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Just an idea to play along the physics aspect of the game: hitting walls would affect the whole field, allowing to shake things up a bit, e.g. when you have a piece just barely holding on an edge and you want to push it so it falls through. (Something like bumping a pinball table.) I suppose this would require the field to have its own physics behaviour, a weight (probably heavy to reduce potential effect of bumps), etc; it would also require deciding how to display this—allowing the whole field to move arbitrarily, recentering the view every so often, or maybe the field is actually locked and can only rotate around that axis a little?
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