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reintroducing mandatory error in newCellAt: i at: j
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FirstApplication/FirstApplication.pillar

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@@ -478,9 +478,11 @@ LOGame >> newCellAt: i at: j
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self addMorph: c.
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c position: ((i - 1) * c width) @ ((j - 1) * c height) + origin.
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c mouseAction: [ self toggleNeighboursOfCellAt: i at: j ].
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^ c
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]]]
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Pay attention the following code is not fully correct. Therefore, it will produce an error
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and this is on purpose.
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!!!!!Formatting.
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As you can see there are some tabulation and empty lines. In order to keep the
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same convention you can right-click on the method edit area and click on

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