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Description
My pet peeve with Tetris is that there are very few versions that implemented multiplayer on the same field (there's Tengen Tetris, an old PC version I can't remember and maybe a couple others) and it's generally not a mode that's ever mentioned. However I believe it has a huge potential, because it leaves room for direct competitiveness while also requiring cooperation, which is great imo. It also requires skill while making most advanced Tetris skills pretty useless; which Not Tetris already does, so it could be part of that mind frame. Finally, the most interesting aspect of this mode that's left to design is how to design good competition rules or maybe more simply choosing winners: I'm pretty sure that simply looking at individual scores after death of either player would promote aggressive suicide building after any advantage which would probably not result in worthwhile gameplay, and I'm not sure how to resolve that conundrum. Maybe scoring could be changed to promote interesting gameplay?
I just saw that Tetris Ultimate has co-op with partial overlap which is kind of interesting; not sure it has the same potential as Tengen style but why not.
Also, from when I played Tengen Tetris co-op I remember it was kind of difficult to figure out which piece was yours, maybe it would be better with player-specific colour scheme rather than piece-specific.
Anyway I'm interested in same-field multiplayer in general but also think it would work great in Not Tetris.