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simone-lungarellaLincoln-Ab
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fix: corrected icons file for desktop exports
Used imagemagick to create .icns and .ico files that will handle the various icon dimensions on windows and macos platforms
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8 files changed

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assets/game/logo.icns

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assets/game/logo.ico

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assets/game/logo.png

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importer="texture"
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type="CompressedTexture2D"
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uid="uid://db32pdxt8csky"
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path="res://.godot/imported/sn_icon.png-c3630ed796cd0e9e37828c1951b7dec3.ctex"
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uid="uid://rvai6glyitwe"
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path="res://.godot/imported/logo.png-e2449688da2a22f76cedd111009401c7.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://assets/game/sn_icon.png"
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dest_files=["res://.godot/imported/sn_icon.png-c3630ed796cd0e9e37828c1951b7dec3.ctex"]
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source_file="res://assets/game/logo.png"
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dest_files=["res://.godot/imported/logo.png-e2449688da2a22f76cedd111009401c7.ctex"]
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[params]
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assets/game/sn_icon.icns

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assets/game/sn_icon.ico

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assets/game/sn_icon.png

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project.godot

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[application]
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config/name="Star Knight"
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config/version="0.1.0s"
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config/version="0.1.0"
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run/main_scene="res://scenes/Game.tscn"
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config/features=PackedStringArray("4.2", "Forward Plus")
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boot_splash/fullsize=false
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config/icon="res://assets/game/sn_icon.png"
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config/macos_native_icon="res://assets/game/sn_icon.icns"
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config/windows_native_icon="res://assets/game/sn_icon.ico"
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config/icon="res://assets/game/logo.png"
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config/macos_native_icon="res://assets/game/logo.icns"
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config/windows_native_icon="res://assets/game/logo.ico"
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[autoload]
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