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API for future Minecraft Development plugin integrationย #38

@RedNesto

Description

@RedNesto

I would like in the future (after some long-due refactorings on our side) add support for VanillaGradle to MCDev.

To do so I would need a stable way to access some information, namely:

  • the target Minecraft version
  • the mappings file, bonus point if the plugin can output a SRG file (that would significantly simplify things for us, might be related to Remapping inputs and outputsย #34)
  • the access wideners files (not sure if we really need it yet)
  • the name of the "decompile" task to run, if needed (can be null if the user configured the plugin to always decompile for example)

Note that this is not a definitive list, I'll have a better idea of what I need exactly when I start working on it.

To import data we have access to the Gradle Project, meaning we can use anything stored in plugins/extensions/configurations. If it can help, see how we get these information from ForgeGradle

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