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* add function definition for AddCreature
* Add MouthTypes to CommonIDs.h
* Add name for Unk10 in enum CreaturePersonality
* Add definitions to Cursors.h
* Fix typo, remove duplicate of auto_METHOD(cEditor, bool, AddCreature, add comment to funcC0h in cTribe.h
* Add enum of identity colors to cIdentityColorable
* Add several more cursors
* ammend comment
* remove mouthtypes commit
* Add space game cursors
* fix compile error in cursors.h
* remove erroneous comment
* change mIDColorID to use IdentityColors
* Add 2 new dev cheats (devEffectLog & PrintCursor), add support for palette subcategories in part icon capture.
NOTE: UNTESTED!
For those who can, please compile this and test it ingame before accepting/rejecting PR.
* fix improper effects detour
* document several part unlocking related fields
* add comment to cCollectibleItems::sub_597BC0
* Add cursors, Document string format for CursorManager::Load
* fix typo
* Add Math::GetDistance
* Revert "Add Math::GetDistance"
This reverts commit cc145ad.
* Begin redoing EP1 object system
* Revert "change mIDColorID to use IdentityColors"
This reverts commit 489f3ad.
* Update cIdentityColorable.h
* cTribeHut - Document field_218
* cTribeHut - document field_21C
* Resolve 4/5 PR change requests
* add 'class' to identitycolor enum
* SpawnNpcTribe's 4rd interger arg = foodAmount
* fix typo
* fix typo in LoadBackgroundFiles
* Add message enums to SimulatorMessages.h, organize by stage
* fix typo
* Clarify new simulator messages
* Clarify more messages
* Add messages, change 1 type
* Update SimulatorMessages.h
* Update SimulatorMessages.h
* fix typo
* Document tribe vars
* Document cTribe.mbMembersFlee, add Button funcs, fix documentation comments
* Annotate unknown func
* Resolve PR issues
* Revert cTribeTool temp fix
/// Called when the size of the talked-to creature or object is being calculated. (TODO: Seems to generate one of 3 values, how to access these?)
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kMsgCinematicTalkToSizeSetup = 0x07d0c530,
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/// Called when the greeting style of the talked-to creature is being determined. (TODO: Seems to generate one of 5 values, how to access these?)
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kMsgCinematicTalkToGreetSetup = 0x07da0410,
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/// Called when the textbox style of the talked-to creature or object is being determined. (TODO: Seems to generate one of 5 values, how to access these?)
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kMsgCinematicTalkToTextSetup = 0x0754ae8a,
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/// Called when the animation style (sentient, animal, epic) of the talked-to creature is being determined. (TODO: Seems to generate one of 3 values, how to access these?)
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kMsgCinematicTalkToAnimStyleSetup = 0x07688cad,
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/// Called when the animation emotion of the talked-to creature is being determined. (TODO: Seems to generate one of 5 values, how to access these?)
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kMsgCinematicTalkToAnimEmotionSetup = 0x07688cad,
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/// Called when the page waiting style (wait for next or wait for last) of the talk-to dialogue is being determined (TODO: Seems to generate one of 2 values, how to access these?)
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kMsgCinematicTalkToPageSetup = 0x0750d732,
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/// Called when the talk-to dialogue skips a blank page
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