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/* 90h */int field_90; // not initialized, current state? fail reason?
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/* 94h */int field_94; // not initialized
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/* 98h */ Clock field_98;
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/// The clock activates upon triggering the adventure's end. It counts up to around 2000 units (milliseconds), after which the ending cinematic activates
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/* 98h */ Clock mCinematicDelay;
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/* B0h */int field_B0; // not initialized
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/* B4h */int field_B4; // not initialized
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/// Index of the current act (0 is first act, 1 is second, etc)
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/* B8h */intmCurrentActIndex; // not initialized
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/// Time limit of the current act, in milliseconds (negative number if no time limit)
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/* BCh */longmTimeLimitMS;
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/* C0h */int field_C0;
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/* C4h */intmAdventurePoints; // not initialized
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/// The playtime of the current adventure in milliseconds. It pauses counting when the game is paused, and it records its count to display it at the results screen.
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/// If the adventure is shared, it will also be sent to the adventure's high scores in the Spore servers if the player is logged in.
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/* C0h */intmCurrentTimeMS;
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/// The amount of Spore points the captain is rewarded at the end of a successful adventure.
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