2
lines changed Original file line number Diff line number Diff line change @@ -348,7 +348,9 @@ public final class RegistryTypes {
348348 public static final DefaultedRegistryType <DamageModifierType > DAMAGE_MODIFIER_TYPE = RegistryTypes .spongeKeyInGame ("damage_modifier_type" );
349349
350350 public static final DefaultedRegistryType <DamageType > DAMAGE_TYPE = RegistryTypes .minecraftKeyInServer ("damage_type" );
351+
351352 public static final DefaultedRegistryType <DamageScaling > DAMAGE_SCALING = RegistryTypes .spongeKeyInGame ("damage_scaling" );
353+
352354 public static final DefaultedRegistryType <DamageEffect > DAMAGE_EFFECT = RegistryTypes .spongeKeyInGame ("damage_effect" );
353355
354356 public static final DefaultedRegistryType <DataFormat > DATA_FORMAT = RegistryTypes .spongeKeyInGame ("data_format" );
@@ -373,7 +375,7 @@ public final class RegistryTypes {
373375
374376 public static final DefaultedRegistryType <EquipmentType > EQUIPMENT_TYPE = RegistryTypes .spongeKeyInGame ("equipment_type" );
375377
376- public static final RegistryType <ExplosionBlockInteraction > EXPLOSION_BLOCK_INTERACTION = RegistryTypes .spongeKeyInGame ("explosion_block_interaction" );
378+ public static final DefaultedRegistryType <ExplosionBlockInteraction > EXPLOSION_BLOCK_INTERACTION = RegistryTypes .spongeKeyInGame ("explosion_block_interaction" );
377379
378380 public static final DefaultedRegistryType <FireworkShape > FIREWORK_SHAPE = RegistryTypes .spongeKeyInGame ("firework_shape" );
379381
@@ -517,7 +519,7 @@ public final class RegistryTypes {
517519
518520 public static final DefaultedRegistryType <Tilt > TILT = RegistryTypes .spongeKeyInGame ("tilt" );
519521
520- public static final RegistryType <VaultState > VAULT_STATE = RegistryTypes .spongeKeyInGame ("vault_state" );
522+ public static final DefaultedRegistryType <VaultState > VAULT_STATE = RegistryTypes .spongeKeyInGame ("vault_state" );
521523
522524 public static final DefaultedRegistryType <Visibility > VISIBILITY = RegistryTypes .spongeKeyInGame ("visibility" );
523525
You can’t perform that action at this time.
0 commit comments