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Releases: Spore-Community/Spore-ModAPI

ModAPI SDK v2.5.297

01 Jan 01:59

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Add `LaunchProjectile()` method to `cArtilleryProjectile`, `cCultural…

ModAPI SDK v2.5.296

01 Jan 00:18

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Add `LaunchDefaultToolProjectile()`

ModAPI SDK v2.5.295

31 Dec 20:41

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Added `cProjectile` and all its remaining subclasses: `cArtilleryProj…

ModAPI SDK v2.5.294

30 Dec 11:36

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Added `cGameNounManager:CreateHerd()` and `CreateNest()`

ModAPI SDK v2.5.293

30 Dec 11:31
c175cee

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Add support for a unified DLL build (#58)

ModAPI SDK v2.5.292

30 Dec 00:45
8e7381f

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- Added `cTurret`, `cCulturalTarget`, `tCultureTargetInfo`, `tDeferre…

ModAPI SDK v2.5.291

02 Dec 20:19
735b443

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Added SetShadedDisplay definition (#57)

ModAPI SDK v2.5.290

18 Nov 15:17
8a04a69

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Added StateManager (#56)

ModAPI SDK v2.5.288

16 Nov 15:50
5f48d9b

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Improve log file location detection (#55)

* vcxproj: enable MultiProcessorCompilation

* improve log file location detection

ModAPI SDK v2.5.287

15 Nov 20:34
e0b7025

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Add a Log system for mods. (#45)

* added a log system for mods.

I'm not convinced this log file is in the right location on disk yet, currently it will be located right next to the mod api launcher though. also had to do a hack to StreamDefinitions to get it to compile

* add a switch to control the logfilename

* renamed command line argument

* resolve App.cpp compile errors