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 <ahref="https://github.com/SrLicht/SCP-575/releases"><imgsrc="https://img.shields.io/github/v/release/SrLicht/SCP-575?include_prereleases&label=Last Release"alt="Releases"></a>
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# What does this do?
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This plugin tries to insert the SCP-575 to SCP:SL, every round there is a probability that the SCP-575 will spawn when spawning every so often a blackout will occur in LCZ or HCZ, when the blackout occurs it will take a random player that is in the blackout zone and spawn an NPC that will chase the player, if the player is touched by the SCP-575 he is eaten and killed in the process.
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This plugin inserts the SCP-575 in SCP:SL, every round there is a probability that the SCP-575 spawns, if it spawns in LCZ, HCZ and EZ (configurable) there will be blackouts, the players that are in the blackout zones are likely to meet the SCP-575, the SCP-575 will start chasing them, if the 575 touches them the players will be devoured and the SCP-575 will disappear for now. It is possible to make SCP-575 disappear by pointing a flashlight at it or by going to a lighted area.
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# Features
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* Allows the SCP-575 to play sounds. This is explained in [# Sounds](https://github.com/SrLicht/SCP-575#sounds)
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# Known problems
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* AI is dumb and can sometimes get stuck depending on the location.
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* SCP-575 appears in RA as a player
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* Lazy programmer
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# Gameplay videos
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Don't expect high quality, I compressed the videos.
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debug: false
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# Enable the Logs.Debug of SCPSLAudioApi, warning can be very spammy.
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audio_debug: false
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# SCP-575 works only in HeavyContainment ? enabling this setting causes the SCP-575 to no longer appear in LightContainment.
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only_in_heavy: false
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# Does the blackout affect Entrance Zone ?
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active_in_entrance: false
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# Does the blackout affect Heavy Contaiment ?
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active_in_heavy: false
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# Does the blackout affect Light Contaiment ?
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active_in_light: true
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# The per-round probability of SCP-575 appearing
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spawn_chance: 40
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# If there is an SCP-173 in the round, SCP-575 will deactivate for that round.
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disable_for_scp173: false
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# An alternative to the above is this, that when there is an SCP-173 in the Light Containment zone round it will never blackout. YOU CANNOT ACTIVATE BOTH OPTIONS THE PLUGIN WILL BE BROKEN
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disable_blackout_for_scp173: false
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# All blackout related configuration
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black_out:
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# After this time, the constant blackouts will begin to be executed.
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initial_delay: 300
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# If this value is true initial_delay will be ignored and a calculation will be made between initial_max_delay and initial_min_delay which will result in the delay
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random_initial_delay: false
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# The maximum time that the main delay can have
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initial_max_delay: 250
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# The minimun time that the main delay can have
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initial_min_delay: 190
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# The minimum duration of a blackout
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min_duration: 30
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# The maximum duration of a blackout
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max_delay: 400
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# Before starting the blackout Cassie will say this message
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cassie_message: facility power system failure in 3 . pitch_.80 2 . pitch_.60 1 . pitch_.49 . .g1 pitch_.42 .g2 pitch_.31 .g5
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# I have no idea what it does
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cassie_is_hold: false
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# Enable o disable bells in cassie announcement
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cassie_is_noise: true
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# After making Cassie's announcement the blackout will start after these seconds, perfect to turn off the lights just when the announcement ends.
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delay_after_cassie: 8.5
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# List of rooms where the light will not turn off, the SCP-575 will disappear if you touch these rooms for 5 seconds. If you want a list of Rooms see the Readme of the plugin repository
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black_list_rooms:
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- Lcz914
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- LczArmory
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- LczCheckpointA
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- LczCheckpointB
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- HczArmory
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- HczCheckpointA
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- HczCheckpointB
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- EzGateA
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- EzGateB
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# All configuration related to the SCP-575
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scp575:
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# The name that SCP-575 will have as a player
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# The name the dummy will have
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nickname: SCP-575-B
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# The information players will see when approaching SCP-575
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custom_info: SCP-575
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# The distance at which players can see the name of the SCP-575 | The game default value is 10
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view_range: 12
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# Set the SCP-575 role, by default is SCP-106
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role_type: Scp106
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# The death message that will appear when players are killed by SCP-575
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kill_feed: Devoured by SCP-575
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# The broadcast that will be sent to the player when killed by SCP-575
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play_sounds: false
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# The volume of the sound to be reproduced by the SCP-575, high values violate the VSR.
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sound_volume: 85
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# Activating this will cause the SCP-575 to spawn with a delay where it will not be able to move or kill.
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delay_on_chase: true
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# Delay duration where SCP-575 will not be able to do anything
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delay_chase: 1.5
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# The maximum distance that SCP-575 can be from its victim, remember that it must be greater than 16
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max_distance: 28
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# If the distance is equal to or greater than this value, the speed that is movement_speed_fast will be applied to the SCP-575.
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light_points: 85
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# When a player makes SCP-575 disappear using the LightPoints, this message will be sent to the player.
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light_point_kill_message: SCP-575 disappears for now
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