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Spore ModAPI Launcher: use SporePath.GalacticAdventuresSteamID
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Spore ModAPI Launcher/Program.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -119,11 +119,11 @@ void Execute()
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{
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string steamAppIdPath = Path.Combine(this.SporebinPath, "steam_appid.txt");
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//we have to use Spore GAs appid now, due to steam DRM :(
122-
if (!File.Exists(steamAppIdPath) || File.ReadAllText(steamAppIdPath) != "24720")
122+
if (!File.Exists(steamAppIdPath) || File.ReadAllText(steamAppIdPath) != SporePath.GalacticAdventuresSteamID)
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{
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try
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{
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File.WriteAllText(steamAppIdPath, "24720");
126+
File.WriteAllText(steamAppIdPath, SporePath.GalacticAdventuresSteamID);
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}
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catch
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{

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